2021-03-08 05:41 CET

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0006386Spring engineGeneralpublic2020-05-04 02:11
Reporterraaar 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusnewResolutionopen 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006386: 104.0+ | lasercannons and beamlasers should have a way to specify how far they'll go before disappearing
DescriptionCurrently they disappear when they reach the max range. Often the projectile won't even explode if you target the ground near max range.

- there should be an option for the projectile to keep going like the other weapons (missilelauncher, cannon). The most useful way to do this would be specifying a max distance multiplier (defaulting to 1.0 to keep the current behavior)

this would allow their unique rendering options to be used in more situations.
TagsNo tags attached.
Checked infolog.txt for ErrorsIrrelevant
Attached Files

-Relationships
+Relationships

-Notes
There are no notes attached to this issue.
+Notes

-Issue History
Date Modified Username Field Change
2020-05-04 02:11 raaar New Issue
+Issue History