Search

Search found 38 matches

by MelKor
08 Nov 2018, 19:00
Forum: Engine
Topic: comments over changes on sourcecode
Replies: 2
Views: 581

comments over changes on sourcecode

Hi guys, I'm watching the changes of the code in GitHub, the cleaning/update of the code you are doing is a great job, looks good, follow standards, etc..., however, pick my attention the use (and maybe abuse) of the 'auto' specifier. I mention that because I constantly read code with it on my job a...
by MelKor
21 Sep 2017, 00:35
Forum: Feature Requests
Topic: Spec delay to avoid specheat
Replies: 10
Views: 2160

Re: Spec delay to avoid specheat

If you are a cheater, take a second PC, connect to neighbor wifi. Done. The way to actually pin point someone is cheating is by cross-identifing IPpair playing at the same time. People are using free proxy's, not so sure if IP pair cross-identification work for it. Also, that is quite noticeable th...
by MelKor
20 Sep 2017, 23:38
Forum: Feature Requests
Topic: independent 'clan' or 'skill' ts count for better balance
Replies: 15
Views: 2353

Re: independent 'clan' or 'skill' ts count for better balance

Please help me to understand how the rate of learning will be delayed, You are storing two TS scores for each player, but only updating one of these scores in every game that is played. This means that each of the TS scores, individually, will be updated less often, meaning that the TS algorithm wi...
by MelKor
20 Sep 2017, 19:29
Forum: Feature Requests
Topic: independent 'clan' or 'skill' ts count for better balance
Replies: 15
Views: 2353

Re: independent 'clan' or 'skill' ts count for better balance

As far as I can tell you've said nothing that reduces (or even mentions) the two concerns I had. Statistics to work require a reference, which we don't have, and many hours of work and people with time to test a sollution. It doesn't, good thresholds for my (i) and (ii) can easily be set by an expe...
by MelKor
20 Sep 2017, 18:35
Forum: Feature Requests
Topic: independent 'clan' or 'skill' ts count for better balance
Replies: 15
Views: 2353

Re: independent 'clan' or 'skill' ts count for better balance

Some experienced players usually play in teams ... Is a source of imbalance I am not sure if you're correct, but there is an easy way to check if this effect really exists: compare the win % of players with over, say, 30TS to the win % of clans containing exclusively players with over 30TS. (I am n...
by MelKor
20 Sep 2017, 15:34
Forum: Feature Requests
Topic: independent 'clan' or 'skill' ts count for better balance
Replies: 15
Views: 2353

Re: independent 'clan' or 'skill' ts count for better balance

triton wrote:I think I saw more games where I can't play with my teamspeak friends, than contrary.
From what I know when you use Cbalance command, players can't be with their team/clan if the balance deviation is too high, am I wrong?
I changed the proposal, read again, please.
by MelKor
20 Sep 2017, 15:22
Forum: Feature Requests
Topic: independent 'clan' or 'skill' ts count for better balance
Replies: 15
Views: 2353

independent 'clan' or 'skill' ts count for better balance

First I'll explain the problem: Some experienced players usually play in teams to get an unfair advantage from standalone ones, with the objective to increase personal TS and troll everyone, many times with smurfs collaborators. Is a source of imbalance in mid/long term and keep away many players wh...
by MelKor
18 Sep 2017, 00:49
Forum: Feature Requests
Topic: Spec delay to avoid specheat
Replies: 10
Views: 2160

Re: Spec delay to avoid specheat

albator wrote:option exists to disable spec talk.

So i guess that will be a nope
Disabling spec talk is useless, players use skype and others to replace that.
by MelKor
18 Sep 2017, 00:47
Forum: Feature Requests
Topic: Spec delay to avoid specheat
Replies: 10
Views: 2160

Re: Spec delay to avoid specheat

one to spec cheat and one to play, I am wrong? That is how I understand "two account spec cheat." Nothing to do with chat. Delay would make some things unusable. Specs replacing players who left during loading would not work anymore. Is it possible to use the database to find combinations of player...
by MelKor
18 Sep 2017, 00:46
Forum: Feature Requests
Topic: Spec delay to avoid specheat
Replies: 10
Views: 2160

Re: Spec delay to avoid specheat

Albator, Melkor dont complain about spec talk here... He complains about one player with 2 computers connected to one game, one to spec cheat and one to play, I am wrong? Indeed, 2 computer from same player to same game, but one connected by proxy, which is the usual case of cheat here. Plus, with ...
by MelKor
16 Sep 2017, 18:23
Forum: Feature Requests
Topic: Spec delay to avoid specheat
Replies: 10
Views: 2160

Spec delay to avoid specheat

Hi all,

I was wondering if would be possible to delay the online game for spectators in about 2 or 3mins to avoid the spec cheat, or at least two account spec cheat.

MK
by MelKor
22 Dec 2015, 20:32
Forum: Ingame Community
Topic: TS, game balance proposal
Replies: 2
Views: 746

Re: TS, game balance proposal

ok, I understand, but what Happend with low profile players with high TS ?, that is a problem too, maybe using this I propose and what you have already could filter even better for balancing.
by MelKor
22 Dec 2015, 18:15
Forum: Ingame Community
Topic: TS, game balance proposal
Replies: 2
Views: 746

TS, game balance proposal

It is impossible to play sometimes because TS system is abused by some players playing stacked with the only objective to troll, for days or weeks and TS get distorted at point to balance go to shit in normal games. What I suggest is to split TS in stacked and stand alone, that means that if player ...
by MelKor
04 Dec 2015, 16:54
Forum: Help & Bugs
Topic: springlobby crash
Replies: 1
Views: 295

springlobby crash

please check this, springloby start to crash since today.

Image

MK
by MelKor
02 Oct 2015, 08:19
Forum: Help & Bugs
Topic: transport glitch
Replies: 4
Views: 742

Re: transport glitch

glad to know there is a new code for this, where can I get the code to test ?, just for fun and help.

MK
by MelKor
24 Sep 2015, 22:07
Forum: Help & Bugs
Topic: transport glitch
Replies: 4
Views: 742

Re: transport glitch

here you have :)

https://onedrive.live.com/redir?resid=6 ... file%2csdf

let me know if you have problems with the link.

MK
by MelKor
24 Sep 2015, 19:06
Forum: Help & Bugs
Topic: transport glitch
Replies: 4
Views: 742

transport glitch

please fix bug as I show in attached image, that was after command a transport to unload my commander AT THE OTHER SIDE OF THE SCREEN :/, was a unwanted gift to the other team.

Image

MK
by MelKor
31 Jul 2015, 03:13
Forum: Infrastructure Development
Topic: sourceforge last version show 98.0
Replies: 7
Views: 1076

Re: sourceforge last version show 98.0

problem with that link is some tools used to download get a file named 'download' O_o bash-4.3$ wget http://sourceforge.net/projects/springrts/files/springrts/spring-100.0/spring_100.0_src.tar.gz/download --2015-07-30 22:39:23-- http://sourceforge.net/projects/springrts/files/springrts/spring-100.0/...
by MelKor
29 Jul 2015, 17:04
Forum: Infrastructure Development
Topic: sourceforge last version show 98.0
Replies: 7
Views: 1076

Re: sourceforge last version show 98.0

Then please, change the official link once for all, otherwise the problems with updates will be a permanent situation, plus, is not good for new people download a game, compile it (not mentioning springlobby), to realize that the source code is outdated.

MK
by MelKor
29 Jul 2015, 06:03
Forum: Infrastructure Development
Topic: sourceforge last version show 98.0
Replies: 7
Views: 1076

sourceforge last version show 98.0

sourceforge show last version as 98.0 (running 100.0 in server), I had problems to update to version 100.0 in official slackware repository for that (few emails), if it is a mistake, please fix it.

MK

PD: I'm not sure is this is the right place to ask this.

Go to advanced search