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by Lelousius
28 Aug 2010, 00:12
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

Re: TeamCircles

well .. That conflicts with some other idea
I wanted the circle to be allways visible
( it should not be clipped when a unit climbs up a hill )
This results in that you can see that effect when
units are hidden behind some worldgeometry too
by Lelousius
16 Aug 2010, 00:51
Forum: News
Topic: Spring 0.82.3 hot fix release
Replies: 42
Views: 22916

Re: Spring 0.82.3 hot fix release

Hi all! I was looking forward to this updaet to test multi-theading online. It's fine :) , but it also adds a flashing gui-object saying some percent number and I don't know how to turn off. I also like idea of rejoining games. I tried it out but it was slow for me most the time. Sometimes it seemed...
by Lelousius
27 Jul 2010, 20:59
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

Re: TeamCircles

Now we have a spotlight for units ^^ hmm .. idk what to do about bright / snow maps .. we might use black instead of white but that would not fit all the other maps, and would not fit the dark spots on Blindside and nuclear_winter Any color would lead to be misinterpreted Actually I am very happy of...
by Lelousius
27 Jul 2010, 18:34
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

Re: TeamCircles

Fixed overlapping & bubble-effect even improved speed a little unit_circle_0.5.0.lua Details: - kicked out 2 per-unit-loops (Clear-loop / Draw-selected Loop) - replaced the Cycles per team by only one (wich draws the Alpha) -> The color is now drawn by a large cycle without a hole in the middle ...
by Lelousius
27 Jul 2010, 13:24
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

Re: TeamCircles

Hey you are cool :) And you removed heading and degrot hmm .. ok .. it is not really needed, but it is nice for planes Hmm .. could this be optimised too? udid = spGetUnitDefID(unitID) => udids[unitID] = spGetUnitDefID(unitID) and use "udids[unitID]" everywhere udid is used? Ps: It took a ...
by Lelousius
26 Jul 2010, 23:37
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

Re: TeamCircles

Atfirst it used about twice as much as teamplatter.. but with the latest fix Team Circles use a little less than teamplatter But note: as more units as more resources/cpu-time needed Ok .. if you think the first version is visually fine .. i could apply that speed patch for you and send it to you To...
by Lelousius
26 Jul 2010, 18:55
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

Re: TeamCircles

Changelog:
- Fixed no display at water
- Improved to use less resources
by Lelousius
25 Jul 2010, 17:14
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

Re: TeamCircles

Oh .. here's the code unit_unit_circle_2.lua : the one in that image unit_unit_circle_2_fix.lua : most probably fixed one .. but didn't test Edit: A new image http://www.bilderkiste.org/show/original/7128007544539/SPRING.png * Name-fix for unit_unit_circle_2_fix.lua Edit2: Uploaded a slightly resour...
by Lelousius
25 Jul 2010, 16:46
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

Re: TeamCircles

Image

Like this?.. then .. i guess i have done it .. with loads of steps modifying the Alphachannel only :D
by Lelousius
24 Jul 2010, 22:59
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

Re: TeamCircles

Check openGL blending tags, you can join it without any extra drawing/processing. That sounds very easy .. but what do you mean with "blending tags"? I have never heard that and not found it on the internet. Just using some blendfunc or blendequalation would not work as the world and prev...
by Lelousius
22 Jul 2010, 22:31
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

Re: TeamCircles

i could give that a try .. but that will be far more complicated and will need lots of resource (atleast for moving units the circle/bubble will be recalculated each frame and not - as it is now - just a drawn displaylist)
by Lelousius
22 Jul 2010, 20:15
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 12324

TeamCircles

Hia Guys'n'Girls I have been making a widget that draws circles around any unit you can see. Ok.. that idea isn't new.. 'Teamplatter' does the same job, but i didn't like that flashing all the time, so i made my own one Have fun with it :) http://www.bilderkiste.org/show/original/3127982207660/sprin...

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