View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006010 | Spring engine | General | public | 2018-07-03 06:01 | 2018-07-16 23:17 |
| Reporter | raaar | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 104.0 | ||||
| Summary | 0006010: hovering aircraft set to follow air mesh ignore it when idle | ||||
| Description | hovering aircraft set to follow air mesh ignore it when idling even if they're set to hover instead of land | ||||
| Steps To Reproduce | game: metal factions 0.996 map: sky fortress sigma v2 spawn an "aven_atlas" air transport (lands when idle) move the atlas somewhere over the chasm then let it idle. It'll drop into the fog! now try with a "sphere_nimbus" (keeps hovering) same result, when it reaches the destination and becomes idle, it'll drop into the fog as well. | ||||
| Additional Information | note that MF has two things that make this easier to test: - tooltip over ground when no units are selected shows the ground and air mesh heights - has a gadget that keeps the air mesh high over chasms if the ground is lower than the lowest metal spot | ||||
| Tags | air | ||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-07-03 06:01 | raaar | New Issue | |
| 2018-07-03 06:01 | raaar | Tag Attached: air | |
| 2018-07-16 21:07 | Kloot | Severity | major => minor |
| 2018-07-16 23:08 | Kloot | Changeset attached | => spring develop 65e10e80 |
| 2018-07-16 23:08 | Kloot | Note Added: 0019241 | |
| 2018-07-16 23:08 | Kloot | Assigned To | => Kloot |
| 2018-07-16 23:08 | Kloot | Status | new => resolved |
| 2018-07-16 23:08 | Kloot | Resolution | open => fixed |
| 2018-07-16 23:17 | Kloot | Changeset attached | => spring maintenance 490f9a59 |
| 2018-07-16 23:17 | Kloot | Note Added: 0019244 |