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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000991 | Spring engine | General | public | 2008-08-01 05:32 | 2008-09-30 17:13 | ||||
Reporter | jK | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.76b1+svn | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000991: GroundDecals are broken | ||||||||
Description | For some reason they don't adapt the ground heights. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2008-08-01 15:42 |
It's because the height of the quad is set to the max of the corner heights, building decals are no longer split up into groundhugging tiles on the CPU every frame (slooow) as they were in 76b1. One way to fix it is to use a separate VA per decal (but even then all the extra vertices hurt), didn't think it would be a major issue though. |
jK (developer) 2008-08-01 19:36 Last edited: 2008-08-01 19:39 |
it happens with factory decals, too. so it is not a ca-only (terraforming) problem. perhaps it would be possible to take the camera distance into account to reduce the vertices. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-08-01 05:32 | jK | New Issue | |
2008-08-01 05:32 | jK | File Added: grounddecals.jpg | |
2008-08-01 15:42 | Kloot | Note Added: 0002444 | |
2008-08-01 19:36 | jK | Note Added: 0002445 | |
2008-08-01 19:38 | jK | Note Edited: 0002445 | |
2008-08-01 19:39 | jK | Note Edited: 0002445 | |
2008-09-30 17:12 | Kloot | Relationship added | related to 0001058 |
2008-09-30 17:13 | Kloot | Status | new => resolved |
2008-09-30 17:13 | Kloot | Resolution | open => fixed |
2008-09-30 17:13 | Kloot | Assigned To | => Kloot |