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IDProjectCategoryView StatusLast Update
0000672Spring engineGeneralpublic2007-11-03 17:04
ReporterKDR_11k Assigned Toimbaczek  
PrioritynormalSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Summary0000672: ProximityPriority tag
DescriptionThis patch adds the proximityPriority tag (float, default 1.0) to weapons which acts as a multiplier for the distance to the target in the priority calculation. In effect that allows modifying the weight a unit puts on proximity, e.g. for long-range units that must prevent enemies from closing in or artillery that doesn't work on close targets (negative values make it prefer distant targets), perhaps even just to make different weapons prefer different targets. May also be useful for dynDamage weapons.
TagsNo tags attached.
Attached Files
proxyPrio.patch (Attachment missing)
Checked infolog.txt for Errors

Activities

imbaczek

2007-11-03 17:04

reporter   ~0001401

i'm not entirely happy about this, it feels incomplete; something like on unitdef side would be nice to have, too.

committed in r4694 regardless.

Issue History

Date Modified Username Field Change
2007-11-03 14:13 KDR_11k New Issue
2007-11-03 14:13 KDR_11k File Added: proxyPrio.patch
2007-11-03 17:04 imbaczek Status new => resolved
2007-11-03 17:04 imbaczek Resolution open => fixed
2007-11-03 17:04 imbaczek Assigned To => imbaczek
2007-11-03 17:04 imbaczek Note Added: 0001401