View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005766 | Spring engine | General | public | 2017-09-16 12:52 | 2018-02-05 19:09 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | normal | Severity | crash | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Product Version | 103.0 +git | ||||
| Fixed in Version | 104.0 +git | ||||
| Summary | 0005766: 103.0.1-1408 Access violation | ||||
| Description | https://github.com/ZeroK-RTS/CrashReports/issues/2068 https://github.com/ZeroK-RTS/CrashReports/issues/2071 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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2068: "Failed to allocate memory", duplicate of 0005516 rts/System/FileSystem/Archives/BufferedArchive.cpp:25 rts/System/FileSystem/Archives/IArchive.cpp:42 rts/System/FileSystem/VFSHandler.cpp:232 rts/System/FileSystem/FileHandler.cpp:93 rts/System/FileSystem/FileHandler.cpp:111 rts/System/FileSystem/FileHandler.cpp:42 rts/Map/SMF/SMFGroundTextures.cpp:67 rts/Map/SMF/SMFGroundDrawer.cpp:62 rts/Map/SMF/SMFReadMap.cpp:946 rts/Rendering/WorldDrawer.cpp:116 rts/Game/Game.cpp:420 rts/Game/LoadScreen.cpp:184 rts/Game/LoadScreen.cpp:209 rts/Game/PreGame.cpp:190 rts/System/SpringApp.cpp:887 rts/System/Main.cpp:43 rts/System/Main.cpp:92 2071: "Failed to allocate memory" /opt/mxe/tmp-gcc/gcc-4.8.1/libstdc++-v3/libsupc++/new_op.cc:58 /opt/mxe/tmp-gcc/gcc-4.8.1.build/i686-w64-mingw32/libstdc++-v3/include/bits/sstream.tcc:92 /opt/mxe/tmp-gcc/gcc-4.8.1.build/i686-w64-mingw32/libstdc++-v3/include/bits/streambuf.tcc:98 /opt/mxe/tmp-gcc/gcc-4.8.1.build/i686-w64-mingw32/libstdc++-v3/include/streambuf:451 rts/System/LoadSave/DemoRecorder.cpp:122 rts/Net/Protocol/NetProtocol.cpp:124 rts/Net/NetCommands.cpp:238 rts/Game/Game.cpp:1062 rts/System/SpringApp.cpp:853 rts/System/SpringApp.cpp:887 rts/System/Main.cpp:43 rts/System/Main.cpp:92 |
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2071 might have been fixed upstream after 6fcad8, but if not, reintroducing partial writes could be a solution for huge games (such as this one) that generate massive amounts of packets. 2068 (duplicate of 0005844) will need another round of VFS optimizing. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-09-16 12:52 | Google_Frog | New Issue | |
| 2017-09-16 13:25 | Kloot | Note Added: 0018400 | |
| 2018-02-05 19:09 | Kloot | Assigned To | => Kloot |
| 2018-02-05 19:09 | Kloot | Status | new => resolved |
| 2018-02-05 19:09 | Kloot | Resolution | open => fixed |
| 2018-02-05 19:09 | Kloot | Fixed in Version | => 104.0 +git |
| 2018-02-05 19:09 | Kloot | Note Added: 0018778 |