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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005079 | Spring engine | General | public | 2016-02-10 17:59 | 2016-02-10 21:04 | ||||
Reporter | Jools | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 100.0+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0005079: Some aircraft have trouble landing | ||||||||
Description | Aircraft other than fighter type (= construction and gunship type aircraft) have trouble landing even though they are set to "Land". There is a gadget that implements a custom command for aircraft, which can set their CMD.IDLEMODE to either 'Fly' or 'Land'. However, I think 'Land' is still the default. The way to actually make these aircraft land is to toggle this CMD.IDLEMODE behaviour, usually they will land if you toggle it once. But not always. Also applies to seaplanes landing on/under water. | ||||||||
Steps To Reproduce | The sequence of unit script callins is as follows: (aircraft flies normally, given land order) [f=0001622] Deactivated() called for unitID:, 26080, arm_brawler [f=0001623] StoppedMoving called for unitID:, 26080, arm_brawler [f=0001624] Activated() called for unitID:, 26080, arm_brawler After a manual toggle, when the plane lands successfully, it looks like this: [f=0001917] StoppedMoving called for unitID:, 26080, arm_brawler [f=0001982] StartMoving called for unitID:, 26080, arm_brawler <== fly mode [f=0002059] Deactivated() called for unitID:, 26080, arm_brawler <== land mode [f=0002060] StoppedMoving called for unitID:, 26080, arm_brawler [f=0002109] StoppedMoving called for unitID:, 26080, arm_brawler The sequence for a seaplane that gets stuck trying to land is like this: [f=0002618] StartMoving called for unitID:, 22872, arm_albatross [f=0002832] Deactivated() called for unitID:, 22872, arm_albatross [f=0002833] StoppedMoving called for unitID:, 22872, arm_albatross [f=0002834] Activated() called for unitID:, 22872, arm_albatross [f=0003070] StoppedMoving called for unitID:, 22872, arm_albatross | ||||||||
Additional Information | Planes look like this when they get stuck: http://imgur.com/xYVcGTc I can create a working replay if needed... | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Notes | |
Anonymous (viewer) 2016-02-10 21:04 |
Fix 788c804e1e407fc1506036c308f40df948fb4c2e committed to develop branch: fix 0005079, repo: spring changeset id: 6605 |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-02-10 17:59 | Jools | New Issue | |
2016-02-10 17:59 | Jools | File Added: infolog.txt | |
2016-02-10 20:50 | Kloot | Assigned To | => Kloot |
2016-02-10 20:50 | Kloot | Status | new => assigned |
2016-02-10 21:04 | Changeset attached | => spring develop 788c804e | |
2016-02-10 21:04 | Anonymous | Note Added: 0015725 | |
2016-02-10 21:04 | Anonymous | Status | assigned => resolved |
2016-02-10 21:04 | Anonymous | Resolution | open => fixed |