View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005662 | Spring engine | General | public | 2017-07-19 15:03 | 2017-08-10 11:58 |
| Reporter | Google_Frog | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | have not tried |
| Status | resolved | Resolution | no change required | ||
| Product Version | 103.0 +git | ||||
| Fixed in Version | 103.0 +git | ||||
| Summary | 0005662: 103.0.1-1199 Crash while loading | ||||
| Description | https://github.com/ZeroK-RTS/CrashReports/issues/1543 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| has duplicate | 0005667 | closed | 103.0.1-1226 Nvidia hang on game load |
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Another? https://github.com/ZeroK-RTS/CrashReports/issues/1545 |
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https://github.com/ZeroK-RTS/CrashReports/issues/1547 |
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https://github.com/ZeroK-RTS/CrashReports/issues/1543 watchdog is triggered + incomplete stacktrace. it contains several shader errors, these should be fixed first. looks for me like spring was force-closed. |
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the same for https://github.com/ZeroK-RTS/CrashReports/issues/1545 |
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https://github.com/ZeroK-RTS/CrashReports/issues/1547 https://github.com/spring/spring/tree/103.0.1-1199-g0b3d408 ??:0 /opt/mxe/tmp-gcc/gcc-4.8.1.build/i686-w64-mingw32/libgcc/./gthr-default.h:618 /opt/mxe/tmp-gcc/gcc-4.8.1/libstdc++-v3/libsupc++/new_op.cc:50 ??:0 /opt/mxe/tmp-gcc/gcc-4.8.1/libstdc++-v3/libsupc++/new_op.cc:56 /opt/mxe/tmp-gcc/gcc-4.8.1.build/i686-w64-mingw32/libstdc++-v3/include/bits/basic_string.tcc:609 /opt/mxe/tmp-gcc/gcc-4.8.1.build/i686-w64-mingw32/libstdc++-v3/include/bits/basic_string.tcc:481 ??:0 ??:0 rts/lib/mingw-std-threads/mingw.thread.h:157 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/functional:2073 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/functional:2029 ??:0 ??:0 ??:0 watchdog triggered: looks useless to me |
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https://github.com/ZeroK-RTS/CrashReports/issues/1551 |
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"looks for me like spring was force-closed." it was, by the OS. I wonder if the Windows process watchdog can be put on a longer leash somehow. |
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note: the biggest factor may be the pool archive format (sdp) used by ZK, which is great for incremental updates but detrimental to load-time performance since it scatters tons of tiny files all over the disk. a solution could be to have the wrapper program generate sdz's for users after downloading. |
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Here are three more with 103.0.1-1226 https://github.com/ZeroK-RTS/CrashReports/issues/1587 https://github.com/ZeroK-RTS/CrashReports/issues/1589 https://github.com/ZeroK-RTS/CrashReports/issues/1591 |
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as I said, experiment with sdz's. from 1589: [f=-000001] [defs.lua] loading all *Defs tables: 7480ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 7666ms this stage should take less than half a second. |
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ZK infra has switched to sdz downloads now. the combination of ntfs and sdp is clear fail. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-07-19 15:03 | Google_Frog | New Issue | |
| 2017-07-20 02:23 | Google_Frog | Note Added: 0018068 | |
| 2017-07-20 12:38 | Google_Frog | Note Added: 0018070 | |
| 2017-07-20 13:39 | abma | Note Added: 0018072 | |
| 2017-07-20 13:39 | abma | Note Edited: 0018072 | |
| 2017-07-20 13:41 | abma | Note Added: 0018073 | |
| 2017-07-20 13:42 | abma | Note Added: 0018074 | |
| 2017-07-20 13:43 | abma | Summary | 103.0.1-1199 Crash while loading => (win64) 103.0.1-1199 Crash while loading |
| 2017-07-21 02:37 | Google_Frog | Note Added: 0018082 | |
| 2017-07-21 21:09 | Kloot | Note Added: 0018088 | |
| 2017-07-22 02:20 | Kloot | Note Added: 0018099 | |
| 2017-07-22 10:26 | Kloot | Relationship added | has duplicate 0005667 |
| 2017-07-22 10:27 | Kloot | Note Edited: 0018099 | |
| 2017-07-24 04:17 | Google_Frog | Note Added: 0018115 | |
| 2017-07-24 10:04 | Kloot | Note Added: 0018120 | |
| 2017-07-31 18:53 | abma | Summary | (win64) 103.0.1-1199 Crash while loading => 103.0.1-1199 Crash while loading |
| 2017-08-10 11:58 | Kloot | Status | new => resolved |
| 2017-08-10 11:58 | Kloot | Resolution | open => no change required |
| 2017-08-10 11:58 | Kloot | Fixed in Version | => 103.0 +git |
| 2017-08-10 11:58 | Kloot | Note Added: 0018192 |