View Issue Details

IDProjectCategoryView StatusLast Update
0006349Spring engineAIpublic2020-07-06 01:11
Reportersprung Assigned ToKloot  
PrioritylowSeveritytweakReproducibilityN/A
Status resolvedResolutionfixed 
Product Version104.0 +git 
Summary0006349: Some way to block /aicontrol
DescriptionThis is a request to make it possible to block people from spawning AIs midgame. Ideally it would:
 * work with dedicated server, to prevent the AI from appearing in the first place (that screws up logic that assumes AIs can't appear midgame)
 * be per-player instead of global so we don't have to block reasonable people
 * _not_ be an extension of `noHelperAIs` because that one also blocks some basic LuaUI callouts (which, as a side note, games can already implement on their own)
TagsNo tags attached.
Checked infolog.txt for ErrorsIrrelevant

Activities

Anonymous

2020-07-05 23:50

viewer   ~0020456

Fix 9f9974f369d08b69817fe7eea63bb00c10dbc929 committed to develop branch: fix 0006349, repo: spring changeset id: 37913

Anonymous

2020-07-05 23:59

viewer   ~0020457

Fix fb6012a058f0c134ed8203fcda1b1d6fd284dc48 committed to maintenance branch: fix 0006349, repo: spring changeset id: 37914

Kloot

2020-07-06 00:17

developer   ~0020458

Last edited: 2020-07-06 01:11

the server now understands "aictrl <player-name>" and "aictrlbynum <player-id>" to [un]block player /aicontrol commands.

Issue History

Date Modified Username Field Change
2019-11-20 08:07 sprung New Issue
2020-07-05 23:50 Changeset attached => spring develop 9f9974f3
2020-07-05 23:50 Anonymous Note Added: 0020456
2020-07-05 23:58 Changeset attached => spring maintenance fb6012a0
2020-07-05 23:59 Anonymous Note Added: 0020457
2020-07-06 00:17 Kloot Assigned To => Kloot
2020-07-06 00:17 Kloot Status new => resolved
2020-07-06 00:17 Kloot Resolution open => fixed
2020-07-06 00:17 Kloot Note Added: 0020458
2020-07-06 01:11 Kloot Note Edited: 0020458