| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0006386 | Spring engine | General | public | 2020-05-04 02:11 | 2020-05-04 02:11 | ||||||||
| Reporter | raaar | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 104.0 +git | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0006386: 104.0+ | lasercannons and beamlasers should have a way to specify how far they'll go before disappearing | ||||||||||||
| Description | Currently they disappear when they reach the max range. Often the projectile won't even explode if you target the ground near max range. - there should be an option for the projectile to keep going like the other weapons (missilelauncher, cannon). The most useful way to do this would be specifying a max distance multiplier (defaulting to 1.0 to keep the current behavior) this would allow their unique rendering options to be used in more situations. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | Irrelevant | ||||||||||||
| Attached Files |
| ||||||||||||
Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-05-04 02:11 | raaar | New Issue | |


