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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005455 | Spring engine | Lua | public | 2017-02-05 00:43 | 2017-02-06 02:10 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 103.0 +git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0005455: LuaMenu knowledge of 64 bit or 32 bit build. | ||||||||
Description | Some AIs have 32 bit or 64 bit compiles so in LuaMenu I need to add the correct AI based on the build of Spring. I'd like some easy way for LuaMenu to determine the build. It seems like this information could be here: https://springrts.com/wiki/Lua_ConstGame#Engine similar to buildFlags. I am not sure if Game is currently visible to luaMenu though. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2017-02-05 18:13 |
rather than extending LuaConstGame (which isn't accessible from LuaMenu), I'll migrate the version and buildflags strings to a new LuaConstEngine and add word-size there. |
Anonymous (viewer) 2017-02-06 02:10 |
Fix 9599201b0d04812ce03e39e9cc42bb7f186376c0 committed to develop branch: fix 0005455; introduce LuaConstEngine Game.{version,versionFull,versionPatchSet,buildFlags} now reside in the Engine table Engine.cpuWordSize indicates the build type and is either 4 or 8 (or 0 in synced code), repo: spring changeset id: 7882 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-05 00:43 | Google_Frog | New Issue | |
2017-02-05 18:13 | Kloot | Note Added: 0017220 | |
2017-02-06 02:10 | Changeset attached | => spring develop 9599201b | |
2017-02-06 02:10 | Anonymous | Note Added: 0017221 | |
2017-02-06 02:10 | Anonymous | Status | new => resolved |
2017-02-06 02:10 | Anonymous | Resolution | open => fixed |