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by Excors
10 Jan 2012, 09:25
Forum: General Discussion
Topic: 0 A.D. crossover
Replies: 18
Views: 6852

Re: 0 A.D. crossover

There's a script here that can convert some of the .pmd files into editable Collada format. Generally we don't have usable copies of old models that were exported as .pmd, though it's possible in some cases we might have .max files hiding somewhere or other. (Newer models are stored as Collada (.dae...
by Excors
20 Aug 2010, 23:10
Forum: General Discussion
Topic: 0 A.D. crossover
Replies: 18
Views: 6852

Re: 0 A.D. crossover

Considering the style of game you are aiming to, I would expect 0AD to have a Total-War style unit management (i.e. platoons, correct formations, flanking, etc), which would be a great help to current unit organisation in spring (i.e. none). Some kind of formation support has been part of our desig...
by Excors
20 Aug 2010, 00:01
Forum: General Discussion
Topic: 0 A.D. crossover
Replies: 18
Views: 6852

0 A.D. crossover

I've been working on 0 A.D. (a historical open source RTS) for a while, and recently discovered a serious problem with the game: It doesn't have any robots. So I wrote a converter for .3do files that produces the format our engine expects (Collada plus some custom XML) and tried some units from BA: ...

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