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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0005032 | Spring engine | General | public | 2016-01-13 02:11 | 2016-01-13 02:11 | ||||||||
| Reporter | abma | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | have not tried | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | |||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0005032: implement /loadgame | ||||||||||||
| Description | with the existing reload mechanism it should be easy to implement: https://springrts.com/wiki/Lua_SaveLoad syntax imo should be: /loadgame <filename> | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | |||||||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-01-13 02:11 | abma | New Issue | |


