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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0005982 | Spring engine | General | public | 2018-05-13 07:34 | 2018-10-17 15:49 | ||||||||
Reporter | sprung | ||||||||||||
Assigned To | |||||||||||||
Priority | none | Severity | trivial | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0005982: Minor bugs with /distdraw sprites | ||||||||||||
Description | 1) cloaked units ignore this setting and draw their usual transluscent 3D model. 2) when using overhead TA camera, flipping (/viewtaflip) does not affect the icons so they're drawn upside down. Other cameras' rotation is obeyed correctly. | ||||||||||||
Additional Information | I don't think anybody actually uses this setting so it's probably not worth expending any effort there but it sounds good to have a bug tracker entry regardless. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | |||||||||||||
Attached Files |
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silentwings (reporter) 2018-10-04 20:06 |
Actually BA offers /viewtaflip (ctrl+shift+O iirc), and I think also the minimap doesn't flip to match. |
sprung (reporter) 2018-10-17 15:49 |
I think minimap not flipping is okay because the other cameras don't do that either. At any rate it's not a /distdraw issue so would probably warrant a separate ticket. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2018-05-13 07:34 | sprung | New Issue | |
2018-10-04 20:06 | silentwings | Note Added: 0019380 | |
2018-10-17 15:49 | sprung | Note Added: 0019404 |