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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0006337 | Spring engine | General | public | 2019-11-12 18:00 | 2019-11-14 19:13 | ||||
| Reporter | Krogoth | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | feature | Reproducibility | have not tried | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 104.0 +git | ||||||||
| Target Version | Fixed in Version | 104.0 +git | |||||||
| Summary | 0006337: Give unit a tag that allows dying unit to Fire | ||||||||
| Description | Having unit to fire during death animation is necessary to simulate vigor of attacking units, especially those with continuous laser beam | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | Irrelevant | ||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2019-11-14 19:12 Last edited: 2019-11-14 19:13 |
you'll be able to do this in 1442-g77af980 with function gadget:UnitDestroyed(unitID) Spring.SetUnitUseWeapons(unitID, true) end |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-11-12 18:00 | Krogoth | New Issue | |
| 2019-11-12 23:26 | Kloot | Assigned To | => Kloot |
| 2019-11-12 23:26 | Kloot | Status | new => assigned |
| 2019-11-14 19:12 | Kloot | Status | assigned => resolved |
| 2019-11-14 19:12 | Kloot | Resolution | open => fixed |
| 2019-11-14 19:12 | Kloot | Fixed in Version | => 104.0 +git |
| 2019-11-14 19:12 | Kloot | Note Added: 0020218 | |
| 2019-11-14 19:13 | Kloot | Note Edited: 0020218 | View Revisions |


