|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006231||Spring engine||General||public||2019-06-12 05:42||2019-06-12 05:42|
|Product Version||104.0 +git|
|Target Version||Fixed in Version|
|Summary||0006231: More movetypes|
|Description||While working on a Starcraft-like tech demo I've realised that I could do a lot with some additional movetypes (things that allow seperate bot and vehicle pathability). At the moment I think I would use two movedefs per unit size per allyTeam. This would be too many in a game like ZK or BA (with around 30 and 50 movedefs respectively) but would be fine in a less terrain-based game with three unit sizes. An 8-way FFA would only reach 48 movedefs. A teamgame would only have 12.|
I would use these extra movedefs and movetypes to have units path around static allies but not around enemies. I've attached an explanatory picture. As a bonus, it would allow lua to make the pathfinder to not take unscouted enemies into account.
I'm not sure how feasible this is or how to best implement it. I would start by putting something similar to buildingMask on top of the current system.
|Tags||No tags attached.|
|Checked infolog.txt for lua Errors||Irrelevant|
|2019-06-12 05:42||Google_Frog||New Issue|
|2019-06-12 05:42||Google_Frog||File Added: meleeBlocking.jpg|