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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000598 | Spring engine | General | public | 2007-08-18 15:49 | 2007-12-19 21:00 | ||||
Reporter | imbaczek | ||||||||
Assigned To | Auswaschbar | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | won't fix | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000598: crash in throw | ||||||||
Description | Using script Commanders Map: Tabula-v2.smf Mod: "Balanced Annihilation V5.5" from BA55.sd7 Created server on port 8452 Created local client with number 0 Listening to local client on connection 0 TransportHover: 0 Opening map file Loading Map Loading detail textures Creating overhead texture Creating ground shading Loading tile file Reading tiles Reading tile map Creating projectile texture Number of damage types: 42 Loading units and weapons Initializing map features Generating trees Parsing unit icons Creating unit textures Unknown feature type Reading estimate path costs Analyzing map accessability "8" Calculating estimate path costs "8" 0/20 Calculating estimate path costs "8" 1/20 Calculating estimate path costs "8" 2/20 Calculating estimate path costs "8" 3/20 Calculating estimate path costs "8" 4/20 Calculating estimate path costs "8" 5/20 Calculating estimate path costs "8" 6/20 Calculating estimate path costs "8" 7/20 Calculating estimate path costs "8" 8/20 Calculating estimate path costs "8" 9/20 Calculating estimate path costs "8" 10/20 Calculating estimate path costs "8" 11/20 Calculating estimate path costs "8" 12/20 Calculating estimate path costs "8" 13/20 Calculating estimate path costs "8" 14/20 Calculating estimate path costs "8" 15/20 Calculating estimate path costs "8" 16/20 Calculating estimate path costs "8" 17/20 Calculating estimate path costs "8" 18/20 Calculating estimate path costs "8" 19/20 Reading estimate path costs Analyzing map accessability "32" Calculating estimate path costs "32" 0/20 Calculating estimate path costs "32" 1/20 Calculating estimate path costs "32" 2/20 Calculating estimate path costs "32" 3/20 Calculating estimate path costs "32" 4/20 Calculating estimate path costs "32" 5/20 Calculating estimate path costs "32" 6/20 Calculating estimate path costs "32" 7/20 Calculating estimate path costs "32" 8/20 Calculating estimate path costs "32" 9/20 Calculating estimate path costs "32" 10/20 Calculating estimate path costs "32" 11/20 Calculating estimate path costs "32" 12/20 Calculating estimate path costs "32" 13/20 Calculating estimate path costs "32" 14/20 Calculating estimate path costs "32" 15/20 Calculating estimate path costs "32" 16/20 Calculating estimate path costs "32" 17/20 Calculating estimate path costs "32" 18/20 Calculating estimate path costs "32" 19/20 Creating sky Spring 0.75b2 Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt LuaUI: bound F11 to the widget selector LuaUI: bound CTRL+F11 to tweak mode LuaUI v0.2 Player [Ce]Cyberfox joined as 0 Player Zollwache joined as 1 Player Mohammed joined as 5 Mohammed added point: Start 4 Player TOC joined as 6 Player Tookar joined as 7 Player RsK joined as 8 Player Shakur joined as 9 Player grouBi joined as 10 Player tioz joined as 11 Player [SOS]Hufa joined as 12 [SOS]Hufa added point: Start 11 Player LizardKing joined as 14 Player [SOS]Artya joined as 13 Player beejayzed joined as 4 [SOS]Artya added point: Start 12 Mohammed added point: Start 4 Player zaiyuki joined as 3 Mohammed added point: Start 4 [SOS]Artya added point: Start 12 zaiyuki added point: Start 3 grouBi added point: Start 9 Player Guru_Meditation joined as 2 [Ce]Cyberfox added point: Start 0 zaiyuki added point: Start 3 <Mohammed> your map is too smal zaiyuki added point: Start 3 zaiyuki added point: Start 3 TOC added point: Start 5 TOC added point: Start 5 <[Ce]Cyberfox> It will be an interresting Game :P TOC added point: Start 5 TOC added point: Start 5 <Mohammed> Allies: groubi i will give u back as soon as i can Buildings set to face East Buildings set to face North Buildings set to face West Buildings set to face South Speed set to 0.8 Speed set to 1.0 Speed set to 1.5 <[Ce]Cyberfox> Allies: .setminspeed 1 <tioz> lock speed Speed set to 1.0 <[Ce]Cyberfox> .setminspeed 1 <[Ce]Cyberfox> .setmaxspeed 1 Buildings set to face East Buildings set to face North Buildings set to face West Buildings set to face South Instigator is being attacked Buildings set to face East [Ce]Cyberfox added point: Mohammed, help me here plz Instigator is being attacked TOC added point: help [Ce]Cyberfox added point: COM Instigator is being attacked [SOS]Hufa added point: Instigator is being attacked Instigator is being attacked Instigator is being attacked Dragon's Maw is being attacked Exploiter is being attacked [Ce]Cyberfox added point: Wargh <TOC> Allies: down lost <TOC> Allies: r <TOC> Allies: 4 [SOS]Hufa added point: \\\\attack now may be? Instigator is being attacked Instigator is being attacked Leveler is being attacked Leveler is being attacked Leveler is being attacked HLLT is being attacked HLLT is being attacked HLLT is being attacked HLLT is being attacked HLLT is being attacked HLLT is being attacked Construction Vehicle is being attacked Gaat Gun is being attacked HLLT is being attacked HLLT is being attacked Radar Tower is being attacked HLLT is being attacked Gaat Gun is being attacked Leveler is being attacked Leveler is being attacked Leveler is being attacked Exploiter is being attacked Spring 0.75b2 has crashed. Exception: Access violation (0xc0000005) Exception Address: 0xe3a6295e DLL information: 0x00400000 spring 0x77de0000 ntdll 0x76920000 kernel32 0x76680000 ADVAPI32 0x76590000 RPCRT4 0x75fe0000 Secur32 0x749a0000 dsound 0x76370000 msvcrt 0x762a0000 USER32 0x76b80000 GDI32 0x767d0000 ole32 0x758e0000 WINMM 0x76500000 OLEAUT32 0x758a0000 OLEACC 0x74980000 POWRPROF 0x73fe0000 GLU32 0x72580000 OPENGL32 0x73ec0000 DDRAW 0x73320000 DCIMAN32 0x777b0000 SETUPAPI 0x74a20000 dwmapi 0x760b0000 IMAGEHLP 0x75dd0000 WSOCK32 0x767a0000 WS2_32 0x77db0000 NSI 0x10000000 SDL 0x7c340000 MSVCR71 0x00cb0000 DevIL 0x66fc0000 freetype6 0x61b80000 zlib1 0x002a0000 glew32 0x002d0000 ILU 0x756c0000 ShimEng 0x75640000 apphelp 0x74d30000 AcLayers 0x76c10000 SHELL32 0x76050000 SHLWAPI 0x75880000 USERENV 0x750a0000 WINSPOOL 0x756e0000 MPR 0x74620000 AcGenral 0x74f20000 UxTheme 0x759b0000 NETAPI32 0x77dc0000 PSAPI 0x75070000 MSACM32 0x75dc0000 VERSION 0x74eb0000 sfc 0x74a30000 sfc_os 0x76170000 urlmon 0x77940000 iertutil 0x741d0000 SHUNIMPL 0x76740000 IMM32 0x776e0000 MSCTF 0x764f0000 LPK 0x76b00000 USP10 0x75b40000 comctl32 0x00e40000 LVPrcInj 0x63560000 FRAPS 0x01a50000 xfire_toucan_27409 0x741a0000 AVIFIL32 0x748b0000 MSVFW32 0x755b0000 COMCTL32 0x75090000 MSIMG32 0x69500000 nvoglv32 0x75740000 mswsock 0x75720000 wshtcpip 0x77990000 CLBCatQ 0x742d0000 MMDevApi 0x75580000 WINTRUST 0x74a80000 CRYPT32 0x75670000 MSASN1 0x74270000 audioses 0x73650000 audioeng 0x74860000 AVRT 0x0c530000 MetalMakerAI 0x75ce0000 dbghelp Stacktrace: (0) Unknown [0xE3A6295E] (1) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x38d9d1) [0x00921431] (2) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x4e8937) [0x00A7C397] (3) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x2acee6) [0x00840946] (4) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x2af1a0) [0x00842C00] (5) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x73a66) [0x006074C6] (6) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x73d21) [0x00607781] (7) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x73dff) [0x0060785F] (8) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x406bd3) [0x0099A633] (9) C:\Spiele\TA Spring\Spring\spring.exe(UnitDef_GetBuildOption+0x3766ff) [0x0090A15F] (10) C:\Windows\syswow64\msvcrt.dll(atof_l+0x447) [0x763962B6] (11) C:\Windows\syswow64\msvcrt.dll(beginthreadex+0xc9) [0x763963DE] (12) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0xe) [0x769A19F1] (13) C:\Windows\SysWOW64\ntdll.dll(RtlCreateUserProcess+0x8c) [0x77E5D109] (0) ?? ??:0 (1) _Unwind_SjLj_RaiseException /home/tvo/workdir/gcc-release/buildgcc/gcc/../../gcc/gcc/unwind.inc:119 (2) __cxa_throw /home/tvo/workdir/gcc-release/buildgcc/i586-mingw32msvc/libstdc++-v3/libsupc++/../../../../gcc/libstdc++-v3/libsupc++/eh_throw.cc:0 (3) netcode::CNet::Update() /opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_vector.h:605 (4) CNetProtocol::Update() /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/NetProtocol.cpp:142 (5) CGameServer::Update() /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:268 (6) CGameServer::UpdateLoop() /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:654 (7) GameServerThreadProc(void*) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:27 (8) [long mantis-breaking boost::spirit symbol] /opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/ext/atomicity.h:84 (9) luabind::detail::create_class::stage2(lua_State*) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104 (10) ?? ??:0 (11) ?? ??:0 (12) ?? ??:0 (13) ?? ??:0 | ||||||||
Additional Information | It may be a compiler bug similar to what I've seen in 0000586, but google also suggests a uncaught exception. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Auswaschbar (reporter) 2007-12-19 21:00 |
Corresponding code has been completely rewritten. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2007-08-18 15:49 | imbaczek | New Issue | |
2007-08-18 15:51 | imbaczek | Description Updated | |
2007-12-19 21:00 | Auswaschbar | Status | new => resolved |
2007-12-19 21:00 | Auswaschbar | Resolution | open => won't fix |
2007-12-19 21:00 | Auswaschbar | Assigned To | => Auswaschbar |
2007-12-19 21:00 | Auswaschbar | Note Added: 0001526 |