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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005818 | Spring engine | Gfx driver issues | public | 2017-10-23 04:35 | 2021-01-01 20:25 | ||||
Reporter | gajop | ||||||||
Assigned To | hokomoko | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | open | ||||||
Product Version | 104.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0005818: SpringBoard crashes when trying to export map textures (windows) | ||||||||
Description | Here is the issue with more information: https://github.com/Spring-SpringBoard/SpringBoard-Core/issues/284 SpringBoard crashes each time when I try to export engine maps on Windows. Relevant code where it happens is below: https://github.com/Spring-SpringBoard/SpringBoard-Core/blob/master/scen_edit/command/export_maps_command.lua#L117-L130 It ends up creating a 0 byte heightmap.png file, but doesn't create a grass file (crashing before that). The machine where this happens has shaders working normally so I'm not sure what the real reason behind the crash is. Any info I can provide that can help investigate the issue further? | ||||||||
Steps To Reproduce | 1. Get SpringBoard for Windows: https://drive.google.com/file/d/0B9FQjbVMFgL2WUYtVUJIRXpkY3M/view?usp=sharing or https://drive.google.com/file/d/0B9FQjbVMFgL2QzVkcWZYNHBBMzQ/view?usp=sharing and launch SpringBoard 2. Save SpringBoard project with Ctrl-S and export maps by pressing Ctrl-E, selecting "Map Textures" as the File Type, writing some filename (e.g. "test") and pressing OK. 3. Observe crash. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2017-10-23 12:58 |
ntdll.dll 0x00026DC9 ?? 0 ntdll.dll 0x00040045 ?? 0 ntdll.dll 0x0003FF65 ?? 0 MSVCR80.dll 0x0000E550 ?? 0 SpringBoard-win\data\engine\104.0\DevIL.dll 0x000571C8 ?? 0 SpringBoard-win\data\engine\104.0\spring.exe 0x005B04AF rts/Lua/LuaOpenGL.cpp 4209 SpringBoard-win\data\engine\104.0\spring.exe 0x0096DA40 rts/lib/lua/src/ldo.cpp 321 SpringBoard-win\data\engine\104.0\spring.exe 0x0096DCBF rts/lib/lua/src/ldo.cpp 377 libIL issue with saving float images, not very promising. |
hokomoko (developer) 2017-10-23 16:25 |
There's a new version of libIL, I'll try to see if updating can help. |
gajop (developer) 2017-10-24 04:04 |
It might also be an issue with format = GL_LUMINANCE32F_ARB, or there could be some other workaround. @hokomoko Let me know if I can assist in any way. |
The_Yak (reporter) 2017-11-22 20:51 |
Can reproduce this consistently on win10. Infolog: https://pastebin.com/vWLvx6p9 |
gajop (developer) 2017-11-23 09:00 |
My current "solution" is to export them as 8bit. This is obviously a bit lowres for heightmaps, and not a final solution. |
hokomoko (developer) 2019-10-01 14:44 |
libIL was updated. Could you please check both win32 and win64 maintenance builds? https://springrts.com/dl/buildbot/default/maintenance/104.0.1-1411-g72ca6b9/ |
abma (administrator) 2021-01-01 20:25 |
105.0 released: the maintenance branch is discontinued/obsolete. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-10-23 04:35 | gajop | New Issue | |
2017-10-23 04:36 | gajop | Steps to Reproduce Updated | View Revisions |
2017-10-23 12:58 | Kloot | Note Added: 0018548 | |
2017-10-23 16:25 | hokomoko | Note Added: 0018551 | |
2017-10-24 04:04 | gajop | Note Added: 0018552 | |
2017-11-22 20:51 | The_Yak | Note Added: 0018658 | |
2017-11-23 09:00 | gajop | Note Added: 0018659 | |
2019-10-01 14:44 | hokomoko | Assigned To | => hokomoko |
2019-10-01 14:44 | hokomoko | Status | new => feedback |
2019-10-01 14:44 | hokomoko | Note Added: 0020166 | |
2021-01-01 20:25 | abma | Note Added: 0020567 | |
2021-01-01 20:25 | abma | Status | feedback => closed |