2019-12-13 23:00 CET

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IDProjectCategoryView StatusLast Update
0000598Spring engineGeneralpublic2007-12-19 21:00
Reporterimbaczek 
Assigned ToAuswaschbar 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionwon't fix 
Product Version 
Target VersionFixed in Version 
Summary0000598: crash in throw
DescriptionUsing script Commanders
Map: Tabula-v2.smf
Mod: "Balanced Annihilation V5.5" from BA55.sd7
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Unknown feature type
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/20
Calculating estimate path costs "8" 1/20
Calculating estimate path costs "8" 2/20
Calculating estimate path costs "8" 3/20
Calculating estimate path costs "8" 4/20
Calculating estimate path costs "8" 5/20
Calculating estimate path costs "8" 6/20
Calculating estimate path costs "8" 7/20
Calculating estimate path costs "8" 8/20
Calculating estimate path costs "8" 9/20
Calculating estimate path costs "8" 10/20
Calculating estimate path costs "8" 11/20
Calculating estimate path costs "8" 12/20
Calculating estimate path costs "8" 13/20
Calculating estimate path costs "8" 14/20
Calculating estimate path costs "8" 15/20
Calculating estimate path costs "8" 16/20
Calculating estimate path costs "8" 17/20
Calculating estimate path costs "8" 18/20
Calculating estimate path costs "8" 19/20
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/20
Calculating estimate path costs "32" 1/20
Calculating estimate path costs "32" 2/20
Calculating estimate path costs "32" 3/20
Calculating estimate path costs "32" 4/20
Calculating estimate path costs "32" 5/20
Calculating estimate path costs "32" 6/20
Calculating estimate path costs "32" 7/20
Calculating estimate path costs "32" 8/20
Calculating estimate path costs "32" 9/20
Calculating estimate path costs "32" 10/20
Calculating estimate path costs "32" 11/20
Calculating estimate path costs "32" 12/20
Calculating estimate path costs "32" 13/20
Calculating estimate path costs "32" 14/20
Calculating estimate path costs "32" 15/20
Calculating estimate path costs "32" 16/20
Calculating estimate path costs "32" 17/20
Calculating estimate path costs "32" 18/20
Calculating estimate path costs "32" 19/20
Creating sky
Spring 0.75b2
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
LuaUI v0.2
Player [Ce]Cyberfox joined as 0
Player Zollwache joined as 1
Player Mohammed joined as 5
Mohammed added point: Start 4
Player TOC joined as 6
Player Tookar joined as 7
Player RsK joined as 8
Player Shakur joined as 9
Player grouBi joined as 10
Player tioz joined as 11
Player [SOS]Hufa joined as 12
[SOS]Hufa added point: Start 11
Player LizardKing joined as 14
Player [SOS]Artya joined as 13
Player beejayzed joined as 4
[SOS]Artya added point: Start 12
Mohammed added point: Start 4
Player zaiyuki joined as 3
Mohammed added point: Start 4
[SOS]Artya added point: Start 12
zaiyuki added point: Start 3
grouBi added point: Start 9
Player Guru_Meditation joined as 2
[Ce]Cyberfox added point: Start 0
zaiyuki added point: Start 3
<Mohammed> your map is too smal
zaiyuki added point: Start 3
zaiyuki added point: Start 3
TOC added point: Start 5
TOC added point: Start 5
<[Ce]Cyberfox> It will be an interresting Game :P
TOC added point: Start 5
TOC added point: Start 5
<Mohammed> Allies: groubi i will give u back as soon as i can
Buildings set to face East
Buildings set to face North
Buildings set to face West
Buildings set to face South
Speed set to 0.8
Speed set to 1.0
Speed set to 1.5
<[Ce]Cyberfox> Allies: .setminspeed 1
<tioz> lock speed
Speed set to 1.0
<[Ce]Cyberfox> .setminspeed 1
<[Ce]Cyberfox> .setmaxspeed 1
Buildings set to face East
Buildings set to face North
Buildings set to face West
Buildings set to face South
Instigator is being attacked
Buildings set to face East
[Ce]Cyberfox added point: Mohammed, help me here plz
Instigator is being attacked
TOC added point: help
[Ce]Cyberfox added point: COM
Instigator is being attacked
[SOS]Hufa added point:
Instigator is being attacked
Instigator is being attacked
Instigator is being attacked
Dragon's Maw is being attacked
Exploiter is being attacked
[Ce]Cyberfox added point: Wargh
<TOC> Allies: down lost
<TOC> Allies: r
<TOC> Allies: 4
[SOS]Hufa added point: \\\\attack now may be?
Instigator is being attacked
Instigator is being attacked
Leveler is being attacked
Leveler is being attacked
Leveler is being attacked
HLLT is being attacked
HLLT is being attacked
HLLT is being attacked
HLLT is being attacked
HLLT is being attacked
HLLT is being attacked
Construction Vehicle is being attacked
Gaat Gun is being attacked
HLLT is being attacked
HLLT is being attacked
Radar Tower is being attacked
HLLT is being attacked
Gaat Gun is being attacked
Leveler is being attacked
Leveler is being attacked
Leveler is being attacked
Exploiter is being attacked
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0xe3a6295e
DLL information:
0x00400000 spring
0x77de0000 ntdll
0x76920000 kernel32
0x76680000 ADVAPI32
0x76590000 RPCRT4
0x75fe0000 Secur32
0x749a0000 dsound
0x76370000 msvcrt
0x762a0000 USER32
0x76b80000 GDI32
0x767d0000 ole32
0x758e0000 WINMM
0x76500000 OLEAUT32
0x758a0000 OLEACC
0x74980000 POWRPROF
0x73fe0000 GLU32
0x72580000 OPENGL32
0x73ec0000 DDRAW
0x73320000 DCIMAN32
0x777b0000 SETUPAPI
0x74a20000 dwmapi
0x760b0000 IMAGEHLP
0x75dd0000 WSOCK32
0x767a0000 WS2_32
0x77db0000 NSI
0x10000000 SDL
0x7c340000 MSVCR71
0x00cb0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x002a0000 glew32
0x002d0000 ILU
0x756c0000 ShimEng
0x75640000 apphelp
0x74d30000 AcLayers
0x76c10000 SHELL32
0x76050000 SHLWAPI
0x75880000 USERENV
0x750a0000 WINSPOOL
0x756e0000 MPR
0x74620000 AcGenral
0x74f20000 UxTheme
0x759b0000 NETAPI32
0x77dc0000 PSAPI
0x75070000 MSACM32
0x75dc0000 VERSION
0x74eb0000 sfc
0x74a30000 sfc_os
0x76170000 urlmon
0x77940000 iertutil
0x741d0000 SHUNIMPL
0x76740000 IMM32
0x776e0000 MSCTF
0x764f0000 LPK
0x76b00000 USP10
0x75b40000 comctl32
0x00e40000 LVPrcInj
0x63560000 FRAPS
0x01a50000 xfire_toucan_27409
0x741a0000 AVIFIL32
0x748b0000 MSVFW32
0x755b0000 COMCTL32
0x75090000 MSIMG32
0x69500000 nvoglv32
0x75740000 mswsock
0x75720000 wshtcpip
0x77990000 CLBCatQ
0x742d0000 MMDevApi
0x75580000 WINTRUST
0x74a80000 CRYPT32
0x75670000 MSASN1
0x74270000 audioses
0x73650000 audioeng
0x74860000 AVRT
0x0c530000 MetalMakerAI
0x75ce0000 dbghelp
Stacktrace:
(0) Unknown [0xE3A6295E]
(1) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x38d9d1) [0x00921431]
(2) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x4e8937) [0x00A7C397]
(3) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x2acee6) [0x00840946]
(4) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x2af1a0) [0x00842C00]
(5) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x73a66) [0x006074C6]
(6) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x73d21) [0x00607781]
(7) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x73dff) [0x0060785F]
(8) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x406bd3) [0x0099A633]
(9) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x3766ff) [0x0090A15F]
(10) C:\Windows\syswow64\msvcrt.dll(atof_l+0x447) [0x763962B6]
(11) C:\Windows\syswow64\msvcrt.dll(beginthreadex+0xc9) [0x763963DE]
(12) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0xe) [0x769A19F1]
(13) C:\Windows\SysWOW64\ntdll.dll(RtlCreateUserProcess+0x8c) [0x77E5D109]

(0) ??
    ??:0

(1) _Unwind_SjLj_RaiseException
    /home/tvo/workdir/gcc-release/buildgcc/gcc/../../gcc/gcc/unwind.inc:119

(2) __cxa_throw
    /home/tvo/workdir/gcc-release/buildgcc/i586-mingw32msvc/libstdc++-v3/libsupc++/../../../../gcc/libstdc++-v3/libsupc++/eh_throw.cc:0

(3) netcode::CNet::Update()
    /opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_vector.h:605

(4) CNetProtocol::Update()
    /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/NetProtocol.cpp:142

(5) CGameServer::Update()
    /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:268

(6) CGameServer::UpdateLoop()
    /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:654

(7) GameServerThreadProc(void*)
    /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:27

(8) [long mantis-breaking boost::spirit symbol]
    /opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/ext/atomicity.h:84

(9) luabind::detail::create_class::stage2(lua_State*)
    /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104

(10) ??
    ??:0

(11) ??
    ??:0

(12) ??
    ??:0

(13) ??
    ??:0

Additional InformationIt may be a compiler bug similar to what I've seen in 0000586, but google also suggests a uncaught exception.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0001526

Auswaschbar (reporter)

Corresponding code has been completely rewritten.
+Notes

-Issue History
Date Modified Username Field Change
2007-08-18 15:49 imbaczek New Issue
2007-08-18 15:51 imbaczek Description Updated
2007-12-19 21:00 Auswaschbar Status new => resolved
2007-12-19 21:00 Auswaschbar Resolution open => won't fix
2007-12-19 21:00 Auswaschbar Assigned To => Auswaschbar
2007-12-19 21:00 Auswaschbar Note Added: 0001526
+Issue History