2019-08-24 11:16 CEST

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IDProjectCategoryView StatusLast Update
0005093Spring engineGeneralpublic2016-02-17 00:22
ReporterGoogle_Frog 
Assigned To 
PrioritynormalSeverityminorReproducibilityrandom
StatusresolvedResolutionfixed 
Product Version100.0+git 
Target VersionFixed in Version 
Summary0005093: Unit shoots into terrain
DescriptionIn this game a Sharpshooter (armsnipe) aimed and fired a shot into terrain which was blocking its line of fire.
Additional InformationGame version: Zero-K test-10682-92304ea
Engine version: 100.0.1-1162-gefb8d7e
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files

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-Notes

~0015797

Google_Frog (reporter)

Last edited: 2016-02-16 12:36

View 2 revisions

I am attaching a demonstration replay with Zero-K v1.4.2.10.

The bug seems to occur with Cannon and not with BeamLaser or Missile weapon types. I did not have the units available to test other weapon types without making edits. The bug occurs if the weapon has an underground projectile emit point. This is likely to occur with Sharpshooter due to its pointy model and broken flair position (which I have since fixed). The replay shows some other long-gunned units which can be used to reproduce the bug.

~0015813

Anonymous (viewer)

Fix 0cd614ee0fd6aee0eeebfbf97b6af36b5fd1a262 committed to develop branch: fix 0005093, repo: spring changeset id: 6629
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-Issue History
Date Modified Username Field Change
2016-02-16 12:01 Google_Frog New Issue
2016-02-16 12:01 Google_Frog File Added: screen00072.jpg
2016-02-16 12:01 Google_Frog File Added: 20160216_213908_Iced Coffee v4_100.0.1-1162-gefb8d7e develop.sdf.gz
2016-02-16 12:32 Google_Frog Note Added: 0015797
2016-02-16 12:32 Google_Frog File Added: 20160216_223030_ScorpioBattleground_100.0.1-1162-gefb8d7e develop.sdf.gz
2016-02-16 12:36 Google_Frog Note Edited: 0015797 View Revisions
2016-02-17 00:22 Changeset attached => spring develop 0cd614ee
2016-02-17 00:22 Anonymous Note Added: 0015813
2016-02-17 00:22 Anonymous Status new => resolved
2016-02-17 00:22 Anonymous Resolution open => fixed
+Issue History