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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0006231 | Spring engine | General | public | 2019-06-12 05:42 | 2019-06-12 05:42 | ||||||||
Reporter | Google_Frog | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 104.0 +git | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0006231: More movetypes | ||||||||||||
Description | While working on a Starcraft-like tech demo I've realised that I could do a lot with some additional movetypes (things that allow seperate bot and vehicle pathability). At the moment I think I would use two movedefs per unit size per allyTeam. This would be too many in a game like ZK or BA (with around 30 and 50 movedefs respectively) but would be fine in a less terrain-based game with three unit sizes. An 8-way FFA would only reach 48 movedefs. A teamgame would only have 12. I would use these extra movedefs and movetypes to have units path around static allies but not around enemies. I've attached an explanatory picture. As a bonus, it would allow lua to make the pathfinder to not take unscouted enemies into account. I'm not sure how feasible this is or how to best implement it. I would start by putting something similar to buildingMask on top of the current system. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | Irrelevant | ||||||||||||
Attached Files |
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Date Modified | Username | Field | Change |
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2019-06-12 05:42 | Google_Frog | New Issue | |
2019-06-12 05:42 | Google_Frog | File Added: meleeBlocking.jpg |