View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006231 | Spring engine | General | public | 2019-06-12 05:42 | 2019-06-12 05:42 |
| Reporter | Google_Frog | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Product Version | 104.0 +git | ||||
| Summary | 0006231: More movetypes | ||||
| Description | While working on a Starcraft-like tech demo I've realised that I could do a lot with some additional movetypes (things that allow seperate bot and vehicle pathability). At the moment I think I would use two movedefs per unit size per allyTeam. This would be too many in a game like ZK or BA (with around 30 and 50 movedefs respectively) but would be fine in a less terrain-based game with three unit sizes. An 8-way FFA would only reach 48 movedefs. A teamgame would only have 12. I would use these extra movedefs and movetypes to have units path around static allies but not around enemies. I've attached an explanatory picture. As a bonus, it would allow lua to make the pathfinder to not take unscouted enemies into account. I'm not sure how feasible this is or how to best implement it. I would start by putting something similar to buildingMask on top of the current system. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | Irrelevant | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-06-12 05:42 | Google_Frog | New Issue | |
| 2019-06-12 05:42 | Google_Frog | File Added: meleeBlocking.jpg |