2019-08-26 09:17 CEST

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IDProjectCategoryView StatusLast Update
0005182Spring engineGeneralpublic2016-03-18 20:13
Reportersilentwings 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version101.0+git 
Target VersionFixed in Version 
Summary0005182: visual artefact with bump mapped water
DescriptionSee attached images, with are BAR svn with -151
Steps To ReproduceBump mapped water, on any map with water.
Additional InformationIt doesn't change size (relative to the screen dimensions) when you zoom in/out. It doesn't show on land.
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files
  • jpg file icon screen00737.jpg (333,981 bytes) 2016-03-17 23:49
  • jpg file icon screen00736.jpg (199,390 bytes) 2016-03-17 23:49 -
    jpg file icon screen00736.jpg (199,390 bytes) 2016-03-17 23:49 +
  • jpg file icon screen00738.jpg (213,442 bytes) 2016-03-17 23:50 -
    jpg file icon screen00738.jpg (213,442 bytes) 2016-03-17 23:50 +
  • txt file icon infolog.txt (37,768 bytes) 2016-03-17 23:50 -
    [ParseCmdLine] command-line args: "C:\Spring-101.0.1-151\spring.exe "C:\Users\Nic\AppData\Roaming\springlobby\script.txt""
    Using configuration source: "C:\Users\Nic\Documents\My Games\Spring\springsettings.cfg"
    ============== <User Config> ==============
    AdvSky = 1
    AllowDeferredMapRendering = 1
    AllowDeferredModelRendering = 1
    AllowSpectatorJoin = 0
    CamMode = 1
    DisableDemoVersionCheck = 1
    DynamicSun = 1
    ExtraTextureUpdateRate = 15
    Fullscreen = 0
    GrassDetail = 0
    GroundDetail = 194
    GuiOpacity = 0.7
    InputTextGeo = 0.26 0.73 0.02 0.028
    LastSelectedMap = Voltic Plateau v2
    LastSelectedMod = Balanced Annihilation Reloaded $VERSION
    LastSelectedScript = Player Only: Testing Sandbox
    LastSelectedSetting = NormalMapping
    LogFlushLevel = 0
    MapBorder = 0
    MaxNanoParticles = 5000
    MaxParticles = 5000
    ScreenshotCounter = 738
    ShadowMapSize = 8192
    Shadows = 1
    ShowClock = 0
    SmoothLines = 0
    SmoothPoints = 0
    SpringData = C:/Users/Nic/Documents/My Games/Spring;
    TCPAllowConnect = replays.springrts.com:8222
    TCPAllowListen = replays.springrts.com:8222
    UnitIconDist = 1000
    VSync = 1
    Water = 4
    WindowPosX = 204
    WindowPosY = 92
    WindowState = 0
    XResolutionWindowed = 1388
    YResolutionWindowed = 893
    snd_volbattle = 2
    snd_volmaster = 25
    snd_volmusic = 25
    ============== </User Config> ==============
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 101.0.1-151-gc82e075 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
    Compiler Version:  gcc-4.8.1
    Operating System:  Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz; 8154MB RAM, 16306MB pagefile
    Word Size:         32-bit (emulated)
             CPU Clock: win32::TimeGetTime
    Physical CPU Cores: 4
     Logical CPU Cores: 8
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 1920x1080:
    	640x480, 720x480, 720x576, 800x600, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1600x900, 1280x960, 1280x1024, 1600x1024, 1680x1050, 1920x1080
    SDL version:  linked 2.0.4; compiled 2.0.4
    GL version:   4.2.0
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GT 650M/PCIe/SSE2
    GLSL version: 4.20 NVIDIA via Cg compiler
    GLEW version: 1.5.8
    Video RAM:    total 2048MB, available 1809MB
    SwapInterval: 1
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 60 (64kB)
    Using VSync
    [InitOpenGL] video mode set to 1388x893:24bit @60Hz (windowed)
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [WatchDog] registering controls for thread [main]
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
    [ThreadPool::SetThreadCount][2] #threads=3
    Using read-write data directory: C:\Users\Nic\Documents\My Games\Spring\
    Using read-only data directory: C:\Spring-101.0.1-151\
    Scanning: C:\Spring-101.0.1-151\maps
    Scanning: C:\Spring-101.0.1-151\base
    Scanning: C:\Spring-101.0.1-151\games
    Scanning: C:\Users\Nic\Documents\My Games\Spring\maps
    Scanning: C:\Users\Nic\Documents\My Games\Spring\games
    Scanning: C:\Users\Nic\Documents\My Games\Spring\packages
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\tropical.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\tropical.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\scrap_metal.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\scrap_metal.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\magic_forest.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\magic_forest.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\glacier.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\glacier.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\foursome.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\foursome.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\evacuate.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\evacuate.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\downriver.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\downriver.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\ambush.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\ambush.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\maps\dryriverv10hw.sd7" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\dryriverv10hw.sd7", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\maps\downriver_v1_HW.sd7" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\downriver_v1_HW.sd7", ignoring.
    [f=-000001] [Sound] OpenAL info:
    [f=-000001] [Sound]   Available Devices:
    [f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
    [f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
    [f=-000001] [Sound]   Device:     OpenAL Soft
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
    [f=-000001] [Sound] Error:   Initializing EFX failed!
    [f=-000001] [Sound]   Max Sounds: 128
    [f=-000001] [WatchDog] registering controls for thread [audio]
    [f=-000001] Joysticks found: 0
    [f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
    [f=-000001] [ThreadPool::SetThreadCount][2] #threads=2
    [f=-000001] [Threading] Main thread CPU affinity mask set: 252
    [f=-000001] [StartScript] Loading StartScript from: C:\Users\Nic\AppData\Roaming\springlobby\script.txt
    [f=-000001] Hosting on: :58141
    [f=-000001] Connecting to local server
    [f=-000001] [AddGameSetupArchivesToVFS] using map: DryRiverV10HW
    [f=-000001] Binding UDP socket to IP (v6) :: () port 58141
    [f=-000001] [UDPListener] successfully bound socket on port 58141
    [f=-000001] PreGame::StartServer: 54 ms
    [f=-000001] [InitOpenGL] video mode set to 1388x893:24bit @60Hz (windowed)
    [f=-000001] [AddGameSetupArchivesToVFS] using map: DryRiverV10HW
    [f=-000001] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation Reloaded $VERSION (archive: bar.sdd)
    [f=-000001] Recording demo to: C:\Users\Nic\Documents\My Games\Spring\demos\20160317_225254_DryRiverV10HW_101.0.1-151-gc82e075 develop.sdfz
    [f=-000001] PreGame::GameDataReceived: 618 ms
    [f=-000001] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=-000001] [LuaIntro] Searching for new Widgets
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [f=-000001] [LuaIntro] Found new widget "Main"
    [f=-000001] [LuaIntro] Found new widget "Music"
    [f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=-000001] [WatchDog] registering controls for thread [load]
    [f=-000001] Parsing Map Information
    [f=-000001] Loading SMF
    [f=-000001] Loading Map (40 MB)
    [f=-000001] Loading Radar Icons
    [f=-000001] Loading GameData Definitions
    [f=-000001] [defs.lua] loading all *Defs tables: 131ms
    [f=-000001] Game::LoadDefs (GameData): 181 ms
    [f=-000001] Loading Sound Definitions
    [f=-000001] [Sound]  parsed 31 sounds from gamedata/sounds.lua
    [f=-000001] Game::LoadDefs (Sound): 2 ms
    [f=-000001] Creating Smooth Height Mesh
    [f=-000001] SmoothHeightMesh::MakeSmoothMesh: 33 ms
    [f=-000001] Creating QuadField & CEGs
    [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 13
    [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=-000001] Creating Unit Textures
    [f=-000001] Creating Sky
    [f=-000001] Loading Weapon Definitions
    [f=-000001] Loading Unit Definitions
    [f=-000001] Loading Feature Definitions
    [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=-000001] Initializing Map Features
    [f=-000001] Creating ShadowHandler & DecalHandler
    [f=-000001] Creating GroundDrawer
    [f=-000001] Loading Map Tiles
    [f=-000001] Loading Square Textures
    [f=-000001] CSMFGroundTextures::ConvolveHeightMap: 2 ms
    [f=-000001] Switching to ROAM Mesh Rendering
    [f=-000001] Creating TreeDrawer
    [f=-000001] Creating ProjectileDrawer & UnitDrawer
    [f=-000001] Creating Projectile Textures
    [f=-000001] Creating Water
    [f=-000001] Game::LoadInterface (Camera&Mouse): 150 ms
    [f=-000001] Game::LoadInterface (Console): 17 ms
    [f=-000001] InfoTexture: shaders
    [f=-000001] Loading LuaRules
    [f=-000001] LuaRules Entry Point: "main.lua"
    [f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=-000001] Loaded synced gadget:  Slap                <api_slap.lua>
    [f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded synced gadget:  Chonsole gadget     <ui_chonsole_load.lua>
    [f=-000001] Loaded synced gadget:  Closed Solars       <unit_solars_closed.lua>
    [f=-000001] Loaded synced gadget:  Commander Blast     <unit_commander_blast.lua>
    [f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=-000001] Loaded synced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
    [f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
    [f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
    [f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded synced gadget:  Limit Dgun Use (Charge)  <unit_dgun_charge.lua>
    [f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded synced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded synced gadget:  Napalm              <lups_napalm.lua>
    [f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
    [f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=-000001] Loaded synced gadget:  SetNeutral          <unit_set_neutral.lua>
    [f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
    [f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded synced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded synced gadget:  Was Player          <api_was_player.lua>
    [f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
    [f=-000001] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
    [f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=-000001] Loaded synced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded synced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded synced gadget:  Team Com Ends       <game_team_com_ends.lua>
    [f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded synced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
    [f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded synced gadget:  Profiler            <dbg_profiler.lua>
    [f=-000001] Loaded synced gadget:  Transfers API       <api_transfers.lua>
    [f=-000001] Loaded synced gadget:  Version Check       <version_check.lua>
    [f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=-000001] Switching to Overview style camera
    [f=-000001] Switching to Spring style camera
    [f=-000001] Switching to Free style camera
    [f=-000001] Switching to Rotatable overhead camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Switching to FPS style camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded unsynced gadget:  Slap                <api_slap.lua>
    [f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
    [f=-000001] Loaded unsynced gadget:  Sun Handler         <map_sun_handler.lua>
    [f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded unsynced gadget:  Arm Atlas Loader    <gfx_arm_atlas_loader.lua>
    [f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded unsynced gadget:  Chonsole gadget     <ui_chonsole_load.lua>
    [f=-000001] Loaded unsynced gadget:  Closed Solars       <unit_solars_closed.lua>
    [f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded unsynced gadget:  Ghost Mobile Units  <gui_ghosted_mobile_units.lua>
    [f=-000001] Loaded unsynced gadget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=-000001] Loaded unsynced gadget:  Hold fire Instantly  <cmd_holdfire_immediately.lua>
    [f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded unsynced gadget:  Limit Dgun Use (Charge)  <unit_dgun_charge.lua>
    [f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
    [f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded unsynced gadget:  Opacity control     <api_opacity.lua>
    [f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=-000001] Loaded unsynced gadget:  SetNeutral          <unit_set_neutral.lua>
    [f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded unsynced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=-000001] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded unsynced gadget:  mo_ffa              <mo_ffa.lua>
    [f=-000001] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
    [f=-000001] Loaded unsynced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, armclaw_dead, nil
    [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, cormaw_dead, nil
    [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, freefusion_free_fusion_dead, nil
    [f=-000001] Loaded unsynced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=-000001] Loaded unsynced gadget:  Profiler            <dbg_profiler.lua>
    [f=-000001] Loaded unsynced gadget:  Transfers API       <api_transfers.lua>
    [f=-000001] Loaded unsynced gadget:  Version Check       <version_check.lua>
    [f=-000001] Loading LuaGaia
    [f=-000001] Loading LuaUI
    [f=-000001] LuaUI Entry Point: "luaui.lua"
    [f=-000001] LuaUI Access Lock: enabled
    [f=-000001] LuaSocket Enabled: yes
    [f=-000001] Using LUAUI_DIRNAME = LuaUI/
    [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [f=-000001] LuaUI: bound F11 to the widget selector
    [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
    [f=-000001] LuaUI: Config version is 2
    [f=-000001] LuaUI: Allowing User Widgets
    [f=-000001] Loading API widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
    [f=-000001] Loading API widget from mod:   Chili Framework     <api_chili.lua> ...
    [f=-000001] Loading API widget from mod:   Chili Skin Colours  <api_chili_skin_colours.lua> ...
    [f=-000001] Loading API widget from mod:   Main Menu           <api_main_menu.lua> ...
    [f=-000001] dynamic-sun rendering is disabled!
    [f=-000001] Set "shadows" config-parameter to 1
    [f=-000001] Set "shadows" config-parameter to 1
    [f=-000001] Set UnitLodDist to 1000
    [f=-000001] Set UnitLodDist to 1000
    [f=-000001] Set UnitIconDist to 1000
    [f=-000001] Set UnitIconDist to 1000
    [f=-000001] Set maximum particles to: 5000
    [f=-000001] Set maximum particles to: 5000
    [f=-000001] Set maximum nano-particles to: 5000
    [f=-000001] Set maximum nano-particles to: 5000
    [f=-000001] Setting skin colour to white
    [f=-000001] Setting skin alpha to med, 2
    [f=-000001] Loading API widget from mod:   Lock Camera         <api_lock_camera.lua> ...
    [f=-000001] Loading API widget from mod:   Unit Statistics     <api_stats_damage.lua> ...
    [f=-000001] Loading API widget from mod:   Take Proxy          <api_take_proxy.lua> ...
    [f=-000001] Loading API widget from mod:   LuaUI Reset         <api_reset_luaui.lua> ...
    [f=-000001] Loading API widget from mod:   Ignore List         <api_ignore.lua> ...
    [f=-000001] Loading API widget from mod:   Dev Hotkeys         <api_dev_hotkeys.lua> ...
    [f=-000001] Loading API widget from mod:   Chili Docking       <api_chili_docking.lua> ...
    [f=-000001] Loading API widget from mod:   Lups                <gfx_lups_wrapper.lua> ...
    [f=-000001] Loading API widget from mod:   Image Preloader     <api_buildpic_preload.lua> ...
    [f=-000001] Loading API widget from mod:   Unittexture Preloader  <api_unit_texture_preloader.lua> ...
    [f=-000001] Loading API widget from mod:   Mission Framework   <api_missions.lua> ...
    [f=-000001] Loading widget from mod:   Hotkeys             <bgu_hotkeys.lua> ...
    [f=-000001] Loading widget from mod:   Mex Upgrade Helper  <unit_mex_upgrade_helper.lua> ...
    [f=-000001] Loading widget from mod:   Cloaked Unit States  <unit_cloaked_states.lua> ...
    [f=-000001] Loading widget from mod:   Minimap             <bgu_minimap.lua> ...
    [f=-000001] Loading widget from mod:   Health Bars         <inf_healthbars.lua> ...
    [f=-000001] Loading widget from mod:   Build ETA           <inf_build_eta.lua> ...
    [f=-000001] Loading widget from mod:   Hold Position       <unit_hold_position.lua> ...
    [f=-000001] Loading widget from mod:   Auto Group          <cmd_auto_group.lua> ...
    [f=-000001] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
    [f=-000001] Loading widget from mod:   Transfer Announce   <gui_transfered.lua> ...
    [f=-000001] Loading widget from mod:   Stop Self-D         <cmd_stop_selfd.lua> ...
    [f=-000001] Loading widget from mod:   Stockpiler          <unit_stockpile_dynamic.lua> ...
    [f=-000001] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=-000001] Loading widget from mod:   Smooth Cam          <camera_smoothcam.lua> ...
    [f=-000001] Loading widget from mod:   Smart Area Reclaim  <cmd_smart_reclaim.lua> ...
    [f=-000001] Loading widget from user:  Slow SVG Draw       <cmd_svgdraw.lua> ...
    [f=-000001] argh
    [f=-000001] ariel
    [f=-000001] cock
    [f=-000001] disabled
    [f=-000001] elephant
    [f=-000001] elmer
    [f=-000001] explosion
    [f=-000001] kitty
    [f=-000001] last-supper
    [f=-000001] rip
    [f=-000001] tank
    [f=-000001] Loading widget from mod:   Selection info      <bgu_sinfo.lua> ...
    [f=-000001] Loading widget from mod:   Selection Menu      <bgu_smenu.lua> ...
    [f=-000001] Loading widget from mod:   Resource Bars       <bgu_resbars.lua> ...
    [f=-000001] Loading widget from mod:   Reclaim Info        <gui_reclaim_info.lua> ...
    [f=-000001] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=-000001] Loading widget from mod:   Player List         <bgu_playerlist.lua> ...
    [f=-000001] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
    [f=-000001] Loading widget from mod:   Pause Screen        <bgu_pause_screen.lua> ...
    [f=-000001] Loading widget from mod:   Nano Helpers        <unit_nano_helpers.lua> ...
    [f=-000001] Loading widget from mod:   Music Player        <bgu_music_player.lua> ...
    [f=-000001] Loading widget from mod:   Minimap Events      <bgu_minimap_events.lua> ...
    [f=-000001] Loading widget from mod:   Mex Snap            <unit_mex_snap.lua> ...
    [f=-000001] Loading widget from mod:   Loop Select         <gui_loop_select.lua> ...
    [f=-000001] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=-000001] Loading widget from mod:   LOS colors          <inf_los_colors.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Units     <inf_highlight_units.lua> ...
    [f=-000001] Loading widget from mod:   Group Labels        <inf_group_label.lua> ...
    [f=-000001] Loading widget from mod:   Ghosted Under Construction  <gui_ghosted_under_construction.lua> ...
    [f=-000001] Loading widget from mod:   Game End Graphs     <bgu_endgraph.lua> ...
    [f=-000001] Loading widget from mod:   First Build Facing  <cmd_first_buildfacing.lua> ...
    [f=-000001] Loading widget from mod:   Defense Range       <inf_defense_range.lua> ...
    [f=-000001] Loading widget from mod:   Cursor tooltip      <bgu_cursor_tip.lua> ...
    [f=-000001] Loading widget from mod:   Comblast & Dgun Range  <unit_comblast_dgun_range.lua> ...
    [f=-000001] Loading widget from mod:   Com Counter         <bgu_com_counter.lua> ...
    [f=-000001] Loading widget from mod:   Ready Button        <bgu_readybutton.lua> ...
    [f=-000001] Loading widget from mod:   Chonsole            <api_chonsole_load.lua> ...
    [f=-000001] [Chonsole] Warning: liblobby is not installed. Lobby support disabled.
    [f=-000001] [Chonsole] Removed duplicate command: , Take, Redirects command /Take to its synced processor
    [f=-000001] [Chonsole] Removed duplicate command: , LuaRules, Redirects command /LuaRules to its synced processor
    [f=-000001] [Chonsole] Removed duplicate command: , LuaGaia, Redirects command /LuaGaia to its synced processor
    [f=-000001] [Chonsole] Removed duplicate command: , Give, Places one or multiple units of a single or multiple types on the map, instantly; by default to your own team
    [f=-000001] [Chonsole] Removed duplicate command: , Destroy, Destroys one or multiple units by unit-ID, instantly
    [f=-000001] [Chonsole] Removed duplicate command: , ATM, Redirects command /ATM to its synced processor
    [f=-000001] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
    [f=-000001] Loading widget from mod:   Camera Flip         <camera_flip.lua> ...
    [f=-000001] Loading widget from mod:   Blast Radius        <gui_blast_radius.lua> ...
    [f=-000001] Loading widget from mod:   Awards              <bgu_awards.lua> ...
    [f=-000001] Loading widget from mod:   Autoquit            <cmd_auto_quit.lua> ...
    [f=-000001] Loading widget from mod:   Ally Resource Stats  <bgu_ally_res.lua> ...
    [f=-000001] Loading widget from mod:   Ally Cursors        <inf_ally_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Factory Auto-Repeat  <unit_factory_repeat.lua> ...
    [f=-000001] Loading widget from mod:   Replay Speed Controls  <bgu_replay_speed_control.lua> ...
    [f=-000001] Loading widget from user:  Recorder (Save)     <dbg_recorder_save.lua> ...
    [f=-000001] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=-000001] Loading widget from mod:   Beta Release Menu   <bgu_beta_release.lua> ...
    [f=-000001] Loading widget from mod:   Attack and Move Notification  <unit_attack_move_notification.lua> ...
    [f=-000001] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=-000001] Loading widget from mod:   Commands FX         <inf_commands_fx.lua> ...
    [f=-000001] Loading widget from mod:   Waypoint Dragger    <cmd_waypoint_dragger.lua> ...
    [f=-000001] Loading widget from mod:   Hide Mouse          <camera_mouse_cursor_hider.lua> ...
    [f=-000001] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
    [f=-000001] Loading widget from mod:   CommandInsert       <cmd_command_insert.lua> ...
    [f=-000001] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=-000001] Loading widget from mod:   Center n Select     <gui_center_n_select.lua> ...
    [f=-000001] Loading widget from mod:   Lups Manager        <gfx_lups_manager.lua> ...
    [f=-000001] Loading widget from mod:   Clock and FPS       <bgu_clock_fps.lua> ...
    [f=-000001] frames-per-second indicator is disabled!
    [f=-000001] small digital clock is disabled!
    [f=-000001] Loading widget from mod:   Chat Console        <bgu_console.lua> ...
    [f=-000001] Loading widget from mod:   Factory Bar         <bgu_facbar.lua> ...
    [f=-000001] Loading widget from mod:   Start Boxes         <bgu_startbox.lua> ...
    [f=-000001] Loading widget from mod:   Faction Change      <bgu_faction_change.lua> ...
    [f=-000001] Loading widget from mod:   Initial Queue       <bgu_initial_queue.lua> ...
    [f=-000001] Loading widget from mod:   Custom Formations   <cmd_custom_formations.lua> ...
    [f=-000001] Loading widget from mod:   Deferred rendering  <gfx_deferred_rendering.lua> ...
    [f=-000001] LuaUI v0.3
    [f=-000001] [LoadFinalize] finalizing PFS
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=3516675369
    [f=-000001] Reading Estimate PathCosts [8]
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=3516675393
    [f=-000001] Reading Estimate PathCosts [32]
    [f=-000001] [LoadFinalize] finalized PFS (50ms, checksum 019a10cf)
    [f=-000001] [WatchDog] deregistering controls for thread [load]
    [f=-000001] Statistics for RectangleOptimizer: 0%
    [f=-000001] Set water rendering mode to 4 (bumpmapped)
    [f=-000001] Set view resolution: 1388 x 893
    [f=-000001] Preloaded, 429, units, 691, features and , 2,  textures.
    [f=-000001] Loaded DecalsDrawer: Legacy
    [f=-000001] GameID: 4535eb56dea80ccbdc3310c1a4e560fe
    [f=-000001] Connection attempt from [Fx]Bluestone
    [f=-000001]  -> Version: 101.0.1-151-gc82e075 develop
    [f=-000001]  -> Connection established (given id 0)
    [f=-000001] Player [Fx]Bluestone finished loading and is now ingame
    [f=-000001] Saved: screenshots/screen00738.jpg
    [f=-000001] [SpringApp::ShutDown][1]
    [f=-000001] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
    [f=-000001] [ThreadPool::SetThreadCount][2] #threads=0
    [f=-000001] [SpringApp::ShutDown][2]
    [f=-000001] [KillLua][1]
    [f=-000001] [KillLua][2]
    [f=-000001] [KillLua][3]
    [f=-000001] Sorting roster by Allies
    [f=-000001] [KillLua][4]
    [f=-000001] [~CGame]1]
    [f=-000001] [KillLua][1]
    [f=-000001] [KillLua][2]
    [f=-000001] [KillLua][3]
    [f=-000001] [KillLua][4]
    [f=-000001] [KillMisc][1]
    [f=-000001] [KillMisc][2]
    [f=-000001] [KillRendering][1]
    [f=-000001] Statistics for RectangleOptimizer: 0%
    [f=-000001] [KillInterface][1]
    [f=-000001] [KillInterface][2]
    [f=-000001] [KillSimulation][1]
    [f=-000001] [KillSimulation][2]
    [f=-000001] [CCollisionHandler] dis-/continuous tests: 0/0
    [f=-000001] [KillSimulation][3]
    [f=-000001] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=-000001] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=-000001] [~CPathCache(80x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=-000001] [~CPathCache(80x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=-000001] Statistics for RectangleOptimizer: 0%
    [f=-000001] Statistics for RectangleOptimizer: 0%
    [f=-000001] LosHandler stats: total instances=2; shared=0%; from cache=50%
    [f=-000001] [KillSimulation][4]
    [f=-000001] [~CGame][2]
    [f=-000001] [~CGame][3]
    [f=-000001] [SpringApp::ShutDown][3]
    [f=-000001] Statistics for local connection:
    Received: 1406 bytes
    Sent: 558 bytes
    
    [f=-000001] Writing demo: C:\Users\Nic\Documents\My Games\Spring\demos\20160317_225254_DryRiverV10HW_101.0.1-151-gc82e075 develop.sdfz
    [f=-000001] [SpringApp::ShutDown][4]
    [f=-000001] [WatchDog] deregistering controls for thread [audio]
    [f=-000001] [SpringApp::ShutDown][5]
    [f=-000001] [SpringApp::ShutDown][6]
    [f=-000001] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW replays.springrts.com 8222
    [LuaSocket] TCP_LISTEN  ALLOW replays.springrts.com 8222
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [SpringApp::ShutDown][8]
    [WatchDog] deregistering controls for thread [main]
    [WatchDog::Uninstall][1] hangDetectorThread=02f65580
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    
    txt file icon infolog.txt (37,768 bytes) 2016-03-17 23:50 +
  • jpg file icon screen00741.jpg (300,836 bytes) 2016-03-17 23:57
  • jpg file icon screen00740.jpg (306,249 bytes) 2016-03-17 23:57
  • jpg file icon screen00739.jpg (327,776 bytes) 2016-03-17 23:57

-Relationships
+Relationships

-Notes

~0016108

silentwings (reporter)

Last edited: 2016-03-18 00:09

View 5 revisions

On closer examination - see screenshots - its there in some form with all water modes except basic (water 0), just most obvious with bump mapped.

I remembered the map in the screenshots is rather old, and at some point I changed the water height so I think you won't find a copy of it anywhere. Here it is: http://www73.zippyshare.com/v/DjQRUukk/file.html

The issue doesn't reproduce on all water maps for me - I shouldn't have written "on any map" above.

~0016109

Kloot (developer)

Looks like a reflection of the sun-disc to me, but with weird blending.

~0016116

Anonymous (viewer)

Fix 7134cb1e772549d7c157d138ebc9848ba10c8c5a committed to develop branch: fix 0005182, repo: spring changeset id: 6847
+Notes

+Related Changesets

-Issue History
Date Modified Username Field Change
2016-03-17 23:49 silentwings New Issue
2016-03-17 23:49 silentwings File Added: screen00737.jpg
2016-03-17 23:49 silentwings File Added: screen00736.jpg
2016-03-17 23:50 silentwings File Added: screen00738.jpg
2016-03-17 23:50 silentwings File Added: infolog.txt
2016-03-17 23:56 silentwings Note Added: 0016108
2016-03-17 23:57 silentwings File Added: screen00741.jpg
2016-03-17 23:57 silentwings File Added: screen00740.jpg
2016-03-17 23:57 silentwings File Added: screen00739.jpg
2016-03-18 00:02 silentwings Note Edited: 0016108 View Revisions
2016-03-18 00:03 silentwings Note Edited: 0016108 View Revisions
2016-03-18 00:05 silentwings Note Edited: 0016108 View Revisions
2016-03-18 00:09 silentwings Note Edited: 0016108 View Revisions
2016-03-18 00:22 Kloot Note Added: 0016109
2016-03-18 11:28 Kloot Assigned To => Kloot
2016-03-18 11:28 Kloot Status new => assigned
2016-03-18 20:13 Changeset attached => spring develop 7134cb1e
2016-03-18 20:13 Anonymous Note Added: 0016116
2016-03-18 20:13 Anonymous Status assigned => resolved
2016-03-18 20:13 Anonymous Resolution open => fixed
+Issue History