2021-03-08 03:40 CET

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IDProjectCategoryView StatusLast Update
0006349Spring engineAIpublic2020-07-06 01:11
Reportersprung 
Assigned ToKloot 
PrioritylowSeveritytweakReproducibilityN/A
StatusresolvedResolutionfixed 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006349: Some way to block /aicontrol
DescriptionThis is a request to make it possible to block people from spawning AIs midgame. Ideally it would:
 * work with dedicated server, to prevent the AI from appearing in the first place (that screws up logic that assumes AIs can't appear midgame)
 * be per-player instead of global so we don't have to block reasonable people
 * _not_ be an extension of `noHelperAIs` because that one also blocks some basic LuaUI callouts (which, as a side note, games can already implement on their own)
TagsNo tags attached.
Checked infolog.txt for ErrorsIrrelevant
Attached Files

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~0020456

Anonymous (viewer)

Fix 9f9974f369d08b69817fe7eea63bb00c10dbc929 committed to develop branch: fix 0006349, repo: spring changeset id: 37913

~0020457

Anonymous (viewer)

Fix fb6012a058f0c134ed8203fcda1b1d6fd284dc48 committed to maintenance branch: fix 0006349, repo: spring changeset id: 37914

~0020458

Kloot (developer)

Last edited: 2020-07-06 01:11

View 2 revisions

the server now understands "aictrl <player-name>" and "aictrlbynum <player-id>" to [un]block player /aicontrol commands.

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-Issue History
Date Modified Username Field Change
2019-11-20 08:07 sprung New Issue
2020-07-05 23:50 Changeset attached => spring develop 9f9974f3
2020-07-05 23:50 Anonymous Note Added: 0020456
2020-07-05 23:58 Changeset attached => spring maintenance fb6012a0
2020-07-05 23:59 Anonymous Note Added: 0020457
2020-07-06 00:17 Kloot Assigned To => Kloot
2020-07-06 00:17 Kloot Status new => resolved
2020-07-06 00:17 Kloot Resolution open => fixed
2020-07-06 00:17 Kloot Note Added: 0020458
2020-07-06 01:11 Kloot Note Edited: 0020458 View Revisions
+Issue History