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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005198 | Spring engine | Buildbot | public | 2016-04-04 13:08 | 2016-04-04 13:49 | ||||
Reporter | Beherith | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 101.0+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0005198: Spring.SetSunLighting has no effect on map shading. | ||||||||
Description | Ive been trying to setup ingame map lighting adjustment, but it seems that calling Spring.SetSunLighting has no effect on actual map shading. Running Spring.SetSunLighting({groundAmbientColor = {1, 0.1, 1}, groundDiffuseColor = {1, 0.1, 1} }), and gl.GetSun("ambient") returns the new values, but the map shading is not adjusted. | ||||||||
Steps To Reproduce | Open up BAR, for ease of testing (has chonsole so you can /exec commands) Enter /exec Spring.SetSunLighting({groundAmbientColor = {1, 0.1, 1}, groundDiffuseColor = {1, 0.1, 1} }) /exec Spring.Echo(gl.GetSun("ambient")) /reloadshaders has no effect | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Anonymous (viewer) 2016-04-04 13:49 |
Fix d02a12fd8be1649048fbd100db44c6a81c8a60cf committed to develop branch: fix 0005198, repo: spring changeset id: 6918 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2016-04-04 13:08 | Beherith | New Issue | |
2016-04-04 13:44 | Kloot | Assigned To | => Kloot |
2016-04-04 13:44 | Kloot | Status | new => assigned |
2016-04-04 13:49 | Changeset attached | => spring develop d02a12fd | |
2016-04-04 13:49 | Anonymous | Note Added: 0016157 | |
2016-04-04 13:49 | Anonymous | Status | assigned => resolved |
2016-04-04 13:49 | Anonymous | Resolution | open => fixed |