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IDProjectCategoryView StatusLast Update
0005313Spring engineGeneralpublic2016-07-27 15:39
Reporterjamerlan 
Assigned Tohokomoko 
PriorityhighSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version103.0 
Target VersionFixed in Version 
Summary0005313: Desync on BA with spring 103
DescriptionThey can't play because of the huge lags

for example:
https://imgur.com/a/lUAbc
http://0bin.net/paste/9Ph9sVyBBNOosRsG#N4Aj19k1nLMsjHrg8GX-xAtUOKT4KsEF7ZYHPj593LR

http://replays.springrts.com/replay/cdd4945781b5603a1facf58aa729e815/
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files

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-Notes

~0016539

abma (administrator)

in the screenshot is ~ 98% GameController::Draw

from infolog.txt:

GL version: 4.5.0 NVIDIA 353.82
GL vendor: NVIDIA Corporation
GL renderer: Quadro K2000D/PCIe/SSE2
GLSL version: 4.50 NVIDIA
[InitOpenGL] video mode set to 2560x1547:24bit @60Hz (windowed)

~0016540

abma (administrator)

Last edited: 2016-07-25 12:51

View 2 revisions

screenshot is from a spectator who pressed CTRL+A with a widget enabled which draws circles arrounds all selected units.

~0016542

jamerlan (reporter)

Where did you see this?

sim frame 80% CPU and red bar reflects that

~0016543

jamerlan (reporter)

ah.. you are looking at wrong column: "max usage"

~0016544

abma (administrator)

do unsynced gadgets which draw something take time from GameController::Draw ?

in the screenshot Lua cur usage is at 19% and Projectile-Handler at 18%...


i have problems to interpret the numbers correctly, "lag" is way to high in some columns, too.

~0016546

hokomoko (developer)

Last edited: 2016-07-25 21:54

View 2 revisions

wth
avgSimFrame: 10.0ms
avgDrawFrame 500ms

and SimFrame is on 80%
???????????????????

something very weird is going on here.


Also note how most players are on the green CPU.

~0016547

hokomoko (developer)

ok, I've got a desync when watching the replay.
That's starting to be weird.

~0016550

FabriceFABS (reporter)

Same for me : I see mass player desync scrolling messages.
IMO, Some tests are needed with other maps and other mods.

~0016551

hokomoko (developer)

ZK are playing for a few days with no issues, and I think TechA too

~0016563

hokomoko (developer)

Just noticed the image is from catching up which makes it entirely irrelevant
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-Issue History
Date Modified Username Field Change
2016-07-24 18:21 jamerlan New Issue
2016-07-25 12:40 abma Note Added: 0016539
2016-07-25 12:50 abma Note Added: 0016540
2016-07-25 12:51 abma Note Edited: 0016540 View Revisions
2016-07-25 17:07 jamerlan Note Added: 0016542
2016-07-25 17:09 jamerlan Note Added: 0016543
2016-07-25 18:17 abma Note Added: 0016544
2016-07-25 20:55 hokomoko Note Added: 0016546
2016-07-25 21:07 hokomoko Note Added: 0016547
2016-07-25 21:54 hokomoko Note Edited: 0016546 View Revisions
2016-07-26 18:00 FabriceFABS Note Added: 0016550
2016-07-26 18:01 hokomoko Note Added: 0016551
2016-07-26 22:24 hokomoko Summary some BA players can play on spring 100 but can't play on spring 103 => Desync on BA with spring 103
2016-07-27 15:37 hokomoko Changeset attached => spring develop 98a5a80c
2016-07-27 15:39 hokomoko Note Added: 0016563
2016-07-27 15:39 hokomoko Status new => resolved
2016-07-27 15:39 hokomoko Resolution open => fixed
2016-07-27 15:39 hokomoko Assigned To => hokomoko
+Issue History