2019-08-24 12:08 CEST

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IDProjectCategoryView StatusLast Update
0005982Spring engineGeneralpublic2018-10-17 15:49
Reportersprung 
Assigned To 
PrioritynoneSeveritytrivialReproducibilityalways
StatusnewResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0005982: Minor bugs with /distdraw sprites
Description1) cloaked units ignore this setting and draw their usual transluscent 3D model.

2) when using overhead TA camera, flipping (/viewtaflip) does not affect the icons so they're drawn upside down. Other cameras' rotation is obeyed correctly.
Additional InformationI don't think anybody actually uses this setting so it's probably not worth expending any effort there but it sounds good to have a bug tracker entry regardless.
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files

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-Notes

~0019380

silentwings (reporter)

Actually BA offers /viewtaflip (ctrl+shift+O iirc), and I think also the minimap doesn't flip to match.

~0019404

sprung (reporter)

I think minimap not flipping is okay because the other cameras don't do that either. At any rate it's not a /distdraw issue so would probably warrant a separate ticket.
+Notes

-Issue History
Date Modified Username Field Change
2018-05-13 07:34 sprung New Issue
2018-10-04 20:06 silentwings Note Added: 0019380
2018-10-17 15:49 sprung Note Added: 0019404
+Issue History