View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0000069 | AI | AI | public | 2006-02-19 17:56 | 2009-11-28 11:48 | ||||||||
Reporter | AF | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Summary | 0000069: Explosions event in Ai interface | ||||||||||||
Description | It would eb very useful to have an Explosion event pushed through the Event system in the AI interface, and trivial to code. Just something giving the size of the explosion, where, how much damage, what weapon caused it, and which unti fired the weapon possibly. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
|