2019-08-21 18:01 CEST

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IDProjectCategoryView StatusLast Update
0005094Spring engineGeneralpublic2016-02-16 22:56
Reporterjamerlan 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version100.0+git 
Target VersionFixed in Version 
Summary0005094: opengl errors
DescriptionPlease take a look at the infolog: http://pastebin.com/VJdCb1By

another example (with less widgets) is attached

A lot of errors like:
[f=0000251] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
GL_STACK_OVERFLOW error generated. Attribute stack overflow.

errors are still generated after "/luaui disable"
Steps To ReproduceBA 9.33
Tropical v2 map
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files
  • txt file icon infolog.txt (74,689 bytes) 2016-02-16 22:23 -
    [ParseCmdLine] command-line args: "./spring"
    Using configuration source: "/home/revenant/projects/spring100/springsettings.cfg"
    Using additional configuration source: "/home/revenant/.config/spring/springsettings.cfg"
    Using additional configuration source: "/home/revenant/.spring/springsettings.cfg"
    ============== <User Config> ==============
    AdvSky = 1
    BumpWaterDepthBits = 16
    BumpWaterReflection = 0
    BumpWaterRefraction = 0
    BumpWaterShoreWaves = 0
    BumpWaterTexSizeReflection = 128
    CamMode = 5
    CamTimeExponent = 4.0
    CamTimeFactor = 1.0
    CompressTextures = 1
    DebugGL = 1
    DualScreenMiniMapOnLeft = 1
    FPSFOV = 90
    FPSScrollSpeed = 34
    FSAALevel = 4
    Fullscreen = 0
    GrassDetail = 9
    GroundDecals = 3
    GroundDetail = 196
    GroundScarAlphaFade = 1
    HangTimeout = 0
    HardwareCursor = 1
    HighResLos = 1
    InitialNetworkTimeout = 0
    InputTextGeo = 0.26 0.73 0.02 0.028
    LODScale = 1.000
    LODScaleReflection = 1.000
    LODScaleRefraction = 1.000
    LODScaleShadow = 1.000
    LastSelectedMap = Tropical-v2
    LastSelectedMod = Balanced Annihilation $VERSION
    LastSelectedScript = Player vs. AI: AAI 0.9
    LastSelectedSetting = DebugGL
    MaxDynamicMapLights = 4
    MaxDynamicModelLights = 4
    MaxNanoParticles = 20000
    MaxParticles = 20000
    MaxSounds = 32
    MaximumTransmissionUnit = 0
    MiddleClickScrollSpeed = -0.005
    MouseDragScrollThreshold = 0
    OverheadScrollSpeed = 39
    ReconnectTimeout = 0
    ReflectiveWater = 4
    RotOverheadScrollSpeed = 39
    ScreenshotCounter = 31
    ScrollWheelSpeed = 30
    ShadowMapSize = 6144
    Shadows = 1
    ShowClock = 0
    ShowFPS = 1
    ShowPlayerInfo = 0
    SmoothLines = 1
    SmoothPoints = 1
    SpringData = /home/revenant/projects/spring100:/home/revenant/projects/spring100/cont
    TreeRadius = 3000
    UnitIconDist = 221
    UnitLodDist = 600
    UsePBO = 0
    VSync = 1
    WindowBorderless = 1
    WindowPosX = 640
    WindowPosY = 381
    XResolution = 2560
    XResolutionWindowed = 1920
    YResolution = 1440
    YResolutionWindowed = 1022
    snd_volmaster = 100
    ============== </User Config> ==============
    Available log sections: SkyBox, UnitScript, Font, LuaSocket, Net, KeyBindings, CSMFGroundTextures, CregSerializer, RoamMeshDrawer, GameServer, BumpWater, DynWater, OBJParser, ArchiveScanner, ModelRenderContainer, CrashHandler, FarTextureHandler, Shader, Model, Path, Texture, GroundMoveType, Piece, AutohostInterface, Sound, VFS, DecalsDrawerGL4
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 100.0.1-1166-ga22b3bd develop
    Build Environment: boost-105800, GNU libstdc++ version 20151207
    Compiler Version:  gcc-5.3.1 20151207 (Red Hat 5.3.1-2)
    Operating System:  Linux 4.3.5-300.fc23.x86_64 #1 SMP Mon Feb 1 03:18:41 UTC 2016 x86_64
    Word Size:         64-bit (native mode)
             CPU Clock: std::chrono::high_resolution_clock
    Physical CPU Cores: 4
     Logical CPU Cores: 8
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 2560x1440:
    	640x480, 800x600, 1024x768, 1280x800, 1152x864, 1280x1024, 1680x1050, 1920x1080, 1600x1200, 1920x1200, 2560x1440
    SDL version:  linked 2.0.3; compiled 2.0.3
    GL version:   4.5.0 NVIDIA 358.16
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GTX 670/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.10.0
    Video RAM:    total 2048MB, available 984MB
    SwapInterval: 1
    Installing OpenGL-DebugMessageHandler
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 1
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    Using Adaptive VSync
    [InitOpenGL] video mode set to 1920x1022:24bit @60Hz (windowed)
    [WatchDog::Install] disabled
    [WatchDog] registering controls for thread [main]
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
    [ThreadPool::SetThreadCount][2] #threads=3
    [DataDirs] Portable Mode!
    Using read-write data directory: /home/revenant/projects/spring100/
    Using read-only data directory: /home/revenant/.config/spring/
    Using read-only data directory: /home/revenant/.spring/
    Using read-only data directory: /home/revenant/projects/spring100/cont/
    Scanning: /home/revenant/projects/spring100/cont/base
    Scanning: /home/revenant/.spring/maps
    Scanning: /home/revenant/.spring/games
    Scanning: /home/revenant/.spring/packages
    Scanning: /home/revenant/projects/spring100/base
    Error: Found a "/home/revenant/.spring/maps/emain_macha.sd7" already in "/home/revenant/.spring/maps/Emain_Macha.sd7", ignoring.
    [f=-000001] [Sound] OpenAL info:
    [f=-000001] [Sound]   Available Devices:
    [f=-000001] [Sound]               Built-in Audio Analog Surround 5.0
    [f=-000001] [Sound]               GK104 HDMI Audio Controller Digital Stereo (HDMI)
    [f=-000001] [Sound]               CM8888 [Oxygen Express] (HDA Controller) Analog Stereo
    [f=-000001] [Sound]   Device:     OpenAL Soft
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.17.1
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
    [f=-000001] [Sound]   EFX Enabled: yes
    [f=-000001] [Sound]   Max Sounds: 32
    [f=-000001] [WatchDog] registering controls for thread [audio]
    [f=-000001] Joysticks found: 0
    [f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
    [f=-000001] [ThreadPool::SetThreadCount][2] #threads=2
    [f=-000001] [Threading] Main thread CPU affinity mask set: 252
    [f=-000001] Warning: AI Interface property 'supportsLookup' could not be found.
    [f=-000001] [InitOpenGL] video mode set to 2560x1413:24bit @59Hz (windowed)
    [f=-000001] [InitOpenGL] video mode set to 2560x1413:24bit @59Hz (windowed)
    [f=-000001] Hosting on: localhost:8452
    [f=-000001] Connecting to local server
    [f=-000001] [AddGameSetupArchivesToVFS] using map: Tropical-v2
    [f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect!
    [f=-000001] Binding UDP socket to IP (v4) 127.0.0.1 (localhost) port 8452
    [f=-000001] [UDPListener] successfully bound socket on port 8452
    [f=-000001] PreGame::StartServer: 13 ms
    [f=-000001] [AddGameSetupArchivesToVFS] using map: Tropical-v2
    [f=-000001] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation $VERSION (archive: ba_svn.sdd)
    [f=-000001] Recording demo to: /home/revenant/projects/spring100/demos/20160217_002428_Tropical-v2_100.0.1-1166-ga22b3bd develop.sdf.gz
    [f=-000001] PreGame::GameDataReceived: 44 ms
    [f=-000001] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=-000001] [LuaIntro] Searching for new Widgets
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [f=-000001] [LuaIntro] Found new widget "Main"
    [f=-000001] [LuaIntro] Found new widget "Music"
    [f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=-000001] [WatchDog] registering controls for thread [load]
    [f=-000001] Parsing Map Information
    [f=-000001] Loading SMF
    [f=-000001] Loading Map (145 MB)
    [f=-000001] Loading Radar Icons
    [f=-000001] Loading GameData Definitions
    [f=-000001] [defs.lua] loading all *Defs tables: 52ms
    [f=-000001] Game::LoadDefs (GameData): 64 ms
    [f=-000001] Loading Sound Definitions
    [f=-000001] [Sound]  parsed 28 sounds from gamedata/sounds.lua
    [f=-000001] Game::LoadDefs (Sound): 0 ms
    [f=-000001] Creating Smooth Height Mesh
    [f=-000001] SmoothHeightMesh::MakeSmoothMesh: 67 ms
    [f=-000001] Creating QuadField & CEGs
    [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 11
    [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=-000001] Creating Unit Textures
    [f=-000001] Creating Sky
    [f=-000001] Loading Weapon Definitions
    [f=-000001] Loading Unit Definitions
    [f=-000001] Warning: too many unit categories (32), skipping sub
    [f=-000001] Loading Feature Definitions
    [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=-000001] Initializing Map Features
    [f=-000001] [Texture] Warning: [LoadTexture] could not load texture "Spring unit" from model "objects3d/greyrock4.s3o"
    [f=-000001] Creating ShadowHandler & DecalHandler
    [f=-000001] Creating GroundDrawer
    [f=-000001] Loading Map Tiles
    [f=-000001] Loading Square Textures
    [f=-000001] CSMFGroundTextures::ConvolveHeightMap: 2 ms
    [f=-000001] Switching to ROAM Mesh Rendering
    [f=-000001] Creating TreeDrawer
    [f=-000001] Creating ProjectileDrawer & UnitDrawer
    [f=-000001] Creating Projectile Textures
    [f=-000001] Creating Water
    [f=-000001] Game::LoadInterface (Camera&Mouse): 27 ms
    [f=-000001] Game::LoadInterface (Console): 0 ms
    [f=-000001] InfoTexture: shaders
    [f=-000001] Loading LuaRules
    [f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] gaia_critters.lua: gadget:Initialize() Game.mapName=Tropical-v2
    [f=-000001] Loaded synced gadget:  gaia critter units  <gaia_critters.lua>
    [f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded synced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded synced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded synced gadget:  Air Transports Handler  <air_transports.lua>
    [f=-000001] Loaded synced gadget:  Air Transports fix  <air_transports_fix.lua>
    [f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded synced gadget:  Bet Engine          <cmd_bet_engine.lua>
    [f=-000001] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded synced gadget:  Commander Blast     <unit_commander_blast.lua>
    [f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=-000001] Loaded synced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
    [f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
    [f=-000001] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
    [f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded synced gadget:  Napalm              <lups_napalm.lua>
    [f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
    [f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
    [f=-000001] Loaded synced gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
    [f=-000001] Loaded synced gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
    [f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded synced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=-000001] Loaded synced gadget:  mo_preventcombomb   <mo_preventcombomb.lua>
    [f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
    [f=-000001] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
    [f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded synced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded synced gadget:  Team Com Ends       <game_team_com_ends.lua>
    [f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded synced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded synced gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
    [f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded synced gadget:  Version Warning     <version_warning.lua>
    [f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=-000001] Switching to Spring style camera
    [f=-000001] Switching to Free style camera
    [f=-000001] Switching to Rotatable overhead camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Switching to FPS style camera
    [f=-000001] Switching to Overview style camera
    [f=-000001] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded unsynced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded unsynced gadget:  Air Transports Handler  <air_transports.lua>
    [f=-000001] Loaded unsynced gadget:  Air Transports fix  <air_transports_fix.lua>
    [f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded unsynced gadget:  Bet Engine          <cmd_bet_engine.lua>
    [f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
    [f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded unsynced gadget:  Opacity control     <api_opacity.lua>
    [f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded unsynced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=-000001] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded unsynced gadget:  mo_ffa              <mo_ffa.lua>
    [f=-000001] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
    [f=-000001] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] [Texture] Warning: [LoadTexture] could not load texture "ANTREFd.dds" from model "objects3d/critter_ant.s3o"
    [f=-000001] [Texture] Warning: [LoadTexture] could not load texture "chicken2.dds" from model "objects3d/meteor.s3o"
    [f=-000001] Loaded unsynced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=-000001] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded unsynced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded unsynced gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=-000001] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=-000001] Loaded unsynced gadget:  Version Warning     <version_warning.lua>
    [f=-000001] Loading LuaGaia
    [f=-000001] Loading LuaUI
    [f=-000001] LuaUI Entry Point: "luaui.lua"
    [f=-000001] LuaUI Access Lock: enabled
    [f=-000001] LuaSocket Enabled: yes
    [f=-000001] Error: Error loading socket.lua
    [f=-000001] Using LUAUI_DIRNAME = LuaUI/
    [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [f=-000001] LuaUI: bound F11 to the widget selector
    [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
    [f=-000001] LuaUI: Allowing User Widgets
    [f=-000001] Loading widget from mod:   Spy move/reclaim defaults  <unit_default_spy_move_cloaked.lua> ...
    [f=-000001] Loading widget from mod:   Widget Selector     <widget_selector.lua> ...
    [f=-000001] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=-000001] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=-000001] Loading widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
    [f=-000001] Loading widget from mod:   GUI-Shader          <api_gfx_gui_shader.lua> ...
    [f=-000001] Loading widget from mod:   Shadow Quality Manager  <gfx_shadow_quality_manager.lua> ...
    [f=-000001] Set "shadows" config-parameter to 1
    [f=-000001] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=-000001] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=-000001] Loading widget from mod:   Snow                <gfx_snow.lua> ...
    [f=-000001] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=-000001] Loading widget from mod:   Health Bars         <gui_healthbars.lua> ...
    [f=-000001] Loading widget from mod:   Map Info            <gui_mapinfo.lua> ...
    [f=-000001] Loading widget from mod:   Ally Selected Units   <gui_allyselectedunits.lua> ...
    [f=-000001] Loading widget from mod:   Ally Resource Bars  <gui_ally_res.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=-000001] Loading widget from mod:   Unit Info           <gui_unit_info.lua> ...
    [f=-000001] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=-000001] Loading widget from mod:   Changelog Info      <gui_changelog_info.lua> ...
    [f=-000001] Loading widget from mod:   Ecostats            <gui_ecostats.lua> ...
    [f=-000001] Ecostats: widget loaded in active player mode
    [f=-000001] Loading widget from mod:   Keybind/Mouse Info  <gui_keybind_info.lua> ...
    [f=-000001] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=-000001] Loading widget from mod:   Commands info       <gui_commands_info.lua> ...
    [f=-000001] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=-000001] Loading widget from mod:   AllyCursors         <gui_ally_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Alternate Chat Keys  <cmd_old_style_chat_keys.lua> ...
    [f=-000001] Loading widget from mod:   Auto First Build Facing  <unit_autofirstbuildfacing.lua> ...
    [f=-000001] Loading widget from mod:   Autoquit            <cmd_autoquit.lua> ...
    [f=-000001] Loading widget from mod:   BA LOS colors       <gui_ba_los_colors.lua> ...
    [f=-000001] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=-000001] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
    [f=-000001] Loading widget from mod:   Com Counter         <gui_comcounter.lua> ...
    [f=-000001] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=-000001] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=-000001] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=-000001] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=-000001] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=-000001] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=-000001] Loading widget from mod:   Holdfire Fix        <cmd_holdfire_fix.lua> ...
    [f=-000001] Loading widget from mod:   Ignore List API     <api_ignore.lua> ...
    [f=-000001] Loading widget from mod:   LOS View            <gfx_los_view.lua> ...
    [f=-000001] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=-000001] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=-000001] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=-000001] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=-000001] Loading widget from mod:   Passive builders v5  <unit_passive_builders.lua> ...
    [f=-000001] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=-000001] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
    [f=-000001] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=-000001] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=-000001] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=-000001] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=-000001] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=-000001] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=-000001] Loading widget from mod:   Rejoin Progress Bar  <gui_rejoin_progress.lua> ...
    [f=-000001] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=-000001] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=-000001] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=-000001] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=-000001] Loading widget from mod:   Show Orders         <gui_show_orders.lua> ...
    [f=-000001] Loading widget from mod:   SmartSelect         <unit_smart_select.lua> ...
    [f=-000001] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=-000001] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=-000001] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=-000001] Loading widget from mod:   Statistics Collection  <stats_damage.lua> ...
    [f=-000001] Loading widget from mod:   Stop means Stop     <cmd_stop_selfd.lua> ...
    [f=-000001] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=-000001] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
    [f=-000001] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=-000001] Loading widget from mod:   Wind Speed          <gui_winddisplay.lua> ...
    [f=-000001] Loading widget from mod:   Darken map          <gfx_darken_map.lua> ...
    [f=-000001] Loading widget from mod:   EMP + decloak range  <gui_emp_decloak_range.lua> ...
    [f=-000001] Loading widget from mod:   gui_transport_weight_limit  <gui_transport_weight_limit.lua> ...
    [f=-000001] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=-000001] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
    [f=-000001] Warning: you have Overview camera as default. This camera is not intended to start game with. Switching to TA camera.
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=-000001] Loading widget from mod:   FactoryGuard        <unit_factory_guard.lua> ...
    [f=-000001] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=-000001] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=-000001] Loading widget from mod:   BA Hotkeys          <cmd_ba_hotkeys.lua> ...
    [f=-000001] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=-000001] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=-000001] Loading widget from mod:   Bet-Frontend        <gui_bet_frontend.lua> ...
    [f=-000001] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=-000001] Loading widget from mod:   Commander Name Tags  <gui_com_nametags.lua> ...
    [f=-000001] Loading widget from mod:   Commands FX         <gui_commands_fx.lua> ...
    [f=-000001] Loading widget from mod:   Mapmarks FX         <gui_mapmarks_fx.lua> ...
    [f=-000001] Loading widget from mod:   Mouse FX            <gui_mouse_fx.lua> ...
    [f=-000001] Loading widget from mod:   Anti Ranges         <gui_anti_ranges.lua> ...
    [f=-000001] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=-000001] Loading widget from mod:   CommandInsert       <cmd_commandinsert.lua> ...
    [f=-000001] Loading widget from mod:   EnemySpotter        <gui_enemy_spotter.lua> ...
    [f=-000001] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Unit      <gui_highlight_unit.lua> ...
    [f=-000001] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=-000001] Loading widget from mod:   Resurrection Halos  <gui_resurrection_halos.lua> ...
    [f=-000001] Loading widget from mod:   Self-Destruct icons  <gui_selfd_icons.lua> ...
    [f=-000001] Loading widget from mod:   Waypoint Dragger    <unit_waypoint_dragger_2.lua> ...
    [f=-000001] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=-000001] Loading widget from mod:   Unit Stats          <gui_unit_stats.lua> ...
    [f=-000001] Loading widget from mod:   replay buttons      <gui_replaybuttons.lua> ...
    [f=-000001] replaycontrol: Not a replay, removing myself.
    [f=-000001] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Selected Units  <gui_highlight_selectedunits.lua> ...
    [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=-000001] Loading widget from mod:   Vignette            <gui_vignette.lua> ...
    [f=-000001] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=-000001] Loading widget from mod:   Lups                <gfx_lups_wrapper.lua> ...
    [f=-000001] Loading widget from mod:   CustomFormations2   <cmd_customformations2.lua> ...
    [f=-000001] LuaUI v0.3
    [f=-000001] [LoadFinalize] finalizing PFS
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=2055187126
    [f=-000001] Reading Estimate PathCosts [8]
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=2055187150
    [f=-000001] Reading Estimate PathCosts [32]
    [f=-000001] [LoadFinalize] finalized PFS (86ms, checksum 3900c84d)
    [f=-000001] Loading Skirmish AIs
    [f=-000001] Error: /home/revenant/projects/spring100/rts/System/Platform/Linux/SoLib.cpp:18: SoLib::SoLib: /home/revenant/projects/spring100/AI/Interfaces/C/data/libAIInterface.so: cannot open shared object file: No such file or directory
    [f=-000001] Error: Loading AI Interface library from file "/home/revenant/projects/spring100/AI/Interfaces/C/data/libAIInterface.so".
    [f=-000001] [WatchDog] deregistering controls for thread [load]
    [f=-000001] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Fragment program 1 is being recompiled based on GL state.
    [f=-000001] Loaded DecalsDrawer: Legacy
    [f=-000001] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 223 is being recompiled based on GL state.
    [f=-000001] GameID: 8c93c3563a912a735036003e8dc8eadf
    [f=-000001] Connection attempt from UnnamedPlayer
    [f=-000001]  -> Version: 100.0.1-1166-ga22b3bd develop
    [f=-000001]  -> Connection established (given id 0)
    [f=-000001] Player UnnamedPlayer finished loading and is now ingame
    [f=-000001] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 63 is being recompiled based on GL state.
    [f=-000001] Skirmish AI "Enemy" (ID:0), which controlled team 1 is now dead
    [f=-000001] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 20 is being recompiled based on GL state.
    [f=-000001] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 60 is being recompiled based on GL state.
    [f=-000001] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 234 is being recompiled based on GL state.
    [f=0000000] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Fragment shader in program 20 is being recompiled based on GL state.
    [f=0000001] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 57 is being recompiled based on GL state.
    [f=0000013] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000014] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000015] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000016] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000017] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000018] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000019] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000020] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000021] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000022] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000023] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000024] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000025] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000026] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000027] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000028] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000029] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000030] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000031] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000032] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000033] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000034] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000035] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000036] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000037] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000038] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000039] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000040] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000041] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000042] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000043] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000044] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000045] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000046] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000047] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000048] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000049] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000050] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000051] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000052] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000053] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000054] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000055] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000056] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000057] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000058] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000059] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000060] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000061] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000062] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000063] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000064] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000065] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000066] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000067] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000068] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000069] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000070] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000071] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000072] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000073] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000073] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000073] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000073] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000074] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000074] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 223 is being recompiled based on GL state.
    [f=0000075] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000076] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000077] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000078] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000079] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000080] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000081] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000082] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000083] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000084] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000085] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000086] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000087] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000088] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000089] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000090] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000091] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000092] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000093] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000094] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000095] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000096] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000097] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000098] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000099] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000100] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000101] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000102] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000103] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000104] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000105] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000106] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000107] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000108] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000109] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000110] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000111] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000112] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000113] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000114] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000115] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000116] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000117] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000118] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000119] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000120] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000121] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000122] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000123] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 3 is being recompiled based on GL state.
    [f=0000123] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000123] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 38 is being recompiled based on GL state.
    [f=0000123] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 223 is being recompiled based on GL state.
    [f=0000123] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 38 is being recompiled based on GL state.
    [f=0000123] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 3 is being recompiled based on GL state.
    [f=0000123] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 3 is being recompiled based on GL state.
    [f=0000123] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 38 is being recompiled based on GL state.
    [f=0000123] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 38 is being recompiled based on GL state.
    [f=0000124] Error: OpenGL: source<API> type<peformance> id<131218> severity<medium>:
    Program/shader state performance warning: Vertex shader in program 3 is being recompiled based on GL state.
    [f=0000124] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000125] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000126] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000127] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000128] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000129] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000130] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000131] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000132] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000133] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000134] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000135] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000136] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000137] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000138] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000139] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000140] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000141] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000142] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000143] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000144] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000145] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000146] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000147] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000148] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000149] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000150] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000151] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000152] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000153] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000154] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000155] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000156] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000157] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000158] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000159] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000160] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000161] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000162] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000163] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000164] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000165] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000166] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000167] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000168] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000169] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000170] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000171] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000172] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000173] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000174] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000175] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000176] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000177] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000178] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000179] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000180] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000181] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000182] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000183] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000184] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000185] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000186] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000187] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000188] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000189] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000190] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000191] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000192] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000193] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000194] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000195] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000196] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000197] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000198] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000199] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000200] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000201] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000202] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000203] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000204] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000205] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000206] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000207] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000208] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000209] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000210] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000211] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000212] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000213] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000214] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000215] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000216] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000217] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000218] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000219] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000220] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000221] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000222] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000223] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000224] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000225] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000226] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000227] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000228] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000229] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000230] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000231] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000232] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000233] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000234] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000235] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000236] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000237] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000238] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000239] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000240] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000241] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000242] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000243] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000244] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000245] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000246] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000247] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000248] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000249] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000250] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000251] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000252] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000253] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000254] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000255] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000256] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000257] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000258] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000259] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000259] [QuitBox] user exited to system
    [f=0000260] Error: OpenGL: source<API> type<error> id<1283> severity<high>:
    GL_STACK_OVERFLOW error generated. Attribute stack overflow.
    [f=0000260] [SpringApp::ShutDown][1]
    [f=0000260] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
    [f=0000260] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0000260] [SpringApp::ShutDown][2]
    [f=0000260] [KillLua][1]
    [f=0000260] [KillLua][2]
    [f=0000260] [KillLua][3]
    [f=0000260] [KillLua][4]
    [f=0000260] [~CGame]1]
    [f=0000260] [KillLua][1]
    [f=0000260] [KillLua][2]
    [f=0000260] [KillLua][3]
    [f=0000260] [KillLua][4]
    [f=0000260] [KillMisc][1]
    [f=0000260] [KillMisc][2]
    [f=0000260] [KillRendering][1]
    [f=0000260] Statistics for RectangleOptimizer: 0%
    [f=0000260] [KillInterface][1]
    [f=0000260] [KillInterface][2]
    [f=0000260] [KillSimulation][1]
    [f=0000260] [KillSimulation][2]
    [f=0000260] [CCollisionHandler] dis-/continuous tests: 0/119661
    [f=0000260] [KillSimulation][3]
    [f=0000260] [~CPathCache(36x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000260] [~CPathCache(36x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=15
    [f=0000260] [~CPathCache(144x160)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000260] [~CPathCache(144x160)] cacheHits=8 hitPercentage=0% numHashColls=0 maxCacheSize=201
    [f=0000260] Statistics for RectangleOptimizer: 0%
    [f=0000260] Statistics for RectangleOptimizer: 0%
    [f=0000260] LosHandler stats: total instances=117; shared=0%; from cache=3%
    [f=0000260] [KillSimulation][4]
    [f=0000260] [~CGame][2]
    [f=0000260] [~CGame][3]
    [f=0000260] [SpringApp::ShutDown][3]
    [f=0000260] Statistics for local connection:
    Received: 1446 bytes
    Sent: 3260 bytes
    
    [f=0000260] Writing demo: /home/revenant/projects/spring100/demos/20160217_002428_Tropical-v2_100.0.1-1166-ga22b3bd develop.sdf.gz
    [f=0000260] [SpringApp::ShutDown][4]
    [f=0000260] [WatchDog] deregistering controls for thread [audio]
    [f=0000260] [SpringApp::ShutDown][5]
    [f=0000260] [SpringApp::ShutDown][6]
    [f=0000260] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW * -1
    [LuaSocket] TCP_LISTEN  ALLOW * -1
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [SpringApp::ShutDown][8]
    [WatchDog] deregistering controls for thread [main]
    [WatchDog::Uninstall][1] hangDetectorThread=(nil)
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    
    txt file icon infolog.txt (74,689 bytes) 2016-02-16 22:23 +

-Relationships
+Relationships

-Notes

~0015807

jamerlan (reporter)

I tested the most recent version:
commit a22b3bd0aa89522cdde561a42a25b8808e122515
Author: rtri <none@none>
Date: Tue Feb 16 22:09:05 2016 +0100

~0015808

jamerlan (reporter)

in infolog - DEV version of BA.. but for 9.33 I have the same errors

~0015809

jamerlan (reporter)

tested spring 100 - no such errors

~0015811

Anonymous (viewer)

Fix c7cdfaf290ba0ae3bc1e118ead027c4072edf8e6 committed to develop branch: fix 0005094, repo: spring changeset id: 6627
+Notes

+Related Changesets

-Issue History
Date Modified Username Field Change
2016-02-16 22:23 jamerlan New Issue
2016-02-16 22:23 jamerlan File Added: infolog.txt
2016-02-16 22:24 jamerlan Note Added: 0015807
2016-02-16 22:37 jamerlan Note Added: 0015808
2016-02-16 22:42 jamerlan Note Added: 0015809
2016-02-16 22:56 Changeset attached => spring develop c7cdfaf2
2016-02-16 22:56 Anonymous Note Added: 0015811
2016-02-16 22:56 Anonymous Status new => resolved
2016-02-16 22:56 Anonymous Resolution open => fixed
+Issue History