know...its not a feature request lol
im just trying to find alternatives that i might be able to accomplish.
im definately gonna look at that wiki...thank you
Search found 4 matches
- 23 Sep 2010, 21:31
- Forum: Engine
- Topic: Custom Resource System & In-game Unit Creation
- Replies: 7
- Views: 782
- 23 Sep 2010, 21:24
- Forum: Engine
- Topic: Custom Resource System & In-game Unit Creation
- Replies: 7
- Views: 782
Re: Custom Resource System & In-game Unit Creation
alright...time to just throw it out there for actual developers to see: my original idea->leading to all these tangents: Multiplayer space-based game reminiscent of Eve-online. with an open ended programming system somewhat like i just described. design the games basic resources and there stats diff...
- 23 Sep 2010, 21:16
- Forum: Engine
- Topic: Custom Resource System & In-game Unit Creation
- Replies: 7
- Views: 782
Re: Custom Resource System & In-game Unit Creation
i was thinking the UI would be fairly simple: list of components list of module types component.stats+module.type(X)=module.ability(x) build button merely shows output of actual component+stats&abalities if (i_like=component) build(unit,component); else recreate_component; everything would just ...
- 23 Sep 2010, 20:56
- Forum: Engine
- Topic: Custom Resource System & In-game Unit Creation
- Replies: 7
- Views: 782
Custom Resource System & In-game Unit Creation
Ok, not sure if this is the right place to post this but... I apologize in advance for the formatting below, but I'm going to write it the way my brain processes things. I was wondering if the spring engine is capable of a hypothetical feat: building=research_development_facility building.commands=(...