2025-07-23 01:39 CEST

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IDProjectCategoryView StatusLast Update
0005280Spring engineGeneralpublic2016-06-28 02:09
ReporterGoogle_Frog 
Assigned Tohokomoko 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version101.0+git 
Target VersionFixed in Version 
Summary0005280: Some maps are far too bright
DescriptionSome maps are too bright. I assume this occurs in every game because it occurs in my simple test game. I half expect the issue to be caused by brokenness in maps which was ignored because the engine only now just started handling specular correctly (hypothetically). But I made this report in case it reveals an issue in the engine.

I used this test game. It has barely any lua.
https://github.com/ZeroK-RTS/ExampleMod

Two maps which are far too bright:
http://zero-k.info/Maps/Detail/49517
http://zero-k.info/Maps/Detail/25393

This is my workaround to make the maps playable:
https://github.com/ZeroK-RTS/Zero-K/commit/19b2f3072350a20ceb54cc61562adf0513b541ba
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0016442

Google_Frog (reporter)

Also, the bug requires advmapshading. As far as I could tell everyone with advmapshading enabled saw the bug.

~0016452

hokomoko (developer)

Fix 3cd5428a594f790832ca4258d5c9fa60c9872723 committed to develop branch: Fix 0005280: Use supplied specExp in maps with no specular texture, repo: spring changeset id: 7144
+Notes

-Issue History
Date Modified Username Field Change
2016-06-14 12:22 Google_Frog New Issue
2016-06-14 12:31 Google_Frog Note Added: 0016442
2016-06-14 12:32 Google_Frog File Added: screen00264.jpg
2016-06-28 02:09 hokomoko Changeset attached => spring develop 3cd5428a
2016-06-28 02:09 hokomoko Note Added: 0016452
2016-06-28 02:09 hokomoko Assigned To => hokomoko
2016-06-28 02:09 hokomoko Status new => resolved
2016-06-28 02:09 hokomoko Resolution open => fixed
+Issue History