2022-12-05 12:49 CET

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IDProjectCategoryView StatusLast Update
0006453Spring engineGeneralpublic2022-10-03 00:10
ReporterPresidentPica 
Assigned To 
PriorityhighSeveritycrashReproducibilityhave not tried
StatusnewResolutionopen 
Product Version105.0 
Target VersionFixed in Version 
Summary0006453: Engine crashes after Gamestart
DescriptionThe Engine crashes, after Gamestart in Multiplayer, when dragging a selection. The infolog was incomplete, so any idea how to get additional crash information.

Crash reoccured in safemode.

So basically, i got nothing but the crash, and could use some advice to find the origin.

https://imgur.com/a/PP7B54p
TagsNo tags attached.
Checked infolog.txt for ErrorsYes
Attached Files
  • txt file icon infolog.txt (53,664 bytes) 2022-10-03 00:10 -
    [t=00:00:00.005005] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\weasl\Documents\My Games\Spring\"
    [t=00:00:00.005005] Using writeable configuration source: "C:\Users\weasl\Documents\My Games\Spring\springsettings.cfg"
    [t=00:00:00.005005] LogOutput initialized. Logging to C:\Users\weasl\Documents\My Games\Spring\infolog.txt
    [t=00:00:00.005005] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
    [t=00:00:00.005005]   
        [A] ArchiveScanner
        [A] AutohostInterface
        [A] BumpWater
        [A] CSMFGroundTextures
        [A] CregSerializer
        [A] DecalsDrawerGL4
        [A] DynWater
        [A] FarTextureHandler
        [A] Font
        [A] GameServer
        [A] GroundMoveType
        [A] KeyBindings
        [A] LuaSocket
        [A] Model
        [A] Net
        [A] Path
        [A] Piece
        [A] RoamMeshDrawer
        [A] Shader
        [A] SkyBox
        [A] Sound
        [A] Texture
        [A] VFS
        [E] Sound (Notice)
        [E] VFS (Info)
    [t=00:00:00.005005]   
    [t=00:00:00.005005]   Enable or disable log sections using the LogSections configuration key
    [t=00:00:00.006006]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
    [t=00:00:00.006006]   Use "none" to disable the default log sections.
    [t=00:00:00.006006] ============== </Log Sections> ==============
    
    [t=00:00:00.006006] ============== <User Config> ==============
    [t=00:00:00.006006]   CubeTexGenerateMipMaps = 1
    [t=00:00:00.006006]   CubeTexSizeReflection = 1024
    [t=00:00:00.006006]   FontFile = FreeSansBold.otf
    [t=00:00:00.006006]   FontOutlineWeight = 2
    [t=00:00:00.006006]   GrassDetail = 0
    [t=00:00:00.006006]   GroundDetail = 100
    [t=00:00:00.006006]   GroundScarAlphaFade = 1
    [t=00:00:00.006006]   HangTimeout = 300
    [t=00:00:00.006006]   HardwareCursor = 1
    [t=00:00:00.006006]   InputTextGeo = 0.35 0.72 0.03 0.04
    [t=00:00:00.006006]   LastSelectedMap = SmallDivide
    [t=00:00:00.006006]   LastSelectedMod = MOSAIC 0.815
    [t=00:00:00.006006]   LastSelectedScript = Prometheus
    [t=00:00:00.006006]   LastSelectedSetting = HangTimeout
    [t=00:00:00.006006]   LinkIncomingMaxPacketRate = 2048
    [t=00:00:00.006006]   LinkIncomingPeakBandwidth = 262144
    [t=00:00:00.006006]   LinkIncomingSustainedBandwidth = 262144
    [t=00:00:00.006006]   LinkOutgoingBandwidth = 262144
    [t=00:00:00.006006]   MaxDynamicModelLights = 0
    [t=00:00:00.006006]   MaxNanoParticles = 0
    [t=00:00:00.006006]   MaxParticles = 12000
    [t=00:00:00.006006]   NetworkLossFactor = 2
    [t=00:00:00.006006]   ScreenshotCounter = 1
    [t=00:00:00.006006]   ShowFPS = 1
    [t=00:00:00.006006]   SmallFontFile = FreeSansBold.otf
    [t=00:00:00.006006]   SmallFontOutlineWeight = 2
    [t=00:00:00.006006]   SmallFontOutlineWidth = 3
    [t=00:00:00.006006]   SmallFontSize = 23
    [t=00:00:00.006006]   UnitLodDist = 10000
    [t=00:00:00.006006]   UseNetMessageSmoothingBuffer = 0
    [t=00:00:00.006006]   snd_volmusic = 50
    [t=00:00:00.006006] ============== </User Config> ==============
    
    [t=00:00:00.006006] ============== <User System> ==============
    [t=00:00:00.006006]   Spring Engine Version: 105.0
    [t=00:00:00.006006]       Build Environment: gcc libstdc++ version 20200723
    [t=00:00:00.006006]        Compiler Version: gcc-10.2.0
    [t=00:00:00.006006]        Operating System: Windows 10 TBA Insider Update (build 19042)
    [t=00:00:00.006006]         Hardware Config: AMD Ryzen 5 3600X 6-Core Processor             ; 16333MB RAM, 22733MB pagefile
    [t=00:00:00.006006]        Binary Word Size: 64-bit (native)
    [t=00:00:00.006006]           Process Clock: std::chrono::high_resolution_clock
    [t=00:00:00.006006]      Physical CPU Cores: 12
    [t=00:00:00.006006]       Logical CPU Cores: 12
    [t=00:00:00.006006] ============== </User System> ==============
    
    [t=00:00:00.006006] [good_fpu_init][STREFLOP_SSE]
    [t=00:00:00.006006] 	SSE 1.0 : 1,  SSE 2.0 : 1
    [t=00:00:00.006006] 	SSE 3.0 : 1, SSSE 3.0 : 1
    [t=00:00:00.006006] 	SSE 4.1 : 1,  SSE 4.2 : 1
    [t=00:00:00.006006] 	SSE 4.0A: 1,  SSE 5.0A: 0
    [t=00:00:00.013010] [WatchDog::Install] installed (hang-timeout: 300s)
    [t=00:00:00.013010] [WatchDog::RegisterThread] registering controls for thread [main]
    [t=00:00:00.026022] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
    [t=00:00:00.041035] 	display=1 modes=110 bounds={x=0, y=0, w=1920, h=1080}
    [t=00:00:00.041035] 		[ 1] 3840x2160x24bpp@240Hz
    [t=00:00:00.041035] 		[17] 1920x1080x24bpp@240Hz
    [t=00:00:00.041035] 		[25] 1680x1050x24bpp@240Hz
    [t=00:00:00.041035] 		[30] 1600x1024x24bpp@240Hz
    [t=00:00:00.041035] 		[35] 1600x900x24bpp@240Hz
    [t=00:00:00.041035] 		[40] 1440x900x24bpp@240Hz
    [t=00:00:00.041035] 		[61] 1280x800x24bpp@240Hz
    [t=00:00:00.041035] 		[69] 1280x720x24bpp@240Hz
    [t=00:00:00.648590] 	display=2 modes=110 bounds={x=1920, y=0, w=1920, h=1080}
    [t=00:00:00.648590] 		[ 1] 3840x2160x24bpp@240Hz
    [t=00:00:00.648590] 		[17] 1920x1080x24bpp@240Hz
    [t=00:00:00.648590] 		[25] 1680x1050x24bpp@240Hz
    [t=00:00:00.648590] 		[30] 1600x1024x24bpp@240Hz
    [t=00:00:00.648590] 		[35] 1600x900x24bpp@240Hz
    [t=00:00:00.648590] 		[40] 1440x900x24bpp@240Hz
    [t=00:00:00.648590] 		[61] 1280x800x24bpp@240Hz
    [t=00:00:00.648590] 		[69] 1280x720x24bpp@240Hz
    [t=00:00:00.993105] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
    [t=00:00:01.040147] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
    [t=00:00:01.061165] [GR::LogVersionInfo]
    [t=00:00:01.061165] 	SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    [t=00:00:01.061165] 	GL version  : 4.6.0 NVIDIA 517.48
    [t=00:00:01.061165] 	GL vendor   : NVIDIA Corporation
    [t=00:00:01.061165] 	GL renderer : NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
    [t=00:00:01.061165] 	GLSL version: 4.60 NVIDIA
    [t=00:00:01.061165] 	GLEW version: 2.1.0
    [t=00:00:01.061165] 	GPU memory  : 8192MB (total) / 6717MB (available)
    [t=00:00:01.062166] 	SDL swap-int: 1
    [t=00:00:01.062166] 	
    [t=00:00:01.062166] 	ARB shader support        : 1
    [t=00:00:01.062166] 	GLSL shader support       : 1
    [t=00:00:01.062166] 	FBO extension support     : 1
    [t=00:00:01.062166] 	NVX GPU mem-info support  : 1
    [t=00:00:01.062166] 	ATI GPU mem-info support  : 0
    [t=00:00:01.062166] 	NPOT-texture support      : 1 (1)
    [t=00:00:01.062166] 	S3TC/DXT1 texture support : 1/1
    [t=00:00:01.062166] 	texture query-LOD support : 1 (1)
    [t=00:00:01.062166] 	MSAA frame-buffer support : 1 (1)
    [t=00:00:01.062166] 	24-bit Z-buffer support   : 1 (-)
    [t=00:00:01.062166] 	primitive-restart support : 1 (1)
    [t=00:00:01.062166] 	clip-space control support: 1 (1)
    [t=00:00:01.062166] 	seamless cube-map support : 1 (1)
    [t=00:00:01.062166] 	frag-depth layout support : 1 (-)
    [t=00:00:01.062166] 	
    [t=00:00:01.062166] 	max. FBO samples             : 32
    [t=00:00:01.062166] 	max. texture size            : 32768
    [t=00:00:01.062166] 	max. texture anisotropy level: 16.000000
    [t=00:00:01.062166] 	max. vec4 varyings/attributes: 31/16
    [t=00:00:01.062166] 	max. draw-buffers            : 8
    [t=00:00:01.062166] 	max. rec. indices/vertices   : 1048576/1048576
    [t=00:00:01.062166] 	max. uniform buffer-bindings : 84
    [t=00:00:01.062166] 	max. uniform block-size      : 64KB
    [t=00:00:01.062166] 	
    [t=00:00:01.062166] 	enable ATI-hacks : 0
    [t=00:00:01.062166] 	compress MIP-maps: 0
    [t=00:00:01.062166] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
    [t=00:00:01.062166] [GR::UpdateGLConfigs]
    [t=00:00:01.062166] [VSync::SetInterval] interval=0 (disabled)
    [t=00:00:01.062166] [GR::UpdateGLGeometry][1] winSize=<1,1>
    [t=00:00:01.062166] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
    [t=00:00:01.062166] [GR::InitGLState]
    [t=00:00:01.063167] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
    [t=00:00:01.104205] [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
    [t=00:00:01.131229] [WatchDog::RegisterThread] registering controls for thread [vfsi]
    [t=00:00:01.138236] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\weasl\Documents\My Games\Spring\"
    [t=00:00:01.139236] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Users\weasl\Documents\My Games\Spring\
    [t=00:00:01.139236] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Users\weasl\Documents\My Games\Spring\engine\windows64\105.0\
    [t=00:00:01.150246] Scanning: C:\Users\weasl\Documents\My Games\Spring\engine\windows64\105.0\base
    [t=00:00:01.150246] Scanning: C:\Users\weasl\Documents\My Games\Spring\maps
    [t=00:00:01.150246] Scanning: C:\Users\weasl\Documents\My Games\Spring\packages
    [t=00:00:01.153249] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 4ms
    [t=00:00:01.153249] [VFS] [SpringVFS::ReserveArchives<this=00000000471a5220>]
    [t=00:00:01.153249] [VFS] [SpringVFS::AddArchive<this=00000000471a5220>(arName="Spring content v1", overwrite=false)] section=2 cached=0
    [t=00:00:01.156252] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000000471a5220 (SpringVFS) global=0000000000000000 (null)
    [t=00:00:01.156252] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
    [t=00:00:01.213303] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
    [t=00:00:01.213303] [ThreadPool::SetThreadCount][2] workers=5
    [t=00:00:01.214304] [Threading] Main thread CPU affinity mask set: 4064
    [t=00:00:01.287370][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
    [t=00:00:01.287370][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
    [t=00:00:01.288371][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
    [t=00:00:01.288371][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
    [t=00:00:01.288371][f=-000001] [Sound] [Sound::InitThread][1]
    [t=00:00:01.288371][f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
    [t=00:00:01.333413][f=-000001] [Sound] [Sound::OpenOpenALDevice] device=0000000047267a40 context=00000000463f1520
    [t=00:00:01.333413][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
    [t=00:00:01.333413][f=-000001] [Sound]   Vendor:         OpenAL Community
    [t=00:00:01.334414][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [t=00:00:01.334414][f=-000001] [Sound]   Renderer:       OpenAL Soft
    [t=00:00:01.334414][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [t=00:00:01.334414][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [t=00:00:01.334414][f=-000001] [Sound]   Devices:
    [t=00:00:01.346425][f=-000001] [Sound]     [Lautsprecher (Logitech G533 Gaming Headset)]
    [t=00:00:01.346425][f=-000001] [Sound]     [Y25-25 (NVIDIA High Definition Audio)]
    [t=00:00:01.346425][f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
    [t=00:00:01.346425][f=-000001] [Sound]     [Lautsprecher (Bose Revolve SoundLink)]
    [t=00:00:01.346425][f=-000001] [Sound]     [Lautsprecher (Logitech G533 Gaming Headset)]
    [t=00:00:01.347425][f=-000001] [Sound]     [Y25-25 (NVIDIA High Definition Audio)]
    [t=00:00:01.347425][f=-000001] [Sound]     [Lautsprecher (Steam Streaming Speakers)]
    [t=00:00:01.347425][f=-000001] [Sound]     [Lautsprecher (Steam Streaming Microphone)]
    [t=00:00:01.347425][f=-000001] [Sound]     [Lautsprecher (Bose Revolve SoundLink Stereo)]
    [t=00:00:01.347425][f=-000001] [Sound]     [Kopfhörer (Bose Revolve SoundLink Hands-Free AG Audio)]
    [t=00:00:01.347425][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
    [t=00:00:01.347425][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
    [t=00:00:01.361438][f=-000001] [Sound]   EFX Enabled: yes
    [t=00:00:01.361438][f=-000001] [Sound] [Sound::UpdateThread][2]
    [t=00:00:01.387462][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
    [t=00:00:01.391465][f=-000001] [StartScript] Loading StartScript from: C:\Users\weasl\AppData\Roaming\springlobby\script.txt
    [t=00:00:01.393467][f=-000001] [CPreGame] using client IP 80.143.45.66 and port 8452
    [t=00:00:01.395469][f=-000001] [NetProto::InitClient] connecting to IP 80.143.45.66 on port 8452 using name Chris[]
    [t=00:00:01.395469][f=-000001] 
    [t=00:00:01.395469][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
    [t=00:00:01.395469][f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [t=00:00:01.395469][f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
    [t=00:00:01.395469][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [t=00:00:01.395469][f=-000001] 
    [t=00:00:01.395469][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
    [t=00:00:01.395469][f=-000001] [GR::UpdateGLConfigs]
    [t=00:00:01.395469][f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
    [t=00:00:01.395469][f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
    [t=00:00:01.395469][f=-000001] [GR::InitGLState]
    [t=00:00:01.395469][f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
    [t=00:00:01.395469][f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [t=00:00:01.395469][f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [t=00:00:01.395469][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [t=00:00:01.395469][f=-000001] 
    [t=00:00:01.395469][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
    [t=00:00:01.395469][f=-000001] [GR::UpdateGLConfigs]
    [t=00:00:01.395469][f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
    [t=00:00:01.395469][f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
    [t=00:00:01.395469][f=-000001] [GR::InitGLState]
    [t=00:00:01.395469][f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
    [t=00:00:01.395469][f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [t=00:00:01.395469][f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [t=00:00:01.395469][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [t=00:00:01.395469][f=-000001] 
    [t=00:00:01.395469][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
    [t=00:00:01.395469][f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [t=00:00:01.395469][f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
    [t=00:00:01.395469][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [t=00:00:05.443175][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "DSDR 3.99" (loaded=0 cached=0)
    [t=00:00:05.443175][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000471a5220>(arName="DSDR 3.99", overwrite=false)] section=1 cached=0
    [t=00:00:05.445176][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000471a5220>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
    [t=00:00:05.445176][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "MOSAIC 0.882" (loaded=0 cached=0)
    [t=00:00:05.445176][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000471a5220>(arName="MOSAIC 0.882", overwrite=false)] section=0 cached=0
    [t=00:00:05.452183][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000471a5220>(arName="Spring content v1", overwrite=false)] section=2 cached=0
    [t=00:00:05.452183][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000471a5220>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
    [t=00:00:07.146583][f=-000001] [~CPoolArchive] archiveFile="C:\Users\weasl\Documents\My Games\Spring\packages\bf438559e4ac0f8f77b0df2f12bb81da.sdp" numZipFiles=7162 sumInflSize=1900992kb sumReadTime=4920ms
    [t=00:00:07.146583][f=-000001] 	file="objects3d/hivemind.dae" indx=6197 inflSize=94654kb readTime=364ms
    [t=00:00:07.146583][f=-000001] 	file="objects3d/objective_factoryship.dae" indx=6274 inflSize=37318kb readTime=107ms
    [t=00:00:07.146583][f=-000001] 	file="unittextures/factory_ship_diffuse.dds" indx=7072 inflSize=32768kb readTime=90ms
    [t=00:00:07.146583][f=-000001] 	file="unittextures/house_europe_diffuse.dds" indx=7079 inflSize=21845kb readTime=82ms
    [t=00:00:07.146583][f=-000001] 	file="unittextures/house_arab_diffuse.dds" indx=7077 inflSize=21845kb readTime=81ms
    [t=00:00:07.146583][f=-000001] 	file="unittextures/house_arab_normal.dds" indx=7078 inflSize=21845kb readTime=79ms
    [t=00:00:07.146583][f=-000001] 	file="unittextures/house_europe_normal.dds" indx=7080 inflSize=21845kb readTime=78ms
    [t=00:00:07.146583][f=-000001] 	file="objects3d/house_western.dae" indx=6202 inflSize=26522kb readTime=77ms
    [t=00:00:07.146583][f=-000001] 	file="unittextures/factory_ship_normal.dds" indx=7073 inflSize=32768kb readTime=74ms
    [t=00:00:07.146583][f=-000001] 	file="unittextures/caesereatex1.tga" indx=7023 inflSize=16384kb readTime=72ms
    [t=00:00:07.149586][f=-000001] [PreGame::GameDataReceived] recording demo to "C:\Users\weasl\Documents\My Games\Spring\demos\20221002_223028_DSDR 3_105.sdfz"
    [t=00:00:07.149586][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 1757ms
    [t=00:00:07.149586][f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 1), creating LoadScreen
    [t=00:00:07.180614][f=-000001] [LuaIntro] Searching for new Widgets
    [t=00:00:07.180614][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
    [t=00:00:07.180614][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [t=00:00:07.180614][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [t=00:00:07.180614][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [t=00:00:07.180614][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [t=00:00:07.181616][f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [t=00:00:07.182616][f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [t=00:00:07.182616][f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [t=00:00:07.183618][f=-000001] [LuaIntro] Found new widget "Main"
    [t=00:00:07.183618][f=-000001] [LuaIntro] Found new widget "Music"
    [t=00:00:07.183618][f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [t=00:00:07.185620][f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [t=00:00:07.188622][f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [t=00:00:07.217648][f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
    [t=00:00:07.219650][f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [t=00:00:07.219650][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [t=00:00:07.219650][f=-000001] [LoadScreen::Init] single-threaded
    [t=00:00:07.219650][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
    [t=00:00:07.222652][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
    [t=00:00:07.222652][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
    [t=00:00:07.480463][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
    [t=00:00:07.761478][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (97 MB)"
    [t=00:00:09.639199][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
    [t=00:00:09.685241][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 42ms
    [t=00:00:09.688244][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 49ms
    [t=00:00:09.688244][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
    [t=00:00:09.691246][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
    [t=00:00:09.692248][f=-000001] [Sound] [LoadSoundDefsImpl] parsed 5 sounds from gamedata/sounds.lua
    [t=00:00:09.692248][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms
    [t=00:00:09.692248][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
    [t=00:00:09.692248][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
    [t=00:00:09.719271][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 26ms
    [t=00:00:09.719271][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
    [t=00:00:09.719271][f=-000001] [Init] number of ArmorDefs: 2
    [t=00:00:09.734285][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
    [t=00:00:09.826369][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
    [t=00:00:09.834378][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
    [t=00:00:09.906441][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
    [t=00:00:09.906441][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
    [t=00:00:09.910445][f=-000001] Warning: WeaponDefs: Unknown tag "nofriendlycollide" in "godrod"
    [t=00:00:09.915450][f=-000001] Warning: WeaponDefs: Unknown tag "castshadow" in "s16rocket"
    [t=00:00:09.918453][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 12ms
    [t=00:00:09.918453][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
    [t=00:00:09.923457][f=-000001] Warning: [CreateYardMap] house_arab0: given yardmap contains 28 excess char(s)!
    [t=00:00:09.930464][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 12ms
    [t=00:00:09.930464][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
    [t=00:00:09.934467][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 4ms
    [t=00:00:09.954485][f=-000001] [IPathManager::GetInstance] using QTPFS
    [t=00:00:09.954485][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
    [t=00:00:09.955486][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
    [t=00:00:10.013520][f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log:
    0(13) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead
    0(14) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead
    0(15) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead
    
    
    [t=00:00:10.013520][f=-000001] [Shader] Warning: 
    // SHADER VERSION
    #version 420
    // SHADER FLAGS
    #define SHADOWGEN_PROGRAM_MAP
    #define SHADOWMATRIX_NONLINEAR 0
    #define SHADOWGEN_PER_FRAGMENT 1
    #define SUPPORT_CLIP_CONTROL 1
    #define SUPPORT_DEPTH_LAYOUT 1
    
    // SHADER SOURCE
    #line 1
    #if (GL_FRAGMENT_PRECISION_HIGH == 1)
    // ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this
    precision highp float;
    #else
    precision mediump float;
    #endif
    
    uniform sampler2D alphaMaskTex;
    
    uniform vec4 shadowParams;
    uniform vec2 alphaParams;
    
    varying mat4 shadowViewMat;
    varying mat4 shadowProjMat;
    varying vec4 vertexModelPos;
    
    #if (SUPPORT_DEPTH_LAYOUT == 1)
    // preserve early-z performance if possible
    layout(depth_unchanged) out float gl_FragDepth;
    #endif
    
    
    void main() {
    	#if 0
    	// TODO: bind this (as for models)
    	if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x)
    		discard;
    	#endif
    
    	#if (SHADOWGEN_PER_FRAGMENT == 1)
    	// note: voids glPolygonOffset calls
    	vec4 vertexShadowPos = shadowViewMat * vertexModelPos;
    		vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww);
    		vertexShadowPos.xy += shadowParams.xy;
    		vertexShadowPos.z  += 0.00250;
    	vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos;
    
    	float  nearDepth = gl_DepthRange.near;
    	float   farDepth = gl_DepthRange.far;
    	float depthRange = gl_DepthRange.diff; // far - near
    	float  clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w;
    
    	#if (SUPPORT_CLIP_CONTROL == 1)
    	// ZTO; shadow PM is pre-adjusted
    	gl_FragDepth = (depthRange * clipDepth) + nearDepth;
    	#else
    	// NOTO; useful to keep around
    	gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5;
    	#endif
    
    	#else
    
    	// no-op
    	gl_FragDepth = gl_FragCoord.z;
    	#endif
    }
    
    [t=00:00:10.025531][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
    [t=00:00:10.061564][f=-000001] InfoTexture: shaders
    [t=00:00:10.061564][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
    [t=00:00:10.062565][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
    [t=00:00:11.235399][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
    [t=00:00:11.241404][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
    [t=00:00:11.241404][f=-000001] Switching to ROAM Mesh Rendering
    [t=00:00:11.241404][f=-000001] [TriNodePool::Resize] to 2097152
    [t=00:00:11.259421][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
    [t=00:00:11.259421][f=-000001] [TriNodePool::Resize] to 2097152
    [t=00:00:11.279438][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
    [t=00:00:11.384534][f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
    [t=00:00:11.475570][f=-000001] Loaded DecalsDrawer: Legacy
    [t=00:00:11.476570][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
    [t=00:00:11.476570][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
    [t=00:00:11.711784][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
    [t=00:00:11.718790][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
    [t=00:00:11.798824][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
    [t=00:00:11.799825][f=-000001] [Game::LoadLua] Lua developer mode disabled
    [t=00:00:11.799825][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
    [t=00:00:11.819843][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 12ms
    [t=00:00:11.819843][f=-000001] Synced LuaRules: starting loading
    [t=00:00:11.821845][f=-000001] Start loading gadgets.lua
    [t=00:00:11.826850][f=-000001] End loading gadgets.lua
    [t=00:00:12.439886][f=-000001] gadget:InitialSpawn. Engine version is supported is true
    [t=00:00:12.598029][f=-000001] Game:Civilians: Map is a failed state true
    [t=00:00:12.951350][f=-000001] unit_script.lua: bool_GadgetDebug active
    [t=00:00:12.956355][f=-000001] GameStateMachine Initialization started
    [t=00:00:12.956355][f=-000001] GameStateMachine Initialization ended
    [t=00:00:12.956355][f=-000001] Lua unit script framework Initialization started
    [t=00:00:12.956355][f=-000001] Loading gadget: Lua unit script framework  <unit_script.lua>
    [t=00:00:12.957356][f=-000001]   Loading unit script: scripts/decalscript.lua
    [t=00:00:12.957356][f=-000001]   Loading unit script: scripts/aicorescript.lua
    [t=00:00:12.958356][f=-000001]   Loading unit script: scripts/air_copter_aerosolscript.lua
    [t=00:00:12.958356][f=-000001]   Loading unit script: scripts/airantiarmorscript.lua
    [t=00:00:12.959357][f=-000001]   Loading unit script: scripts/air_copter_mg_script.lua
    [t=00:00:12.960358][f=-000001]   Loading unit script: scripts/aircopterscoutlettscript.lua
    [t=00:00:12.962360][f=-000001]   Loading unit script: scripts/airssiedscript.lua
    [t=00:00:12.965363][f=-000001]   Loading unit script: scripts/parachutscript.lua
    [t=00:00:12.969366][f=-000001]   Loading unit script: scripts/airplanerocketscript.lua
    [t=00:00:12.969366][f=-000001]   Loading unit script: scripts/airplanesniperscript.lua
    [t=00:00:12.970367][f=-000001]   Loading unit script: scripts/null.lua
    [t=00:00:12.970367][f=-000001]   Loading unit script: scripts/safehousescript.lua
    [t=00:00:12.971368][f=-000001]   Loading unit script: scripts/assemblyscript.lua
    [t=00:00:12.972369][f=-000001]   Loading unit script: scripts/placeholder.lua
    [t=00:00:12.972369][f=-000001]   Loading unit script: scripts/warheadpayloadscript.lua
    [t=00:00:12.973370][f=-000001]   Loading unit script: scripts/blackoutscript.lua
    [t=00:00:12.973370][f=-000001]   Loading unit script: scripts/blacksitescript.lua
    [t=00:00:12.973370][f=-000001]   Loading unit script: scripts/wallscript.lua
    [t=00:00:12.973370][f=-000001]   Loading unit script: scripts/bribeiconscript.lua
    [t=00:00:12.973370][f=-000001]   Loading unit script: scripts/dbg_cegtest.lua
    [t=00:00:12.973370][f=-000001]   Loading unit script: scripts/checkpointscript.lua
    [t=00:00:12.974370][f=-000001]   Loading unit script: scripts/civilianscript.lua
    [t=00:00:12.976373][f=-000001]   Loading unit script: scripts/civilianorgypairscript.lua
    [t=00:00:12.976373][f=-000001]   Loading unit script: scripts/truckscript.lua
    [t=00:00:12.976373][f=-000001]   Loading unit script: scripts/civilianagentscript.lua
    [t=00:00:12.978375][f=-000001]   Loading unit script: scripts/civilianlootscript.lua
    [t=00:00:12.978375][f=-000001]   Loading unit script: scripts/closecombatarenascript.lua
    [t=00:00:12.979375][f=-000001]   Loading unit script: scripts/cybercrimeiconscript.lua
    [t=00:00:12.979375][f=-000001]   Loading unit script: scripts/deaddropscript.lua
    [t=00:00:12.979375][f=-000001]   Loading unit script: scripts/destroyedobjectivescript.lua
    [t=00:00:12.979375][f=-000001]   Loading unit script: scripts/doubleagentscript.lua
    [t=00:00:12.979375][f=-000001]   Loading unit script: scripts/ecmscript.lua
    [t=00:00:12.980376][f=-000001]   Loading unit script: scripts/gcscrapheap.lua
    [t=00:00:12.980376][f=-000001]   Loading unit script: scripts/greenhousescript.lua
    [t=00:00:12.980376][f=-000001]   Loading unit script: scripts/ground_stickybombscript.lua
    [t=00:00:12.980376][f=-000001]   Loading unit script: scripts/tankscript.lua
    [t=00:00:12.980376][f=-000001]   Loading unit script: scripts/truckassemblyscript.lua
    [t=00:00:12.981377][f=-000001]   Loading unit script: scripts/tumbleweedspyder_deployedscript.lua
    [t=00:00:12.981377][f=-000001]   Loading unit script: scripts/tumbleweedspyderscript.lua
    [t=00:00:12.981377][f=-000001]   Loading unit script: scripts/groundturretantitankscript.lua
    [t=00:00:12.981377][f=-000001]   Loading unit script: scripts/ground_turret_cruisemissilepod_script.lua
    [t=00:00:12.981377][f=-000001]   Loading unit script: scripts/ground_turret_drone_script.lua
    [t=00:00:12.982378][f=-000001]   Loading unit script: scripts/ground_turretscript.lua
    [t=00:00:12.982378][f=-000001]   Loading unit script: scripts/ground_turret_rocketscript.lua
    [t=00:00:12.982378][f=-000001]   Loading unit script: scripts/ground_turret_sied.lua
    [t=00:00:12.982378][f=-000001]   Loading unit script: scripts/groundwalkerscript.lua
    [t=00:00:12.983379][f=-000001]   Loading unit script: scripts/hijacksatteliteiconscript.lua
    [t=00:00:12.983379][f=-000001]   Loading unit script: scripts/hivemindscript.lua
    [t=00:00:12.983379][f=-000001]   Loading unit script: scripts/house_arab_script.lua
    [t=00:00:12.984380][f=-000001]   Loading unit script: scripts/house_western_script.lua
    [t=00:00:12.986382][f=-000001]   Loading unit script: scripts/impactorscript.lua
    [t=00:00:12.986382][f=-000001]   Loading unit script: scripts/innercitydeco_inter1script.lua
    [t=00:00:12.986382][f=-000001]   Loading unit script: scripts/innercitydeco_inter2script.lua
    [t=00:00:12.986382][f=-000001]   Loading unit script: scripts/innercitydeco_inter3script.lua
    [t=00:00:12.986382][f=-000001]   Loading unit script: scripts/innercitydeco_inter4script.lua
    [t=00:00:12.987383][f=-000001]   Loading unit script: scripts/interrogationiconscript.lua
    [t=00:00:12.987383][f=-000001]   Loading unit script: scripts/launchedicbmscript.lua
    [t=00:00:12.987383][f=-000001]   Loading unit script: scripts/launcherscript.lua
    [t=00:00:12.987383][f=-000001]   Loading unit script: scripts/launcherstepscript.lua
    [t=00:00:12.988384][f=-000001]   Loading unit script: scripts/marketstand_arab_script.lua
    [t=00:00:12.988384][f=-000001]   Loading unit script: scripts/nimrodscript.lua
    [t=00:00:12.988384][f=-000001]   Loading unit script: scripts/noonescript.lua
    [t=00:00:12.988384][f=-000001]   Loading unit script: scripts/objectiveairportscript.lua
    [t=00:00:12.989384][f=-000001]   Loading unit script: scripts/objectiveartificalglacierscript.lua
    [t=00:00:12.989384][f=-000001]   Loading unit script: scripts/objectivecombatoutpostscript.lua
    [t=00:00:12.989384][f=-000001]   Loading unit script: scripts/objectivefactoryshipscript.lua
    [t=00:00:12.989384][f=-000001]   Loading unit script: scripts/objectivegeoengineeringscript.lua
    [t=00:00:12.989384][f=-000001]   Loading unit script: scripts/objectiveirrigation_farm.lua
    [t=00:00:12.990385][f=-000001]   Loading unit script: scripts/objectivepowerplantscript.lua
    [t=00:00:12.990385][f=-000001]   Loading unit script: scripts/refugeecampscript.lua
    [t=00:00:12.990385][f=-000001]   Loading unit script: scripts/objectivetransrapidscript.lua
    [t=00:00:12.990385][f=-000001]   Loading unit script: scripts/objectivewesthemhq.lua
    [t=00:00:12.990385][f=-000001]   Loading unit script: scripts/objectiveiconscript.lua
    [t=00:00:12.991387][f=-000001]   Loading unit script: scripts/observerscript.lua
    [t=00:00:12.991387][f=-000001]   Loading unit script: scripts/operativeassetscript.lua
    [t=00:00:12.992387][f=-000001]   Loading unit script: scripts/operativeinvestigatorscript.lua
    [t=00:00:12.993388][f=-000001]   Loading unit script: scripts/operativepropagatorscript.lua
    [t=00:00:12.994389][f=-000001]   Loading unit script: scripts/policetruckscript.lua
    [t=00:00:12.995390][f=-000001]   Loading unit script: scripts/propagandaserverscript.lua
    [t=00:00:12.995390][f=-000001]   Loading unit script: scripts/raidiconscript.lua
    [t=00:00:12.995390][f=-000001]   Loading unit script: scripts/raidicon_baseplatescript.lua
    [t=00:00:12.996391][f=-000001]   Loading unit script: scripts/recruitcivilianscript.lua
    [t=00:00:12.996391][f=-000001]   Loading unit script: scripts/revealdoubleagentscript.lua
    [t=00:00:12.996391][f=-000001]   Loading unit script: scripts/satelliteantiscript.lua
    [t=00:00:12.996391][f=-000001]   Loading unit script: scripts/satellitegodscript.lua
    [t=00:00:12.996391][f=-000001]   Loading unit script: scripts/satellitescript.lua
    [t=00:00:12.997392][f=-000001]   Loading unit script: scripts/satelliteshrapnellcloudscript.lua
    [t=00:00:12.997392][f=-000001]   Loading unit script: scripts/snipeiconscript.lua
    [t=00:00:12.997392][f=-000001]   Loading unit script: scripts/socialengineeringscript.lua
    [t=00:00:12.997392][f=-000001]   Loading unit script: scripts/stealvehiclescript.lua
    [t=00:00:12.997392][f=-000001]   Loading unit script: scripts/tankwreckagescript.lua
    [t=00:00:12.998393][f=-000001]   Loading unit script: scripts/transportedassemblyscript.lua
    [t=00:00:12.998393][f=-000001]   Loading unit script: scripts/tree_arab0_script.lua
    [t=00:00:12.998393][f=-000001]   Loading unit script: scripts/tree_arab1_script.lua
    [t=00:00:12.998393][f=-000001]   Loading unit script: scripts/motorbikescript.lua
    [t=00:00:12.999394][f=-000001]   Loading unit script: scripts/longtruckscript.lua
    [t=00:00:12.999394][f=-000001]   Loading unit script: scripts/truckpayloadscript.lua
    [t=00:00:12.999394][f=-000001]   Loading unit script: scripts/vehiclecorpsescript.lua
    [t=00:00:12.999394][f=-000001]   Loading unit script: scripts/warheadfactoryscript.lua
    [t=00:00:12.999394][f=-000001] Lua unit script framework Initialization ended
    [t=00:00:13.039430][f=-000001] Starting loading morphdefs
    [t=00:00:13.041449][f=-000001] DSDR 3.99 is a map controlled city place map false
    [t=00:00:13.043448][f=-000001] Zeppelin Physics Initialization started
    [t=00:00:13.043448][f=-000001] satelliteanti is a zeppelin with cruisealt 2000
    [t=00:00:13.043448][f=-000001] satellitegodrod is a zeppelin with cruisealt 2000
    [t=00:00:13.043448][f=-000001] satellitescan is a zeppelin with cruisealt 2000
    [t=00:00:13.043448][f=-000001] satelliteshrapnell is a zeppelin with cruisealt 2000
    [t=00:00:13.043448][f=-000001] Zeppelin Physics Initialization ended
    [t=00:00:13.043448][f=-000001] Synced LuaRules: finished loading
    [t=00:00:13.047475][f=-000001] Unsynced LuaRules: starting loading
    [t=00:00:13.048476][f=-000001] Start loading gadgets.lua
    [t=00:00:13.052484][f=-000001] End loading gadgets.lua
    [t=00:00:13.693286][f=-000001] Collateral damage Gadget Initialization started
    [t=00:00:13.939509][f=-000001] Unsynced LuaRules: finished loading
    [t=00:00:14.061620][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
    [t=00:00:14.080638][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 13ms
    [t=00:00:14.086644][f=-000001] Loaded SYNCED gadget:  s11n gadget         <s11n_gadget_load.lua>
    [t=00:00:14.086644][f=-000001] Loaded SYNCED gadget:  s11n map feature loader  <s11n_load_map_features.lua>
    [t=00:00:14.095651][f=-000001] Loaded UNSYNCED gadget:  s11n_gadget_load.lua  <s11n_gadget_load.lua>
    [t=00:00:14.112667][f=-000001] Loaded UNSYNCED gadget:  Precipitation       <precipitation.lua>
    [t=00:00:14.113668][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
    [t=00:00:14.114669][f=-000001] LuaUI Entry Point: "luaui.lua"
    [t=00:00:14.114669][f=-000001] LuaSocket Support: enabled
    [t=00:00:14.118672][f=-000001] Using LUAUI_DIRNAME = LuaUI/
    [t=00:00:14.118672][f=-000001] ◘◘◘◘ mosaicmain.lua :: Start Loading ◘◘◘◘
    [t=00:00:14.132685][f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [t=00:00:14.132685][f=-000001] LuaUI v0.3
    [t=00:00:14.142392][f=-000001] widgets.lua::Custom Widgethandler starts loading
    [t=00:00:14.143394][f=-000001] LuaUI: bound F11 to the widget selector
    [t=00:00:14.143394][f=-000001] LuaUI: bound CTRL+F11 to tweak mode
    [t=00:00:14.144394][f=-000001] LuaUI: Allowing User Widgets
    [t=00:00:14.144394][f=-000001] LuaUI: Allowing User Widgets
    [t=00:00:57.797755][f=-000001] Loading widget from mod:   Widget Selector     <widget_selector.lua> ...
    [t=00:00:57.797755][f=-000001] Loading widget from mod:   Font handler        <gui_fonthandler.lua> ...
    [t=00:00:57.797755][f=-000001] Loading widget from mod:   SmartSelect         <unit_smart_select.lua> ...
    [t=00:00:57.798756][f=-000001] Loading widget from mod:   Tooltip             <gui_tooltip.lua> ...
    [t=00:00:57.798756][f=-000001] Loading widget from mod:   Unit Stats          <gui_unit_stats.lua> ...
    [t=00:00:57.798756][f=-000001] Loading widget from mod:   GUI Shader          <gfx_guishader.lua> ...
    [t=00:00:57.798756][f=-000001] GuiShader:Starting gfx_guishader
    [t=00:00:57.804761][f=-000001] GuiShader:X:1 Y:1
    [t=00:00:57.805763][f=-000001] GuiShader: Completed loading
    [t=00:00:57.805763][f=-000001] Loading widget from mod:   Top Bar             <gui_top_bar.lua> ...
    [t=00:00:57.808765][f=-000001] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [t=00:00:57.808765][f=-000001] Loading widget from mod:   Keybind/Mouse Info  <gui_keybind_info.lua> ...
    [t=00:00:57.809766][f=-000001] Loading widget from mod:   Options             <gui_options.lua> ...
    [t=00:00:57.810767][f=-000001] Loading widget from mod:   TeamStats           <gui_teamstats.lua> ...
    [t=00:00:57.810767][f=-000001] Loading widget from mod:   FactoryQ Manager    <cmd_factoryqmanager.lua> ...
    [t=00:00:57.811768][f=-000001] Loading widget from mod:   Vote interface      <gui_vote_interface.lua> ...
    [t=00:00:57.811768][f=-000001] Loading widget from mod:   Chili Framework     <api_chili.lua> ...
    [t=00:00:57.811768][f=-000001] ChiliPath:: luaui/widgets_mosaic/chili/core.lua
    [t=00:00:57.907855][f=-000001] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [t=00:00:57.908856][f=-000001] Loading widget from mod:   Fancy Selected Units  <gui_fancy_selected_units.lua> ...
    [t=00:00:57.909857][f=-000001] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
    [t=00:00:57.910858][f=-000001] Loading widget from mod:   Self-Destruct icons  <gui_selfd_icons.lua> ...
    [t=00:00:57.910858][f=-000001] Loading widget from mod:   Snow                <gfx_snow.lua> ...
    [t=00:00:57.910858][f=-000001] Loading widget from mod:   Ally Selected Units  <gui_allyselectedunits.lua> ...
    [t=00:00:57.911859][f=-000001] Loading widget from mod:   Health Bars         <gui_healthbars.lua> ...
    [t=00:00:57.924870][f=-000001] Loading widget from mod:   Map Info            <gui_mapinfo.lua> ...
    [t=00:00:57.924870][f=-000001] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [t=00:00:57.924870][f=-000001] Loading widget from mod:   Highlight Selected Units  <gui_highlight_selectedunits.lua> ...
    [t=00:00:57.925872][f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
    [t=00:00:57.934880][f=-000001] Loading widget from mod:   Put Track Marks Selected Units  <gui_unit_tracking.lua> ...
    [t=00:00:57.934880][f=-000001] Loading widget from mod:   External VR Grid    <map_external_grid.lua> ...
    [t=00:00:57.935881][f=-000001] Loading widget from mod:   Cloak Fire State 2  <unit_cloakfirestate2.lua> ...
    [t=00:00:57.935881][f=-000001] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [t=00:00:57.936881][f=-000001] Loading widget from mod:   Area unload         <cmd_area_unload.lua> ...
    [t=00:00:57.936881][f=-000001] Loading widget from mod:   Attack no ally      <cmd_attack_no_ally.lua> ...
    [t=00:00:57.936881][f=-000001] Loading widget from mod:   Autoquit            <cmd_autoquit.lua> ...
    [t=00:00:57.936881][f=-000001] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [t=00:00:57.936881][f=-000001] Loading widget from mod:   Build menu          <gui_buildmenu.lua> ...
    [t=00:00:57.939884][f=-000001] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [t=00:00:57.940885][f=-000001] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
    [t=00:00:57.940885][f=-000001] Loading widget from mod:   CameraShake         <camera_shake.lua> ...
    [t=00:00:57.941886][f=-000001] Loading widget from mod:   Capture Invalid build commands  <gui_captureinvalidbuildcommands.lua> ...
    [t=00:00:57.941886][f=-000001] Loading widget from mod:   Display Location and Time at Gamestart  <gui_cityname.lua> ...
    [t=00:00:57.941886][f=-000001] Loading widget from mod:   First launch setup  <gfx_firstlaunchsetup.lua> ...
    [t=00:00:57.941886][f=-000001] Loading widget from mod:   Holdfire Fix        <cmd_holdfire_fix.lua> ...
    [t=00:00:57.941886][f=-000001] Loading widget from mod:   Ignore List API     <api_ignore.lua> ...
    [t=00:00:57.941886][f=-000001] Loading widget from mod:   Info                <gui_info.lua> ...
    [t=00:00:57.942887][f=-000001] Loading widget from mod:   LOS View            <gfx_los_view.lua> ...
    [t=00:00:57.942887][f=-000001] Loading widget from mod:   Light Effects       <gfx_light_effects.lua> ...
    [t=00:00:57.942887][f=-000001] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [t=00:00:57.942887][f=-000001] Loading widget from mod:   Music Player        <snd_music.lua> ...
    [t=00:00:57.943888][f=-000001] Loading widget from mod:   Night               <gfx_night.lua> ...
    [t=00:00:57.943888][f=-000001] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [t=00:00:57.943888][f=-000001] Loading widget from mod:   Selected Units Buttons  <gui_selected_units_buttons.lua> ...
    [t=00:00:57.943888][f=-000001] gui selected units buttons
    [t=00:00:57.944889][f=-000001] Loading widget from mod:   Show Orders         <gui_show_orders.lua> ...
    [t=00:00:57.944889][f=-000001] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [t=00:00:57.945889][f=-000001] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [t=00:00:57.945889][f=-000001] Loading widget from mod:   operatorRotate      <cmd_operatorrotate.lua> ...
    [t=00:00:57.945889][f=-000001] Loading widget from mod:   snipeMiniGame       <cmd_snipeminigame.lua> ...
    [t=00:00:57.945889][f=-000001] Loading widget from mod:   MOSAIC Hotkeys      <cmd_mosaic_hotkeys.lua> ...
    [t=00:00:57.952896][f=-000001] Loading widget from mod:   Order menu          <gui_ordermenu.lua> ...
    [t=00:00:57.954898][f=-000001] Loading widget from mod:   Overrides settings for mosaic  <game_settings_overide.lua> ...
    [t=00:00:57.955899][f=-000001] Loading widget from mod:   SlowMo Shader       <gfx_slowmoshader.lua> ...
    [t=00:00:57.963906][f=-000001] Loading widget from mod:   Commands FX         <gui_commands_fx.lua> ...
    [t=00:00:57.964907][f=-000001] Loading widget from mod:   Game info           <gui_gameinfo.lua> ...
    [t=00:00:57.964907][f=-000001] Loading widget from mod:   Mapmarks FX         <gui_mapmarks_fx.lua> ...
    [t=00:00:57.965908][f=-000001] Loading widget from mod:   Mouse FX            <gui_mouse_fx.lua> ...
    [t=00:00:57.965908][f=-000001] Loading widget from mod:   AllyCursors         <gui_ally_cursors.lua> ...
    [t=00:00:57.965908][f=-000001] Loading widget from mod:   CommandInsert       <cmd_commandinsert.lua> ...
    [t=00:00:57.966909][f=-000001] Loading widget from mod:   Grabinput           <grabinput.lua> ...
    [t=00:00:57.966909][f=-000001] Input grabbing is enabled!
    [t=00:00:57.966909][f=-000001] Loading widget from mod:   Highlight Unit      <gui_highlight_unit.lua> ...
    [t=00:00:57.967910][f=-000001] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [t=00:00:57.967910][f=-000001] Loading widget from mod:   TeamPlatter         <gui_team_platter.lua> ...
    [t=00:00:57.968910][f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
    [t=00:00:57.969912][f=-000001] Loading widget from mod:   Waypoint Dragger    <unit_waypoint_dragger_2.lua> ...
    [t=00:00:57.969912][f=-000001] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [t=00:00:57.969912][f=-000001] Loading widget from mod:   Units on Fire       <gfx_lups_units_on_fire.lua> ...
    [t=00:00:57.969912][f=-000001] Loading widget from mod:   highlightRevealedUnitGraph  <gui_revealedgraph.lua> ...
    [t=00:00:57.969912][f=-000001] Loading widget from mod:   Under construction gfx  <gfx_undercontruction.lua> ...
    [t=00:00:57.970912][f=-000001] Loading widget from mod:   Show Builder Queue  <unit_showbuilderqueue.lua> ...
    [t=00:00:57.970912][f=-000001] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [t=00:00:57.985926][f=-000001] Loading widget from mod:   ComChatter          <gui_comchatter.lua> ...
    [t=00:00:57.985926][f=-000001] Initialize Comm Chatter
    [t=00:00:57.985926][f=-000001] Loading widget from mod:   CustomFormations2   <cmd_customformations2.lua> ...
    [t=00:00:57.986927][f=-000001] Loading widget from mod:   Cursors             <gfx_cursors.lua> ...
    [t=00:00:58.659537][f=-000001] Loading widget from mod:   Messages            <gui_messages.lua> ...
    [t=00:00:58.659537][f=-000001] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [t=00:00:58.667547][f=-000001] Loading widget from mod:   TacticalGrid        <gui_tacticalgrid.lua> ...
    [t=00:00:58.668546][f=-000001] widgets.lua: Custom Widgethandler completes loading
    [t=00:00:58.668546][f=-000001] LuaUI v0.3
    [t=00:00:58.668546][f=-000001] ◘◘◘◘ mosaicmain.lua :: End Loading ◘◘◘◘
    [t=00:00:58.691567][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
    [t=00:00:58.714588][f=-000001] Warning: [LuaHandle::XCall] tried to cross-call unlinked Script.LuaUI.CraigGetConfigData()
    [t=00:00:58.715589][f=-000001] [s11n] Loading s11n file...
    [t=00:00:58.734434][f=-000001] [s11n] Parsing model...
    [t=00:00:58.752448][f=-000001] [s11n] Populating game world...
    [t=00:00:58.792485][f=-000001] [s11n] s11n loading complete.
    [t=00:00:58.877562][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
    [t=00:00:59.098763][f=-000001] [LoadScreen::SetLoadMessage] text="[PathManager::GetCacheDirName] using cache-dir "cache\105rel-/QTPFS/0010/e01913f73dec01a5-d68ad18f5a656e2d/" (map-checksum e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9, mod-checksum d68ad18f5a656e2d57d10e08a436d70042f1d53e220d6a2f5400942e64c546a82d0026e8b4698dbaa10c918ac8e7f65c5e51c34d808d16cbc6b1ba34163819e1)"
    [t=00:00:59.155816][f=-000001] [LoadScreen::SetLoadMessage] text="[PathManager::InitNodeLayersThreaded] using 12 threads for 5 node-layers (uncached)"
    [t=00:00:59.308752][f=-000001] [LoadScreen::SetLoadMessage] text="[Load] pfs-checksum: 40d6a878, mem-footprint: 143MB"
    [t=00:00:59.308752][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (261ms, checksum 40d6a878)"
    [t=00:00:59.309753][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
    [t=00:00:59.311754][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11082,0,0} {chunk,block}Bytes={0,0}
    [t=00:00:59.500909][f=-000001] Warning: Couldn't find texture "unitpics/"!
    [t=00:00:59.714103][f=-000001] widgets.lua, 50, DisableWidget(), could not find widget: Red Build Menu
    [t=00:00:59.872246][f=-000001] Warning: Couldn't find texture "unitpics/"!
    [t=00:00:59.921292][f=-000001] GameID: e3f43963d8913dcc4485b10c38b8db7d
    [t=00:00:59.921292][f=-000001] Connection attempt from PicossaCT
    [t=00:00:59.921292][f=-000001]  -> Version: 105 [Linux 64-bit (native)]
    [t=00:00:59.921292][f=-000001]  -> Connection established (given id 1)
    [t=00:00:59.921292][f=-000001] Connection attempt from Chris[]
    [t=00:00:59.921292][f=-000001]  -> Version: 105 [Windows 64-bit (native)]
    [t=00:00:59.921292][f=-000001]  -> Connection established (given id 0)
    [t=00:00:59.921292][f=-000001] [Game::ClientReadNet][LOGMSG] sender="PicossaCT" string="[PreGame::GameDataReceived][map-checksums]
    	server=e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9
    	client=e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9"
    [t=00:00:59.921292][f=-000001] [Game::ClientReadNet][LOGMSG] sender="PicossaCT" string="[PreGame::GameDataReceived][mod-checksums]
    	server=d68ad18f5a656e2d57d10e08a436d70042f1d53e220d6a2f5400942e64c546a82d0026e8b4698dbaa10c918ac8e7f65c5e51c34d808d16cbc6b1ba34163819e1
    	client=d68ad18f5a656e2d57d10e08a436d70042f1d53e220d6a2f5400942e64c546a82d0026e8b4698dbaa10c918ac8e7f65c5e51c34d808d16cbc6b1ba34163819e1"
    [t=00:00:59.922292][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Chris[]" string="[PreGame::GameDataReceived][map-checksums]
    	server=e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9
    	client=e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9"
    [t=00:00:59.922292][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Chris[]" string="[PreGame::GameDataReceived][mod-checksums]
    	server=d68ad18f5a656e2d57d10e08a436d70042f1d53e220d6a2f5400942e64c546a82d0026e8b4698dbaa10c918ac8e7f65c5e51c34d808d16cbc6b1ba34163819e1
    	client=d68ad18f5a656e2d57d10e08a436d70042f1d53e220d6a2f5400942e64c546a82d0026e8b4698dbaa10c918ac8e7f65c5e51c34d808d16cbc6b1ba34163819e1"
    [t=00:00:59.922292][f=-000001] [Game::ClientReadNet][LOGMSG] sender="PicossaCT" string="[Game::Load][lua{Rules,Gaia}={0x55bf279b4050,0x55bf38299d50}]"
    [t=00:00:59.973339][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Chris[]" string="[Game::Load][lua{Rules,Gaia}={00000000ab0360e0,00000000aacc1900}]"
    [t=00:01:00.338669][f=-000001] Input grabbing is enabled!
    [t=00:01:01.311794][f=-000001] Input grabbing is enabled!
    [t=00:01:02.313569][f=-000001] Input grabbing is enabled!
    [t=00:01:03.315035][f=-000001] Input grabbing is enabled!
    [t=00:01:03.961851][f=-000001] Chris[], 0, 2870, 4015, 1, false
    [t=00:01:03.961851][f=-000001] Chris[] added point: Chris[] 1
    [t=00:01:03.961851][f=-000001] PicossaCT, 1, 7619, 3904, 1, false
    [t=00:01:03.961851][f=-000001] Chris[] added point: PicossaCT 1
    [t=00:01:03.961851][f=-000001] Starting game MOSAIC Version Alpha: 0.881
    [t=00:01:04.264711][f=0000002] Prometheus:CreateTeams
    [t=00:01:04.375812][f=0000002] Input grabbing is enabled!
    [t=00:01:08.117879][f=0000003] Input grabbing is enabled!
    [t=00:01:09.257355][f=0000007] Input grabbing is enabled!
    [t=00:01:10.494412][f=0000011] Input grabbing is enabled!
    [t=00:01:11.656030][f=0000016] Input grabbing is enabled!
    [t=00:01:12.833252][f=0000022] Input grabbing is enabled!
    [t=00:01:13.835003][f=0000028] Input grabbing is enabled!
    [t=00:01:14.865939][f=0000036] Input grabbing is enabled!
    [t=00:01:16.026956][f=0000043] Input grabbing is enabled!
    [t=00:01:17.197766][f=0000051] Input grabbing is enabled!
    [t=00:02:22.409354][f=0001682] LeftClickUpdate
    [t=00:02:23.100261][f=0001703] Input grabbing is enabled!
    [t=00:02:24.100990][f=0001733] Input grabbing is enabled!
    [t=00:02:25.102465][f=0001763] Input grabbing is enabled!
    [t=00:02:26.104386][f=0001793] Input grabbing is enabled!
    [t=00:02:26.358617][f=0001800] Warning: [LuaHandle::XCall] tried to cross-call unlinked Script.LuaUI.CraigGetConfigData()
    [t=00:02:27.113302][f=0001823] Input grabbing is enabled!
    [t=00:02:28.134340][f=0001854] Inpu
    txt file icon infolog.txt (53,664 bytes) 2022-10-03 00:10 +

-Relationships
+Relationships

-Notes
There are no notes attached to this issue.
+Notes

-Issue History
Date Modified Username Field Change
2022-10-03 00:10 PresidentPica New Issue
2022-10-03 00:10 PresidentPica File Added: infolog.txt
+Issue History