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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000672 | Spring engine | General | public | 2007-11-03 14:13 | 2007-11-03 17:04 | ||||
Reporter | KDR_11k | ||||||||
Assigned To | imbaczek | ||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000672: ProximityPriority tag | ||||||||
Description | This patch adds the proximityPriority tag (float, default 1.0) to weapons which acts as a multiplier for the distance to the target in the priority calculation. In effect that allows modifying the weight a unit puts on proximity, e.g. for long-range units that must prevent enemies from closing in or artillery that doesn't work on close targets (negative values make it prefer distant targets), perhaps even just to make different weapons prefer different targets. May also be useful for dynDamage weapons. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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imbaczek (reporter) 2007-11-03 17:04 |
i'm not entirely happy about this, it feels incomplete; something like on unitdef side would be nice to have, too. committed in r4694 regardless. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2007-11-03 14:13 | KDR_11k | New Issue | |
2007-11-03 14:13 | KDR_11k | File Added: proxyPrio.patch | |
2007-11-03 17:04 | imbaczek | Status | new => resolved |
2007-11-03 17:04 | imbaczek | Resolution | open => fixed |
2007-11-03 17:04 | imbaczek | Assigned To | => imbaczek |
2007-11-03 17:04 | imbaczek | Note Added: 0001401 |