View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000672 | Spring engine | General | public | 2007-11-03 14:13 | 2007-11-03 17:04 |
| Reporter | KDR_11k | Assigned To | imbaczek | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000672: ProximityPriority tag | ||||
| Description | This patch adds the proximityPriority tag (float, default 1.0) to weapons which acts as a multiplier for the distance to the target in the priority calculation. In effect that allows modifying the weight a unit puts on proximity, e.g. for long-range units that must prevent enemies from closing in or artillery that doesn't work on close targets (negative values make it prefer distant targets), perhaps even just to make different weapons prefer different targets. May also be useful for dynDamage weapons. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-11-03 14:13 | KDR_11k | New Issue | |
| 2007-11-03 14:13 | KDR_11k | File Added: proxyPrio.patch | |
| 2007-11-03 17:04 | imbaczek | Status | new => resolved |
| 2007-11-03 17:04 | imbaczek | Resolution | open => fixed |
| 2007-11-03 17:04 | imbaczek | Assigned To | => imbaczek |
| 2007-11-03 17:04 | imbaczek | Note Added: 0001401 |