2025-07-30 08:58 CEST

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IDProjectCategoryView StatusLast Update
0005126Spring engineGeneralpublic2016-02-29 20:02
Reportersilentwings 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
Product Version101.0 
Target VersionFixed in Version 
Summary0005126: underwater shadows are solid black
Descriptionsee attached screenshot
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0015946

Kloot (developer)

Last edited: 2016-02-29 19:42

View 2 revisions

actually they decrease from ground density to black over a (non-configurable) depth of +/- 100 elmos. since on voltic plateau the terrain drops to -400 elmos, most underwater shadows there will be black.

custom map shaders are around the corner, so this doesn't have much priority.

~0015947

silentwings (reporter)

Ok - it would be more realistic if they decreased from ground density towards transparent. (I just tested with a glass of water, a bright light and a spoon.)
+Notes

-Issue History
Date Modified Username Field Change
2016-02-29 18:50 silentwings New Issue
2016-02-29 18:50 silentwings File Added: screen00649.jpg
2016-02-29 18:50 silentwings File Added: infolog.txt
2016-02-29 19:41 Kloot Note Added: 0015946
2016-02-29 19:42 Kloot Note Edited: 0015946 View Revisions
2016-02-29 20:02 silentwings Note Added: 0015947
+Issue History