2019-08-24 02:33 CEST

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IDProjectCategoryView StatusLast Update
0005079Spring engineGeneralpublic2016-02-10 21:04
ReporterJools 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusresolvedResolutionfixed 
Product Version100.0+git 
Target VersionFixed in Version 
Summary0005079: Some aircraft have trouble landing
DescriptionAircraft other than fighter type (= construction and gunship type aircraft) have trouble landing even though they are set to "Land".

There is a gadget that implements a custom command for aircraft, which can set their CMD.IDLEMODE to either 'Fly' or 'Land'. However, I think 'Land' is still the default.

The way to actually make these aircraft land is to toggle this CMD.IDLEMODE behaviour, usually they will land if you toggle it once. But not always. Also applies to seaplanes landing on/under water.
Steps To ReproduceThe sequence of unit script callins is as follows:

(aircraft flies normally, given land order)
[f=0001622] Deactivated() called for unitID:, 26080, arm_brawler
[f=0001623] StoppedMoving called for unitID:, 26080, arm_brawler
[f=0001624] Activated() called for unitID:, 26080, arm_brawler

After a manual toggle, when the plane lands successfully, it looks like this:
[f=0001917] StoppedMoving called for unitID:, 26080, arm_brawler
[f=0001982] StartMoving called for unitID:, 26080, arm_brawler <== fly mode
[f=0002059] Deactivated() called for unitID:, 26080, arm_brawler <== land mode
[f=0002060] StoppedMoving called for unitID:, 26080, arm_brawler
[f=0002109] StoppedMoving called for unitID:, 26080, arm_brawler

The sequence for a seaplane that gets stuck trying to land is like this:
[f=0002618] StartMoving called for unitID:, 22872, arm_albatross
[f=0002832] Deactivated() called for unitID:, 22872, arm_albatross
[f=0002833] StoppedMoving called for unitID:, 22872, arm_albatross
[f=0002834] Activated() called for unitID:, 22872, arm_albatross
[f=0003070] StoppedMoving called for unitID:, 22872, arm_albatross

Additional InformationPlanes look like this when they get stuck: http://imgur.com/xYVcGTc

I can create a working replay if needed...
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files
  • txt file icon infolog.txt (33,351 bytes) 2016-02-10 17:59 -
    [ParseCmdLine] command-line args: "U:\bin\Spring\Data\engine\100.0.1-1141-g6d567b7 develop\spring.exe"
    Using configuration source: "U:\bin\Spring\Data\springsettings.cfg"
    Using additional configuration source: "U:\bin\Spring\Data\engine\100.0.1-1141-g6d567b7 develop\springsettings.cfg"
    ============== <User Config> ==============
    AdvSky = 1
    BumpWaterBlurReflection = 1
    BumpWaterShoreWaves = 0
    BumpWaterTexSizeReflection = 128
    CamTimeExponent = 4.0
    CamTimeFactor = 1.0
    CrossSize = 10
    DisableDemoVersionCheck = 1
    DualScreenMiniMapOnLeft = 1
    FeatureDrawDistance = 8000
    FeatureFadeDistance = 6500
    FixAltTab = 1
    GrassDetail = 0
    GroundDetail = 500
    GuiOpacity = 0.2
    HardwareCursor = 1
    InitialNetworkTimeout = 0
    InputTextGeo = 0.26 0.73 0.02 0.028
    LODScale = 1.000
    LODScaleReflection = 1.000
    LODScaleRefraction = 1.000
    LODScaleShadow = 1.000
    LastSelectedMap = TheColdPlace
    LastSelectedMod = XTA $VERSION
    LastSelectedScript = Player vs. AI: NullAI 0.1
    LastSelectedSetting = Fullscreen
    LinkIncomingMaxPacketRate = 512
    LinkIncomingMaxWaitingPackets = 1024
    LinkIncomingPeakBandwidth = 524288
    LinkIncomingSustainedBandwidth = 131072
    LinkOutgoingBandwidth = 1048576
    MaxDynamicMapLights = 4
    MaxDynamicModelLights = 4
    MaxNanoParticles = 6000
    MaxParticles = 20000
    MouseDragScrollThreshold = 0
    NetworkTimeout = 0
    ReconnectTimeout = 0
    ReflectiveWater = 3
    SMFTexAniso = 0.0
    ScreenshotCounter = 621
    ScrollWheelSpeed = -25
    ShadowMapSize = 6144
    Shadows = 1
    ShowFPS = 1
    ShowPlayerInfo = 0
    SmoothLines = 0
    SmoothPoints = 0
    SpringData = U:\bin\Spring\Data
    TeamHighlight = 0
    UnitIconDist = 800
    UnitLodDist = 600
    VSync = 1
    WindowBorderless = 1
    WindowPosX = 0
    WindowPosY = 56
    WindowState = 0
    XResolution = 1280
    XResolutionWindowed = 1243
    YResolution = 1024
    YResolutionWindowed = 971
    name = Jools
    snd_volbattle = 30
    snd_volgeneral = 92
    snd_volmaster = 11
    snd_volmusic = 10
    snd_volui = 77
    snd_volunitreply = 98
    ============== </User Config> ==============
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 100.0.1-1141-g6d567b7 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
    Compiler Version:  gcc-4.8.1
    Operating System:  Microsoft Windows
    Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM)2 Quad CPU    Q6700  @ 2.66GHz; 4095MB RAM, 10237MB pagefile
    Word Size:         32-bit (emulated)
             CPU Clock: win32::TimeGetTime
    Physical CPU Cores: 1
     Logical CPU Cores: 4
    [CMyMath::Init] CPU SSE mask: 124, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 1280x1024:
    	640x480, 720x480, 720x576, 800x600, 1280x720, 1024x768, 1280x768, 1280x800, 1152x864, 1280x960, 1280x1024
    SDL version:  linked 2.0.4; compiled 2.0.4
    GL version:   4.5.0 NVIDIA 347.52
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GTX 460/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    Video RAM:    total 1024MB, available 857MB
    SwapInterval: 1
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    Using VSync
    [InitOpenGL] video mode set to 1280x1024:24bit @60Hz 
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [WatchDog] registering controls for thread [main]
    [ThreadPool::SetThreadCount][1] #wanted=1 #current=1 #max=1
    [ThreadPool::SetThreadCount][2] #threads=0
    [DataDirs] Portable Mode!
    Using read-write data directory: U:\bin\Spring\Data\
    Using read-only data directory: U:\bin\Spring\Data\engine\100.0.1-1141-g6d567b7 develop\
    Scanning: U:\bin\Spring\Data\engine\100.0.1-1141-g6d567b7 develop\base
    Scanning: U:\bin\Spring\Data\maps
    Scanning: U:\bin\Spring\Data\games
    Scanning: U:\bin\Spring\Data\packages
    [f=-000001] [Sound] OpenAL info:
    [f=-000001] [Sound]   Available Devices:
    [f=-000001] [Sound]               Speakers (High Definition Audio Device)
    [f=-000001] [Sound]               Speakers (High Definition Audio Device)
    [f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
    [f=-000001] [Sound]   Device:     OpenAL Soft
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
    [f=-000001] [Sound] Error:   Initializing EFX failed!
    [f=-000001] [Sound]   Max Sounds: 128
    [f=-000001] [WatchDog] registering controls for thread [audio]
    [f=-000001] Joysticks found: 0
    [f=-000001] [ThreadPool::SetThreadCount][1] #wanted=0 #current=1 #max=1
    [f=-000001] [ThreadPool::SetThreadCount][2] #threads=0
    [f=-000001] [Threading] Main thread CPU affinity mask set: 15
    [f=-000001] [InitOpenGL] video mode set to 1280x1024:24bit @60Hz 
    [f=-000001] Hosting on: localhost:8452
    [f=-000001] Connecting to local server
    [f=-000001] [AddGameSetupArchivesToVFS] using map: TheColdPlace
    [f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect!
    [f=-000001] Binding UDP socket to IP (v6) ::1 (localhost) port 8452
    [f=-000001] [UDPListener] successfully bound socket on port 8452
    [f=-000001] PreGame::StartServer: 50 ms
    [f=-000001] [AddGameSetupArchivesToVFS] using map: TheColdPlace
    [f=-000001] [AddGameSetupArchivesToVFS] using game: XTA $VERSION (archive: xta-svn.sdz)
    [f=-000001] Recording demo to: U:\bin\Spring\Data\demos\20160210_185108_TheColdPlace_100.0.1-1141-g6d567b7 develop.sdf.gz
    [f=-000001] PreGame::GameDataReceived: 221 ms
    [f=-000001] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=-000001] [LuaIntro] Searching for new Widgets
    [f=-000001] [LuaIntro] Scanning: LuaIntro/addons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/systemaddons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/systemWidgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [f=-000001] [LuaIntro] Found new widget "Main"
    [f=-000001] [LuaIntro] Found new widget "Music"
    [f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=-000001] Warning: window-manager icon: Trying to set a window-manager icon with the wrong format.
    [f=-000001] Warning: window-manager icon: It has to be 24bit or 32bit, and on windows it additionally has to be 32x32 pixels.
    [f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=-000001] Music files: , 1
    [f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=-000001] [WatchDog] registering controls for thread [load]
    [f=-000001] Parsing Map Information
    [f=-000001] Loading SMF
    [f=-000001] Loading Map (56 MB)
    [f=-000001] Loading Radar Icons
    [f=-000001] Loading GameData Definitions
    [f=-000001] Now is year:2016 and day:1
    [f=-000001] Easter Sunday is on:27/3/2016 or day number:86
    [f=-000001] It is not easter yet.
    [f=-000001] [unitdefs.lua] Error: removed the "arm_rebel" entry from the "arm_landship_lab" build menu
    [f=-000001] Removing obsolete weapondef tag: aimrate (in 'large_buildingex')
    [f=-000001] Removing obsolete weapondef tag: ballistic (in 'large_buildingex')
    [f=-000001] Removing obsolete weapondef tag: beamlaser (in 'large_buildingex')
    [f=-000001] Removing obsolete weapondef tag: beamweapon (in 'large_buildingex')
    [f=-000001] Removed 22504 additional obsolete weapondef tags
    [f=-000001] [defs.lua] loading all *Defs tables: 661ms
    [f=-000001] Game::LoadDefs (GameData): 801 ms
    [f=-000001] Loading Sound Definitions
    [f=-000001] Exception:, cancel1.wav
    [f=-000001] Exception:, cancel2.wav
    [f=-000001] Exception:, count1.wav
    [f=-000001] Exception:, count2.wav
    [f=-000001] Exception:, count3.wav
    [f=-000001] Exception:, count4.wav
    [f=-000001] Exception:, count5.wav
    [f=-000001] Exception:, count6.wav
    [f=-000001] Exception:, fleabossattack.wav
    [f=-000001] [Sound]  parsed 751 sounds from gamedata/sounds.lua
    [f=-000001] Game::LoadDefs (Sound): 62 ms
    [f=-000001] Creating Smooth Height Mesh
    [f=-000001] SmoothHeightMesh::MakeSmoothMesh: 47 ms
    [f=-000001] Creating QuadField & CEGs
    [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 20
    [f=-000001] Warning: [CDamageArrayHandler] UnitDef "armcom" in ArmorDef "armcom" already belongs to ArmorDef category 1!
    [f=-000001] Warning: [CDamageArrayHandler] UnitDef "corcom" in ArmorDef "corcom" already belongs to ArmorDef category 2!
    [f=-000001] Warning: [CDamageArrayHandler] UnitDef "lost_equalizer" in ArmorDef "group_ships" already belongs to ArmorDef category 7!
    [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=-000001] Creating Unit Textures
    [f=-000001] Creating Sky
    [f=-000001] Loading Weapon Definitions
    [f=-000001] Warning: Could not load sound from def: battle/fastburn
    [f=-000001] Loading Unit Definitions
    [f=-000001] Warning: too many unit categories (32), skipping mine
    [f=-000001] Warning: too many unit categories (33), skipping jammer
    [f=-000001] Warning: too many unit categories (34), skipping flea
    [f=-000001] Warning: too many unit categories (35), skipping level3
    [f=-000001] Warning: too many unit categories (36), skipping guardian
    [f=-000001] Warning: too many unit categories (37), skipping lost
    [f=-000001] Warning: too many unit categories (38), skipping ctrl_b
    [f=-000001] Warning: too many unit categories (39), skipping ctrl_w
    [f=-000001] Warning: too many unit categories (40), skipping level2
    [f=-000001] Warning: too many unit categories (41), skipping notstructure
    [f=-000001] Warning: too many unit categories (42), skipping ctrl_g
    [f=-000001] Warning: too many unit categories (43), skipping ctrl_v
    [f=-000001] Warning: too many unit categories (44), skipping ht
    [f=-000001] Warning: too many unit categories (45), skipping special
    [f=-000001] Loading Feature Definitions
    [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=-000001] Initializing Map Features
    [f=-000001] Creating ShadowHandler & DecalHandler
    [f=-000001] Creating GroundDrawer
    [f=-000001] Loading Map Tiles
    [f=-000001] Loading Square Textures
    [f=-000001] CSMFGroundTextures::ConvolveHeightMap: 4 ms
    [f=-000001] Switching to ROAM Mesh Rendering
    [f=-000001] Creating TreeDrawer
    [f=-000001] Creating ProjectileDrawer & UnitDrawer
    [f=-000001] Creating Projectile Textures
    [f=-000001] Warning: [CCEG::Load] EMGFLASH: Unknown tag CSmokeProjectile::sizegrowth
    [f=-000001] Warning: [CCEG::Load] DGUNTRACE: Unknown tag CDirtProjectile::lifetime
    [f=-000001] Warning: [CCEG::Load] ZIPPERDICKER_EFFECT: Unknown tag CHeatCloudProjectile::color
    [f=-000001] Warning: [CCEG::Load] LIGHTNING_NEW: Unknown tag CHeatCloudProjectile::color
    [f=-000001] Warning: [CCEG::Load] LIGHTNING_NEW: Unknown tag CSmokeProjectile::sizegrowth
    [f=-000001] Warning: [CCEG::Load] PURPLELASER: Unknown tag CSmokeProjectile::sizegrowth
    [f=-000001] Warning: [CCEG::Load] DCAPtrace: Unknown tag CDirtProjectile::lifetime
    [f=-000001] Warning: [CCEG::Load] FLAMETHROWER: Unknown tag CSmokeProjectile::sizegrowth
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CDirtProjectile::lifetime
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CHeatCloudProjectile::colormap
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CHeatCloudProjectile::colormap
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CHeatCloudProjectile::colormap
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CHeatCloudProjectile::colormap
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CHeatCloudProjectile::colormap
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CHeatCloudProjectile::colormap
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CHeatCloudProjectile::colormap
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CHeatCloudProjectile::colormap
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CHeatCloudProjectile::colormap
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CHeatCloudProjectile::colormap
    [f=-000001] Warning: [CCEG::Load] BERTHABLAST: Unknown tag CSmokeProjectile::sizegrowth
    [f=-000001] Warning: [CCEG::Load] TLLTRAIL: Unknown tag CHeatCloudProjectile::color
    [f=-000001] Warning: [CCEG::Load] table for CEG "smallrocketsmoke1" invalid (parse errors?)
    [f=-000001] Creating Water
    [f=-000001] Game::LoadInterface (Camera&Mouse): 86 ms
    [f=-000001] Game::LoadInterface (Console): 3 ms
    [f=-000001] InfoTexture: shaders
    [f=-000001] Loading LuaRules
    [f=-000001] No Self Pwn:  Nonexisting unit: Lost_fireraiser
    [f=-000001] No Self Pwn:  Nonexisting unit: Lost_Dreadnought
    [f=-000001] No Self Pwn:  Nonexisting unit: Lost_Devastator
    [f=-000001] gaia_critters.lua: gadget:Initialize() Game.mapName=TheColdPlace
    [f=-000001] Loaded SYNCED gadget:  gaia critter units  <gaia_critters.lua>
    [f=-000001] Loaded SYNCED gadget:  game_stats          <gui_endstats.lua>
    [f=-000001] Loaded SYNCED gadget:  CobButton           <unit_cobbutton.lua>
    [f=-000001] Loaded SYNCED gadget:  Team-comends        <game_teamcomends.lua>
    [f=-000001] Loaded SYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded SYNCED gadget:  Abandoned reveal    <unit_abandoned_reveal.lua>
    [f=-000001] Loaded SYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded SYNCED gadget:  Announce kills      <ui_announce_kills.lua>
    [f=-000001] Loaded SYNCED gadget:  Cloak lose target   <game_cloak_lose_target.lua>
    [f=-000001] Loaded SYNCED gadget:  Cobcallins          <cobcallins.lua>
    [f=-000001] Loaded SYNCED gadget:  Commander Sounds    <unit_commander_sounds.lua>
    [f=-000001] Loaded SYNCED gadget:  Crush ceg           <gfx_crushceg.lua>
    [f=-000001] Loaded SYNCED gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=-000001] Loaded SYNCED gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
    [f=-000001] Loaded SYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded SYNCED gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=-000001] Loaded SYNCED gadget:  Factory Anti-Stuck  <factory_anti_stuck.lua>
    [f=-000001] Loaded SYNCED gadget:  Fire Rate           <unit_fire_rate.lua>
    [f=-000001] Loaded SYNCED gadget:  Health Upgrade      <unit_health_upgrade.lua>
    [f=-000001] Loaded SYNCED gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=-000001] Loaded SYNCED gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded SYNCED gadget:  Jumpjets            <unit_jumpjets.lua>
    [f=-000001] Loaded SYNCED gadget:  Local sounds        <snd_local.lua>
    [f=-000001] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
    [f=-000001] Loaded SYNCED gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded SYNCED gadget:  Minelayer Limit     <unit_minelayer_limit.lua>
    [f=-000001] Loaded SYNCED gadget:  Mission Script Engine  <game_mission_script.lua>
    [f=-000001] Loaded SYNCED gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=-000001] Loaded SYNCED gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=-000001] Loaded SYNCED gadget:  NoAirNuke           <exp_no_air_nuke.lua>
    [f=-000001] Loaded SYNCED gadget:  Production Rate     <unit_buildspeed.lua>
    [f=-000001] Loaded SYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=-000001] Loaded SYNCED gadget:  Repair Pad          <unit_repairpad.lua>
    [f=-000001] Loaded SYNCED gadget:  Spawn               <commoption.lua>
    [f=-000001] Loaded SYNCED gadget:  State Broadcast     <game_statebroadcast.lua>
    [f=-000001] Loaded SYNCED gadget:  Stockpile limit     <unit_stockpile_limit.lua>
    [f=-000001] Loaded SYNCED gadget:  Transporter wrecks  <game_transporterwrecks.lua>
    [f=-000001] Loaded SYNCED gadget:  UnitEStallDisable   <unit_estall_disable.lua>
    [f=-000001] Loaded SYNCED gadget:  UnitMorph           <unit_morph.lua>
    [f=-000001] Loaded SYNCED gadget:  UnitStealth         <unit_stealth.lua>
    [f=-000001] Loaded SYNCED gadget:  Watereffects        <fx_watersplash.lua>
    [f=-000001] dbg_cheats.lua: loaded for XTA version $VERSION
    [f=-000001] Loaded SYNCED gadget:  enablecheats        <dbg_cheats.lua>
    [f=-000001] Loaded SYNCED gadget:  game_zombiemode     <game_zombiemode.lua>
    [f=-000001] Loaded SYNCED gadget:  gui_minimapX        <gui_minimapx.lua>
    [f=-000001] Loaded SYNCED gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=-000001] Loaded SYNCED gadget:  unit_crashing_aircraft  <unit_crashing_aircraft.lua>
    [f=-000001] Loaded SYNCED gadget:  Area Attack         <areaattack.lua>
    [f=-000001] Loaded SYNCED gadget:  Cursor handling     <gui_cursorhandling.lua>
    [f=-000001] Loaded SYNCED gadget:  Fleabowl Muzak      <ui_fleabowl_muzak.lua>
    [f=-000001] Loaded SYNCED gadget:  Remove commands     <unit_removecommands.lua>
    [f=-000001] Loaded SYNCED gadget:  Sneer after comnap  <ui_comnapsneer.lua>
    [f=-000001] Loaded SYNCED gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded SYNCED gadget:  Add commands        <game_addcommand.lua>
    [f=-000001] Loaded SYNCED gadget:  Airstrikes          <gui_airstrike.lua>
    [f=-000001] Loaded SYNCED gadget:  Experience          <unit_experience.lua>
    [f=-000001] Loaded SYNCED gadget:  Gameover procedure  <game_gameover.lua>
    [f=-000001] Loaded SYNCED gadget:  Kamikaze            <unit_kamikaze.lua>
    [f=-000001] Loaded SYNCED gadget:  WatchBuilders       <unit_watchbuilders.lua>
    [f=-000001] Loaded SYNCED gadget:  TeamDiedMessages    <gui_teamdiedmessages.lua>
    [f=-000001] Loaded SYNCED gadget:  Game End            <game_end.lua>
    [f=-000001] Loaded SYNCED gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded SYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] start profiling
    [f=-000001] hooked all callins: OK
    [f=-000001] hooked UpdateCallin: OK
    [f=-000001] Loaded SYNCED gadget:  Profiler            <dbg_profiler.lua>
    [f=-000001] Loaded UNSYNCED gadget:  game_stats          <gui_endstats.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Abandoned reveal    <unit_abandoned_reveal.lua>
    [f=-000001] Loaded UNSYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Announce kills      <ui_announce_kills.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Cloak lose target   <game_cloak_lose_target.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Cobcallins          <cobcallins.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Commander Sounds    <unit_commander_sounds.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Crush ceg           <gfx_crushceg.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Factory Anti-Stuck  <factory_anti_stuck.lua>
    [f=-000001] Loaded UNSYNCED gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Local sounds        <snd_local.lua>
    [f=-000001] Loaded UNSYNCED gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Minelayer Limit     <unit_minelayer_limit.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Mission Script Engine  <game_mission_script.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=-000001] Loaded UNSYNCED gadget:  State Broadcast     <game_statebroadcast.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Stockpile limit     <unit_stockpile_limit.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Transporter wrecks  <game_transporterwrecks.lua>
    [f=-000001] Loaded UNSYNCED gadget:  UnitEStallDisable   <unit_estall_disable.lua>
    [f=-000001] Loaded UNSYNCED gadget:  UnitMorph           <unit_morph.lua>
    [f=-000001] Loaded UNSYNCED gadget:  UnitStealth         <unit_stealth.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Watereffects        <fx_watersplash.lua>
    [f=-000001] Loaded UNSYNCED gadget:  enablecheats        <dbg_cheats.lua>
    [f=-000001] Loaded UNSYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded UNSYNCED gadget:  gui_minimapX        <gui_minimapx.lua>
    [f=-000001] Loaded UNSYNCED gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=-000001] Loaded UNSYNCED gadget:  unit_crashing_aircraft.lua  <unit_crashing_aircraft.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Area Attack         <areaattack.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Cursor handling     <gui_cursorhandling.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Fleabowl Muzak      <ui_fleabowl_muzak.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Remove commands     <unit_removecommands.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Sneer after comnap  <ui_comnapsneer.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Add commands        <game_addcommand.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Airstrikes          <gui_airstrike.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Experience          <unit_experience.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Gameover procedure  <game_gameover.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Kamikaze            <unit_kamikaze.lua>
    [f=-000001] Loaded UNSYNCED gadget:  WatchBuilders       <unit_watchbuilders.lua>
    [f=-000001] Loaded UNSYNCED gadget:  TeamDiedMessages    <gui_teamdiedmessages.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Game End            <game_end.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Chicken Spawner     <unit_spawner.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Lups                <lups_wrapper.lua>
    [f=-000001] start profiling
    [f=-000001] hooked all callins: OK
    [f=-000001] hooked UpdateCallin: OK
    [f=-000001] Loaded UNSYNCED gadget:  Profiler            <dbg_profiler.lua>
    [f=-000001] Loading LuaGaia
    [f=-000001] Loading LuaUI
    [f=-000001] LuaUI Entry Point: "luaui.lua"
    [f=-000001] LuaUI Access Lock: disabled
    [f=-000001] LuaSocket Enabled: yes
    [f=-000001] Using LUAUI_DIRNAME = LuaUI/
    [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [f=-000001] LuaUI: bound F11 to the widget selector
    [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] [widgets.lua] Error: Failed to load: group_label.lua  (duplicate name)
    [f=-000001] [widgets.lua] Error: Failed to load: gui_options.lua  (duplicate name)
    [f=-000001] Warning: [GetTexture] unknown 3DO texture "cz_tread200" for piece "tracks"
    [f=-000001] Warning: [CheckPieceNormals] piece "Ground" of model "objects3d/core_morty_smoth.s3o" has 4 (of 4) null-normals! It will either be rendered fully black or with black splotches!
    [f=-000001] Warning: [CheckPieceNormals] piece "base" of model "objects3d/core_silencer.s3o" has 1 (of 282) null-normals! It will either be rendered fully black or with black splotches!
    [f=-000001] [Texture] Warning: [LoadTexture] could not load texture "ANTREFd.dds" from model "objects3d/critter_ant.s3o"
    [f=-000001] [Texture] Warning: [LoadTexture] could not load texture "Spring unit" from model "objects3d/critter_duck.s3o"
    [f=-000001] Warning: [GetTexture] unknown 3DO texture "gokstripes2bfade100" for piece "rsystem"
    [f=-000001] Warning: [GetTexture] unknown 3DO texture "gokruneplate13b00" for piece "arm2"
    [f=-000001] Reloading GUI config from file: ctrlpanelImp.txt
    [f=-000001] Set "shadows" config-parameter to 0
    [f=-000001] LuaUI v0.3
    [f=-000001] [LoadFinalize] finalizing PFS
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=367066273
    [f=-000001] Reading Estimate PathCosts [8]
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=367066297
    [f=-000001] Reading Estimate PathCosts [32]
    [f=-000001] [LoadFinalize] finalized PFS (102ms, checksum 42dba8fa)
    [f=-000001] Loading Skirmish AIs
    [f=-000001] [WatchDog] deregistering controls for thread [load]
    [f=-000001] Loaded DecalsDrawer: Legacy
    [f=-000001] GameID: 7b6abb56d8fdb588e1f441f84a63e852
    [f=-000001] Connection attempt from Jools
    [f=-000001]  -> Version: 100.0.1-1141-g6d567b7 develop
    [f=-000001]  -> Connection established (given id 0)
    [f=-000001] Cheating is enabled!
    [f=-000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
    [f=-000001] Player Jools finished loading and is now ingame
    [f=0000158] Everything-for-free (no resource costs for building) is enabled!
    [f=0000363] Activated() called for unitID:, 11754, arm_construction_aircraft
    [f=0000364] StartMoving called for unitID:, 11754, arm_construction_aircraft
    [f=0000487] Deactivated() called for unitID:, 11754, arm_construction_aircraft
    [f=0000493] StoppedMoving called for unitID:, 11754, arm_construction_aircraft
    [f=0000494] Activated() called for unitID:, 11754, arm_construction_aircraft
    [f=0000623] Deactivated() called for unitID:, 11754, arm_construction_aircraft
    [f=0000649] StoppedMoving called for unitID:, 11754, arm_construction_aircraft
    [f=0000650] Activated() called for unitID:, 11754, arm_construction_aircraft
    [f=0000733] Deactivated() called for unitID:, 11754, arm_construction_aircraft
    [f=0000734] StoppedMoving called for unitID:, 11754, arm_construction_aircraft
    [f=0000735] Activated() called for unitID:, 11754, arm_construction_aircraft
    [f=0000900] StoppedMoving called for unitID:, 11754, arm_construction_aircraft
    [f=0000914] Activated() called for unitID:, 26080, arm_brawler
    [f=0000915] StartMoving called for unitID:, 26080, arm_brawler
    [f=0000942] Activated() called for unitID:, 22872, arm_albatross
    [f=0000943] StartMoving called for unitID:, 22872, arm_albatross
    [f=0001117] Deactivated() called for unitID:, 22872, arm_albatross
    [f=0001118] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0001119] Activated() called for unitID:, 22872, arm_albatross
    [f=0001147] Deactivated() called for unitID:, 26080, arm_brawler
    [f=0001148] StoppedMoving called for unitID:, 26080, arm_brawler
    [f=0001149] Activated() called for unitID:, 26080, arm_brawler
    [f=0001275] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0001341] StoppedMoving called for unitID:, 26080, arm_brawler
    [f=0001356] <Jools> arm brawler
    [f=0001424] StartMoving called for unitID:, 26080, arm_brawler
    [f=0001622] Deactivated() called for unitID:, 26080, arm_brawler
    [f=0001623] StoppedMoving called for unitID:, 26080, arm_brawler
    [f=0001624] Activated() called for unitID:, 26080, arm_brawler
    [f=0001883] <Jools> manual
    [f=0001917] StoppedMoving called for unitID:, 26080, arm_brawler
    [f=0001982] StartMoving called for unitID:, 26080, arm_brawler
    [f=0002059] Deactivated() called for unitID:, 26080, arm_brawler
    [f=0002060] StoppedMoving called for unitID:, 26080, arm_brawler
    [f=0002109] StoppedMoving called for unitID:, 26080, arm_brawler
    [f=0002242] <Jools> landed
    [f=0002568] <Jools> seaplane
    [f=0002618] StartMoving called for unitID:, 22872, arm_albatross
    [f=0002832] Deactivated() called for unitID:, 22872, arm_albatross
    [f=0002833] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0002834] Activated() called for unitID:, 22872, arm_albatross
    [f=0003070] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0003078] <Jools> manual
    [f=0003149] StartMoving called for unitID:, 22872, arm_albatross
    [f=0003260] Deactivated() called for unitID:, 22872, arm_albatross
    [f=0003261] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0003262] Activated() called for unitID:, 22872, arm_albatross
    [f=0003501] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0003511] StartMoving called for unitID:, 22872, arm_albatross
    [f=0003562] Deactivated() called for unitID:, 22872, arm_albatross
    [f=0003562] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0003563] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0003563] StartMoving called for unitID:, 22872, arm_albatross
    [f=0003694] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0003824] <Jools> success 
    [f=0004605] Activated() called for unitID:, 22872, arm_albatross
    [f=0004606] StartMoving called for unitID:, 22872, arm_albatross
    [f=0004705] Deactivated() called for unitID:, 22872, arm_albatross
    [f=0004706] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0004707] Activated() called for unitID:, 22872, arm_albatross
    [f=0004762] Deactivated() called for unitID:, 22872, arm_albatross
    [f=0004763] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0004764] Activated() called for unitID:, 22872, arm_albatross
    [f=0005072] StoppedMoving called for unitID:, 22872, arm_albatross
    [f=0005191] Saved: screenshots/screen00621.png
    [f=0005674] [QuitBox] user exited to system
    [f=0005674] [SpringApp::ShutDown][1]
    [f=0005674] [ThreadPool::SetThreadCount][1] #wanted=0 #current=1 #max=1
    [f=0005674] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0005674] [SpringApp::ShutDown][2]
    [f=0005674] [KillLua][1]
    [f=0005674] [KillLua][2]
    [f=0005674] [KillLua][3]
    [f=0005674] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [f=0005674] Unloading Red Minimap and restoring old one...
    [f=0005674] [KillLua][4]
    [f=0005674] [~CGame]1]
    [f=0005674] [KillLua][1]
    [f=0005674] [KillLua][2]
    [f=0005674] [KillLua][3]
    [f=0005674] [KillLua][4]
    [f=0005674] [KillMisc][1]
    [f=0005674] [KillMisc][2]
    [f=0005674] [KillRendering][1]
    [f=0005674] [KillInterface][1]
    [f=0005674] [KillInterface][2]
    [f=0005674] [KillSimulation][1]
    [f=0005674] [KillSimulation][2]
    [f=0005674] [CCollisionHandler] dis-/continuous tests: 0/50839
    [f=0005674] [KillSimulation][3]
    [f=0005674] [~CPathCache(28x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0005674] [~CPathCache(28x20)] cacheHits=6 hitPercentage=6% numHashColls=0 maxCacheSize=10
    [f=0005674] [~CPathCache(112x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0005674] [~CPathCache(112x80)] cacheHits=186 hitPercentage=1% numHashColls=0 maxCacheSize=201
    [f=0005674] Statistics for RectangleOptimizer: 0%
    [f=0005674] Statistics for RectangleOptimizer: 0%
    [f=0005674] LosHandler stats: total instances=6216; shared=1%; from cache=62%
    [f=0005674] [KillSimulation][4]
    [f=0005674] [~CGame][2]
    [f=0005674] [~CGame][3]
    [f=0005674] [SpringApp::ShutDown][3]
    [f=0005674] Statistics for local connection:
    Received: 14531 bytes
    Sent: 64368 bytes
    
    [f=0005674] Writing demo: U:\bin\Spring\Data\demos\20160210_185108_TheColdPlace_100.0.1-1141-g6d567b7 develop.sdf.gz
    [f=0005674] [SpringApp::ShutDown][4]
    [f=0005674] [WatchDog] deregistering controls for thread [audio]
    [f=0005674] [SpringApp::ShutDown][5]
    [f=0005674] [SpringApp::ShutDown][6]
    [f=0005674] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW * -1
    [LuaSocket] TCP_LISTEN  ALLOW * -1
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [SpringApp::ShutDown][8]
    [WatchDog] deregistering controls for thread [main]
    [WatchDog::Uninstall][1] hangDetectorThread=0304bb18
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    
    txt file icon infolog.txt (33,351 bytes) 2016-02-10 17:59 +

-Relationships
+Relationships

-Notes

~0015725

Anonymous (viewer)

Fix 788c804e1e407fc1506036c308f40df948fb4c2e committed to develop branch: fix 0005079, repo: spring changeset id: 6605
+Notes

+Related Changesets

-Issue History
Date Modified Username Field Change
2016-02-10 17:59 Jools New Issue
2016-02-10 17:59 Jools File Added: infolog.txt
2016-02-10 20:50 Kloot Assigned To => Kloot
2016-02-10 20:50 Kloot Status new => assigned
2016-02-10 21:04 Changeset attached => spring develop 788c804e
2016-02-10 21:04 Anonymous Note Added: 0015725
2016-02-10 21:04 Anonymous Status assigned => resolved
2016-02-10 21:04 Anonymous Resolution open => fixed
+Issue History