Search found 121 matches
- 04 Feb 2018, 10:57
- Forum: Map Creation
- Topic: MapMod
- Replies: 2
- Views: 5559
MapMod
Hello, In 104 there were some changes(VFS something) and now I no longer can simply "overwrite" game files for example a simple picture in unitpics or script. I m using jk-blueprint(my older maps no longer works). What is quickest way to make them work again? I tried setting in mapinfo mut...
- 06 Mar 2013, 23:48
- Forum: News
- Topic: Spring 93.0
- Replies: 58
- Views: 20835
Re: Spring 93.0
You are funny, I mean majority is what matters, people like you are clever and they can adjust settings without being told how to do so... But teaching newbs how to setup things is just pain in the ass... Instaling game as it is now. Download compile engine, download compile lobby, download game, pu...
- 06 Mar 2013, 23:25
- Forum: News
- Topic: Spring 93.0
- Replies: 58
- Views: 20835
Re: Spring 93.0
All I can say is OMG. When you launch game you expect it to autoupdate if it needs to. Believe me you dont want to instruct every newb how to setup this and that... Security Fetish Freaks who want to compile code can just edit .ini or something they actually will first check all settings and just th...
- 06 Mar 2013, 17:14
- Forum: News
- Topic: Spring 93.0
- Replies: 58
- Views: 20835
Re: Spring 93.0
Thats why you could just compile it yourself!
People use ZK lobby and dont see any problems.
People use ZK lobby and dont see any problems.
- 06 Mar 2013, 14:15
- Forum: News
- Topic: Spring 93.0
- Replies: 58
- Views: 20835
Re: Spring 93.0
When lobbies will support different engine versions and not only official wont such thing be the past? Buildbot builds whatever bugfix release, lobby autodownloads it, users play it. Also gentoo or whatever users could enjoy multiple compile orgasms a day! WIN WIN. Now seeing when mod try to luahack...
- 27 Feb 2013, 14:16
- Forum: News
- Topic: Spring 92.0!
- Replies: 46
- Views: 16535
Re: Spring 92.0!
Thanks for downgrading libc abma it works nicely!
- 13 Feb 2013, 12:47
- Forum: News
- Topic: Spring 92.0!
- Replies: 46
- Views: 16535
Re: Spring 92.0!
Dansan not everybody likes doing little dance every 6 months and fix things which worked just fine and I m not even talking about bugery like arch linux.
- 13 Feb 2013, 11:28
- Forum: News
- Topic: Spring 92.0!
- Replies: 46
- Views: 16535
Re: Spring 92.0!
Ok this is probably noob question and I m curious, but nobody bothers to answer it. Why static linux version uses such high libc version? (GLIBC_2.15) I m running debian testing(and debian stable probably has even lower version) and it has 2.13, so I have to compile spring just as usual. Wasnt it su...
- 03 Feb 2013, 12:49
- Forum: Map Creation
- Topic: New map: There is no map faster than this one
- Replies: 16
- Views: 9437
Re: New map: There is no map faster than this one
Nice concept, but still why you completely cut off from metal income if you dont have middle? at least in zk you have no other way to make metal without those crystals so it is middle or nothing all sides becomes useless. I would decrease metal in islands, but not completely cut it out. so you still...
- 08 Nov 2012, 16:33
- Forum: Art & Modelling
- Topic: Blender->Spring Feature script
- Replies: 45
- Views: 12904
Re: Blender->Spring Feature script
https://github.com/enetheru/springrts-blender-tools/tree/d885fbab60929a41670f37c4aad978453219bee1 last revision which works newer ones adds spheres instead plane for radius or whatever else. http://postimage.org/image/8id9k7guz/ When I slide to change side it adds more spheres quickly. At first I th...
- 01 Nov 2012, 20:37
- Forum: Art & Modelling
- Topic: Blender->Spring Feature script
- Replies: 45
- Views: 12904
Re: Blender->Spring Feature script
Have few weird issues. First I pointed at correct .tga images in blender t1 and t2 which were tested before in spring works with transparency. Then just for test again exported same model and from both good tga's transparency was removed. Ok small issue, I bet there is no way to export image as it l...
- 17 Oct 2012, 00:48
- Forum: Art & Modelling
- Topic: Blender->Spring Feature script
- Replies: 45
- Views: 12904
Re: Blender->Spring Feature script
I imagine how hard is to newcomer to do something in spring since even old folks dont know whats already done :/
- 07 Oct 2012, 22:03
- Forum: Lua Scripts
- Topic: LEDZ widgets: nukeTracker.lua
- Replies: 33
- Views: 16663
Re: LEDZ widgets: nukeTracker.lua
lets chill
- 02 Oct 2012, 13:28
- Forum: Map Releases
- Topic: HexFarm - Now with destroyables bridges
- Replies: 82
- Views: 30917
Re: HexFarm - Now with destroyables bridges
I would love that all this magick-witchery could be used on some other maps too, imagine folsom dam-like map bam bridge destroyed = epic.
- 04 Sep 2012, 21:24
- Forum: News
- Topic: Spring 91.0! Ladybug with 2 spots!
- Replies: 32
- Views: 23442
Re: Spring 91.0! Ladybug with 2 spots!
I guess "single stable engine" model aint very good solution.
- 02 Sep 2012, 09:53
- Forum: News
- Topic: Spring 91.0! Ladybug with 2 spots!
- Replies: 32
- Views: 23442
Re: Spring 91.0! Ladybug with 2 spots!
I hope all mods now will use same engine version...
- 23 Jul 2012, 12:16
- Forum: Lua Scripts
- Topic: problems with keybinds
- Replies: 7
- Views: 1907
Re: problems with keybinds
http://springfiles.com/spring/lua-scripts/instagroup
Its for faster picking only one unit actually. Dunno how useful in "real life". Anyway this is my first widget which was not bundled with map.
Its for faster picking only one unit actually. Dunno how useful in "real life". Anyway this is my first widget which was not bundled with map.
- 20 Jul 2012, 17:27
- Forum: Lua Scripts
- Topic: problems with keybinds
- Replies: 7
- Views: 1907
Re: problems with keybinds
It works... bottom number is lichos autogroup and upper one is mine instagroup which basically binds any visible unit to group for faster micro(i hope) also it uses 1-6 numbers(can be changed) so no alien fingers needed to pick something like 10 units from instagroup can be selected by space + numbe...
- 09 Jul 2012, 18:37
- Forum: Lua Scripts
- Topic: problems with keybinds
- Replies: 7
- Views: 1907
Re: problems with keybinds
unbind Any+1 group1 unbind Any+2 group2 unbind Any+3 group3 bind 1 group1 bind 2 group2 bind 3 group3 unfortunately like this it is not working my widget works correctly only if I unbind group1 also with simple "bind 1 group" I no longer can add unit to group... So only way is if exists so...
- 08 Jul 2012, 21:03
- Forum: Lua Scripts
- Topic: problems with keybinds
- Replies: 7
- Views: 1907
problems with keybinds
so is it possible to bind lets say meta + number or whaetever other key V for example + number without trigering existing unit groups?