2019-12-09 08:49 CET

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IDProjectCategoryView StatusLast Update
0000930Spring engineGeneralpublic2008-05-10 23:53
Reportertombom 
Assigned Totvo 
PrioritynormalSeveritytextReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.76b1+svn 
Target VersionFixed in Version 
Summary0000930: [PATCH] changelog additions for 0.76b2
Descriptionhopefully this adds all the important fixes+changes from 0.76b2 let me know if i've messed up!
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • patch file icon changelog075b2.patch (2,404 bytes) 2008-05-10 22:59 -
    Index: changelog.txt
    ===================================================================
    --- changelog.txt	(revision 5862)
    +++ changelog.txt	(working copy)
    @@ -1,13 +1,43 @@
     Spring change log
     
    -0.76b1+
    +0.76b2
     
     Spring Engine:
    - - Keep units in various situations from deciding to attack units they
    -	shoulden't (noChaseCatagory, neutral, under water without water weapons).
    + - Keep units in various situations from deciding to attack units they 
    +   shouldn't (noChaseCatagory, neutral, under water without water weapons).
      - Added kamikazeFireControl fbi tag. Defaults to false. If true, a kamikaze
    -	unit, such as a mine, has CMD_FIRE_CONTROL as a valid command.
    +   unit, such as a mine, has CMD_FIRE_CONTROL as a valid command.
     
    +LUA changes:
    + - If Spring.SetDrawSky(false) is set, do not draw the sun.
    + - Spring.SendCommands() can use a bunch of string arguments as well as the old
    +  table format. e.g Spring.SendCommands('echo aoeu', 'info 2', 'specteam 0')
    + - Added some water color and fog color constants to the lua Game{} table.
    +   waterTexture, waterVoid, waterPlane, waterAbsorb, waterBaseColor,
    +   waterMinColor, waterSurfaceColor, waterPlaneColor, fogColor
    + - Added gl.ActiveShader(shaderID, function(), ...) safe way to set shader 
    +   uniforms in non-drawing code
    + - New PauseSoundStream(), GetSoundStreamTime() (how long it has been playing, 
    +   SetSoundStreamVolume(number) call-outs
    + - Add an unsynced ExtractModArchiveFile(path) callout to enable LuaUI
    +   widgets to extract files from mod archives.
    +   For example, Spring.ExtractModArchiveFile("sounds/boom.wav")
    +   will create a directory "sounds/" and extract "boom.wav" to it.
    + - Added SyncedRead call-out GetUnitPiecePosDir(unitID, piece), this returns
    +   the global position and forward vector of the given piece (6 return values
    +   in total). The emphasis is on global, the previous call-outs only deliver 
    +   relative values.
    +
    +Bugfixes:
    + - Fixed display of times in the EndGameBox (For example 9:07 displayed as 9: 7)
    + - Fixed the grey flashing that sometimes happened when making new buildings
    + - Fixed division by zero if two units are in the exact same spot and collide.
    + - Fixed negative pings
    + - Fix a dangling pointer when using ground decals. Could have caused desyncs
    +   and LuaUI bugs.
    + - Fixed possible out of bounds map reads that could cause crashes
    +
    +
     0.76b1
     
     Installer:
    
    patch file icon changelog075b2.patch (2,404 bytes) 2008-05-10 22:59 +

-Relationships
+Relationships

-Notes

~0002257

tvo (reporter)

and committed now :)
+Notes

-Issue History
Date Modified Username Field Change
2008-05-10 22:59 tombom New Issue
2008-05-10 22:59 tombom File Added: changelog075b2.patch
2008-05-10 23:47 tvo Status new => assigned
2008-05-10 23:47 tvo Assigned To => tvo
2008-05-10 23:53 tvo Status assigned => resolved
2008-05-10 23:53 tvo Resolution open => fixed
2008-05-10 23:53 tvo Note Added: 0002257
+Issue History