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IDProjectCategoryView StatusLast Update
0000571Spring engineGeneralpublic2011-06-21 11:31
ReporterGuessmyname Assigned Toabma  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionunable to reproduce 
Summary0000571: Torpedo weapons shoot at the sea floor under ships, rather than at the ships themselves
DescriptionWhilst this could be considered minor, the problem is that if the sea floor is too far down below the target, or if the target's hitsphere is too small (or both), the torpedo will miss
Additional InformationBug was discovered on Flooded_Canyon_v3
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

imbaczek

2007-08-09 23:31

reporter   ~0001065

what mod? do you have a replay?

Saktoth

2010-01-06 12:26

reporter   ~0004469

Torpedo weapons shoot at a unit, not at the ground below it. I've never seen this happen.

However, if given an attack ground order, they will shoot at the seafloor, not the water. This is bad if trying to force-fire to attack ghosts, or submerged units you dont have sonar coverage of.

Of course, if they shot at the surface of the water rather than the seafloor, it would mean they cant hit units on the seafloor instead. Something like KDRs widget that causes units to attack on a plane level to it could probably be adapted (with a toggle) to help that problem, if that is the problem Guessmyname is having.

abma

2011-06-21 11:31

administrator   ~0006790

please give a replay of that or better instructions how to reproduce that...

Issue History

Date Modified Username Field Change
2007-07-28 00:37 Guessmyname New Issue
2007-08-09 23:31 imbaczek Note Added: 0001065
2007-08-09 23:32 imbaczek Status new => feedback
2010-01-06 12:26 Saktoth Note Added: 0004469
2011-06-21 11:31 abma Note Added: 0006790
2011-06-21 11:31 abma Status feedback => resolved
2011-06-21 11:31 abma Resolution open => unable to reproduce
2011-06-21 11:31 abma Assigned To => abma