| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0006345 | Spring engine | General | public | 2019-11-17 23:26 | 2019-11-17 23:26 | ||||||||
| Reporter | aeonios | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 104.0 +git | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0006345: DXT5 textures for real alpha blending | ||||||||||||
| Description | Spring doesn't currently support real alpha blending. In fact when I tried to load a DXT5 compressed particle texture it just crashed in my face. It would be nice if spring could support DXT5/alpha blending, if only for particle sprites. Alpha tested particles look bad and force you to keep alpha blending levels for the whole particle at <0.3 so you don't get a lot of wiggle room for implementing bright lightning-flash effects and things of that nature. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | Irrelevant | ||||||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-11-17 23:26 | aeonios | New Issue | |


