2024-03-28 14:46 CET

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IDProjectCategoryView StatusLast Update
0005148Spring engineGeneralpublic2016-03-07 18:55
Reporterhokomoko 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version101.0+git 
Target Version102.0Fixed in Version 
Summary0005148: assert(modelShaders[MODEL_SHADER_ACTIVE]->IsBound());
Descriptionhttps://github.com/spring/spring/blob/5b4cfa5926c18eb969c8de73c2658cb4da039a3b/rts/Rendering/UnitDrawerState.cpp#L462

This assert pops when using a game with custom unit shaders (such as ZK/S44)
Steps To Reproducetake latest engine, start ZK v1.4.3.1 see assert
Additional InformationIgnore the watchdog rubbish in the infolog.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0016002

hokomoko (developer)

doesn't happen if
AllowDeferred* settings are turned off

~0016011

Anonymous (viewer)

Fix 3644b0b2ae4c319d7b1734f443725e52c1c4e0fb committed to develop branch: fix 0005148

ZK has apparently taken deferred lighting from BAR, but the
custom materials it uses do not contain any deferred shaders
*FACEPALM*, repo: spring changeset id: 6778
+Notes

-Issue History
Date Modified Username Field Change
2016-03-07 15:41 hokomoko New Issue
2016-03-07 15:41 hokomoko File Added: infolog.txt
2016-03-07 15:44 hokomoko Note Added: 0016002
2016-03-07 16:38 Kloot Assigned To => Kloot
2016-03-07 16:38 Kloot Status new => assigned
2016-03-07 18:55 Changeset attached => spring develop 3644b0b2
2016-03-07 18:55 Anonymous Note Added: 0016011
2016-03-07 18:55 Anonymous Status assigned => resolved
2016-03-07 18:55 Anonymous Resolution open => fixed
+Issue History