well .. That conflicts with some other idea
I wanted the circle to be allways visible
( it should not be clipped when a unit climbs up a hill )
This results in that you can see that effect when
units are hidden behind some worldgeometry too
Search found 12 matches
- 28 Aug 2010, 00:12
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
- 16 Aug 2010, 00:51
- Forum: News
- Topic: Spring 0.82.3 hot fix release
- Replies: 42
- Views: 22916
Re: Spring 0.82.3 hot fix release
Hi all! I was looking forward to this updaet to test multi-theading online. It's fine :) , but it also adds a flashing gui-object saying some percent number and I don't know how to turn off. I also like idea of rejoining games. I tried it out but it was slow for me most the time. Sometimes it seemed...
- 27 Jul 2010, 20:59
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
Re: TeamCircles
Now we have a spotlight for units ^^ hmm .. idk what to do about bright / snow maps .. we might use black instead of white but that would not fit all the other maps, and would not fit the dark spots on Blindside and nuclear_winter Any color would lead to be misinterpreted Actually I am very happy of...
- 27 Jul 2010, 18:34
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
Re: TeamCircles
Fixed overlapping & bubble-effect even improved speed a little unit_circle_0.5.0.lua Details: - kicked out 2 per-unit-loops (Clear-loop / Draw-selected Loop) - replaced the Cycles per team by only one (wich draws the Alpha) -> The color is now drawn by a large cycle without a hole in the middle ...
- 27 Jul 2010, 13:24
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
Re: TeamCircles
Hey you are cool :) And you removed heading and degrot hmm .. ok .. it is not really needed, but it is nice for planes Hmm .. could this be optimised too? udid = spGetUnitDefID(unitID) => udids[unitID] = spGetUnitDefID(unitID) and use "udids[unitID]" everywhere udid is used? Ps: It took a ...
- 26 Jul 2010, 23:37
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
Re: TeamCircles
Atfirst it used about twice as much as teamplatter.. but with the latest fix Team Circles use a little less than teamplatter But note: as more units as more resources/cpu-time needed Ok .. if you think the first version is visually fine .. i could apply that speed patch for you and send it to you To...
- 26 Jul 2010, 18:55
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
Re: TeamCircles
Changelog:
- Fixed no display at water
- Improved to use less resources
- Fixed no display at water
- Improved to use less resources
- 25 Jul 2010, 17:14
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
Re: TeamCircles
Oh .. here's the code unit_unit_circle_2.lua : the one in that image unit_unit_circle_2_fix.lua : most probably fixed one .. but didn't test Edit: A new image http://www.bilderkiste.org/show/original/7128007544539/SPRING.png * Name-fix for unit_unit_circle_2_fix.lua Edit2: Uploaded a slightly resour...
- 25 Jul 2010, 16:46
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
Re: TeamCircles

Like this?.. then .. i guess i have done it .. with loads of steps modifying the Alphachannel only :D
- 24 Jul 2010, 22:59
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
Re: TeamCircles
Check openGL blending tags, you can join it without any extra drawing/processing. That sounds very easy .. but what do you mean with "blending tags"? I have never heard that and not found it on the internet. Just using some blendfunc or blendequalation would not work as the world and prev...
- 22 Jul 2010, 22:31
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
Re: TeamCircles
i could give that a try .. but that will be far more complicated and will need lots of resource (atleast for moving units the circle/bubble will be recalculated each frame and not - as it is now - just a drawn displaylist)
- 22 Jul 2010, 20:15
- Forum: Lua Scripts
- Topic: TeamCircles
- Replies: 70
- Views: 12324
TeamCircles
Hia Guys'n'Girls I have been making a widget that draws circles around any unit you can see. Ok.. that idea isn't new.. 'Teamplatter' does the same job, but i didn't like that flashing all the time, so i made my own one Have fun with it :) http://www.bilderkiste.org/show/original/3127982207660/sprin...