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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005313 | Spring engine | General | public | 2016-07-24 18:21 | 2016-07-27 15:39 | ||||
Reporter | jamerlan | ||||||||
Assigned To | hokomoko | ||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 103.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0005313: Desync on BA with spring 103 | ||||||||
Description | They can't play because of the huge lags for example: https://imgur.com/a/lUAbc http://0bin.net/paste/9Ph9sVyBBNOosRsG#N4Aj19k1nLMsjHrg8GX-xAtUOKT4KsEF7ZYHPj593LR http://replays.springrts.com/replay/cdd4945781b5603a1facf58aa729e815/ | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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abma (administrator) 2016-07-25 12:40 |
in the screenshot is ~ 98% GameController::Draw from infolog.txt: GL version: 4.5.0 NVIDIA 353.82 GL vendor: NVIDIA Corporation GL renderer: Quadro K2000D/PCIe/SSE2 GLSL version: 4.50 NVIDIA [InitOpenGL] video mode set to 2560x1547:24bit @60Hz (windowed) |
abma (administrator) 2016-07-25 12:50 Last edited: 2016-07-25 12:51 |
screenshot is from a spectator who pressed CTRL+A with a widget enabled which draws circles arrounds all selected units. |
jamerlan (reporter) 2016-07-25 17:07 |
Where did you see this? sim frame 80% CPU and red bar reflects that |
jamerlan (reporter) 2016-07-25 17:09 |
ah.. you are looking at wrong column: "max usage" |
abma (administrator) 2016-07-25 18:17 |
do unsynced gadgets which draw something take time from GameController::Draw ? in the screenshot Lua cur usage is at 19% and Projectile-Handler at 18%... i have problems to interpret the numbers correctly, "lag" is way to high in some columns, too. |
hokomoko (developer) 2016-07-25 20:55 Last edited: 2016-07-25 21:54 |
wth avgSimFrame: 10.0ms avgDrawFrame 500ms and SimFrame is on 80% ??????????????????? something very weird is going on here. Also note how most players are on the green CPU. |
hokomoko (developer) 2016-07-25 21:07 |
ok, I've got a desync when watching the replay. That's starting to be weird. |
FabriceFABS (reporter) 2016-07-26 18:00 |
Same for me : I see mass player desync scrolling messages. IMO, Some tests are needed with other maps and other mods. |
hokomoko (developer) 2016-07-26 18:01 |
ZK are playing for a few days with no issues, and I think TechA too |
hokomoko (developer) 2016-07-27 15:39 |
Just noticed the image is from catching up which makes it entirely irrelevant |
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Date Modified | Username | Field | Change |
---|---|---|---|
2016-07-24 18:21 | jamerlan | New Issue | |
2016-07-25 12:40 | abma | Note Added: 0016539 | |
2016-07-25 12:50 | abma | Note Added: 0016540 | |
2016-07-25 12:51 | abma | Note Edited: 0016540 | View Revisions |
2016-07-25 17:07 | jamerlan | Note Added: 0016542 | |
2016-07-25 17:09 | jamerlan | Note Added: 0016543 | |
2016-07-25 18:17 | abma | Note Added: 0016544 | |
2016-07-25 20:55 | hokomoko | Note Added: 0016546 | |
2016-07-25 21:07 | hokomoko | Note Added: 0016547 | |
2016-07-25 21:54 | hokomoko | Note Edited: 0016546 | View Revisions |
2016-07-26 18:00 | FabriceFABS | Note Added: 0016550 | |
2016-07-26 18:01 | hokomoko | Note Added: 0016551 | |
2016-07-26 22:24 | hokomoko | Summary | some BA players can play on spring 100 but can't play on spring 103 => Desync on BA with spring 103 |
2016-07-27 15:37 | hokomoko | Changeset attached | => spring develop 98a5a80c |
2016-07-27 15:39 | hokomoko | Note Added: 0016563 | |
2016-07-27 15:39 | hokomoko | Status | new => resolved |
2016-07-27 15:39 | hokomoko | Resolution | open => fixed |
2016-07-27 15:39 | hokomoko | Assigned To | => hokomoko |