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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005628 | Spring engine | General | public | 2017-07-02 04:59 | 2017-07-02 22:47 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 103.0 +git | ||||||||
Target Version | Fixed in Version | 103.0 +git | |||||||
Summary | 0005628: 103.0.1-1144 No shadows or deferred rendering | ||||||||
Description | Shadows and projectile lights are not drawn. I toggled various options. | ||||||||
Additional Information | [f=0002425] map shaders is disabled! [f=0002520] map shaders is enabled! [f=0002810] Set "shadows" config-parameter to 0 [f=0002866] Custom Unit Shaders:, 0(30) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(38) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(58) : warning C7533: global variable gl_TexCoord is deprecated after version 120 0(76) : warning C7533: global function textureCube is deprecated after version 120 0(109) : warning C7533: global variable gl_FragColor is deprecated after version 120 [f=0003134] Set "shadows" config-parameter to 1 [f=0003181] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(47) : warning C7533: global function shadow2DProj is deprecated after version 120 0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120 0(78) : warning C7533: global function textureCube is deprecated after version 120 0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2017-07-02 12:50 |
shadows work for me in a freshly built 1148, so buildbot using an older version of GLEW (1.13.0, while the official library has reached 2.0.0) lying about its capabilities is the only sensible explanation here. no dynlights is a trivial fix. |
Kloot (developer) 2017-07-02 22:42 Last edited: 2017-07-02 22:47 |
you should see shadows again in dbd4c13f. to be perfectly forward-compatible with newer systems (like mine and possibly your own), dynlights additionally require applying the attached ZK patch. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-07-02 04:59 | Google_Frog | New Issue | |
2017-07-02 04:59 | Google_Frog | File Added: infolog.txt | |
2017-07-02 11:52 | Kloot | Assigned To | => Kloot |
2017-07-02 11:52 | Kloot | Status | new => assigned |
2017-07-02 12:50 | Kloot | Note Added: 0017921 | |
2017-07-02 22:38 | Kloot | File Added: zk-mantis5628.diff | |
2017-07-02 22:42 | Kloot | Status | assigned => resolved |
2017-07-02 22:42 | Kloot | Resolution | open => fixed |
2017-07-02 22:42 | Kloot | Fixed in Version | => 103.0 +git |
2017-07-02 22:42 | Kloot | Note Added: 0017923 | |
2017-07-02 22:47 | Kloot | Note Edited: 0017923 | View Revisions |