2020-02-26 11:33 CET

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IDProjectCategoryView StatusLast Update
0006365Spring engineGeneralpublic2020-02-01 01:17
Reporterraaar 
Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusnewResolutionopen 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006365: 104.0.1-1429-g1add37c | push resistant units get stuck in each other
Descriptionon the last version I made most of my expensive units push-resistant to avoid them pushing each other into unpassable terrain where they'd get stuck.

also small units pushing bigger ones aside looks weird.

Problem is, with this change some kinds of units, namely big ships, get stuck on each other.
Steps To Reproduceon MF 1.27, play on a water map, spawn sphere_adv_shipyard and half a dozen expensive sea units, like sphere_shielder and sphere_stresser, order them to move around and converge on a spot, then move away. they'll get stuck in each other.
Additional Informationit seems spring cancels move orders given to the stuck units. Setting repeat "on" won't make them move either.

on the attached replay i started by spawning a bunch of shielded tanks first, ignore those.
Tagsunit ai
Checked infolog.txt for ErrorsIrrelevant
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Date Modified Username Field Change
2020-02-01 01:17 raaar New Issue
2020-02-01 01:17 raaar File Added: ships_pushresistant_stuck_2_104.0.1-1429-g1add37c maintenance.sdfz
2020-02-01 01:17 raaar Tag Attached: unit ai
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