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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005148 | Spring engine | General | public | 2016-03-07 15:41 | 2016-03-07 18:55 | ||||
Reporter | hokomoko | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 101.0+git | ||||||||
Target Version | 102.0 | Fixed in Version | |||||||
Summary | 0005148: assert(modelShaders[MODEL_SHADER_ACTIVE]->IsBound()); | ||||||||
Description | https://github.com/spring/spring/blob/5b4cfa5926c18eb969c8de73c2658cb4da039a3b/rts/Rendering/UnitDrawerState.cpp#L462 This assert pops when using a game with custom unit shaders (such as ZK/S44) | ||||||||
Steps To Reproduce | take latest engine, start ZK v1.4.3.1 see assert | ||||||||
Additional Information | Ignore the watchdog rubbish in the infolog. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Notes | |
hokomoko (developer) 2016-03-07 15:44 |
doesn't happen if AllowDeferred* settings are turned off |
Anonymous (viewer) 2016-03-07 18:55 |
Fix 3644b0b2ae4c319d7b1734f443725e52c1c4e0fb committed to develop branch: fix 0005148 ZK has apparently taken deferred lighting from BAR, but the custom materials it uses do not contain any deferred shaders *FACEPALM*, repo: spring changeset id: 6778 |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-03-07 15:41 | hokomoko | New Issue | |
2016-03-07 15:41 | hokomoko | File Added: infolog.txt | |
2016-03-07 15:44 | hokomoko | Note Added: 0016002 | |
2016-03-07 16:38 | Kloot | Assigned To | => Kloot |
2016-03-07 16:38 | Kloot | Status | new => assigned |
2016-03-07 18:55 | Changeset attached | => spring develop 3644b0b2 | |
2016-03-07 18:55 | Anonymous | Note Added: 0016011 | |
2016-03-07 18:55 | Anonymous | Status | assigned => resolved |
2016-03-07 18:55 | Anonymous | Resolution | open => fixed |