View Issue Details

IDProjectCategoryView StatusLast Update
0005021Spring engineGeneralpublic2016-01-02 16:42
ReporterThe_Yak Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version100.0+git 
Summary0005021: /reloadforce causes font corruption
DescriptionTested and reproducible with both ZK and BA in 100.0.1-610
Steps To ReproduceLoad game and /reloadforce
Additional InformationWorks in 100.0
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

hokomoko

2016-01-01 00:17

developer   ~0015412

infolog?

The_Yak

2016-01-01 00:22

reporter   ~0015413

Here: http://pastebin.com/P9K0kNvr

Kloot

2016-01-01 22:03

developer   ~0015414

not reproducable for me (neither with my own nor with the pastebinned config)

The_Yak

2016-01-01 22:15

reporter   ~0015415

Last edited: 2016-01-01 22:19

Possible issue with win 10? I'll do more testing and see if I can fix it myself, I really like the addition of /reloadforce.

Installing FreeSansBold.otf (located in /fonts/ results in no change.

Screenshot of what I mean by font corruption: http://i.imgur.com/3CnRRXG.jpg

Kloot

2016-01-01 22:44

developer   ~0015416

Seems to be https://springrts.com/phpbb/viewtopic.php?f=11&t=32873&p=564240 in different guise.

The_Yak

2016-01-01 22:49

reporter   ~0015417

In that thread lamer was able to fix this by setting Shadows=0, the same does not work for me.

I am close to determining the engine version this bug begins.

The_Yak

2016-01-01 22:59

reporter   ~0015418

Last edited: 2016-01-01 23:08

-retracted, sorry, I'm having issues with consistency now.

The_Yak

2016-01-01 23:26

reporter   ~0015420

Last edited: 2016-01-01 23:29

Re-tested with entirely fresh copies of spring from autohosts (I didn't rule out user settings before). /reloadforce works with 511-g3d89a3b and the bug begins with 512-ge32e384. Same map, ai, game with both.

Infolog for 511: http://pastebin.com/4nBCCzt5

Infolog for 512: http://pastebin.com/gAM4SgKQ

My system info from dxdiag: http://pastebin.com/cHP3BRFD

hokomoko

2016-01-02 00:20

developer   ~0015421

The font being messed up only happens on MT loading (hence difficulty in reproducing).
It also had greater chance of happening in intel cards (at least for windows drivers)

Kloot

2016-01-02 00:43

developer   ~0015422

Last edited: 2016-01-02 04:00

LoadingMT=1 makes no difference either in my case.

Assuming it is e32e384 I have one question: what happens if you disable map shaders (/advmapshading 0) before /reloadforce?

edit: can reproduce it on specific maps, will see what this is about later

Anonymous

2016-01-02 16:42

viewer   ~0015434

Fix afbbf9eeb45f8a0208f91a6eaffa356c0bfbdc2a committed to develop branch: fix 0005021 (happened on maps with a waterplane), repo: spring changeset id: 6101

Issue History

Date Modified Username Field Change
2015-12-31 23:53 The_Yak New Issue
2016-01-01 00:17 hokomoko Note Added: 0015412
2016-01-01 00:22 The_Yak Note Added: 0015413
2016-01-01 22:03 Kloot Note Added: 0015414
2016-01-01 22:15 The_Yak Note Added: 0015415
2016-01-01 22:19 The_Yak Note Edited: 0015415
2016-01-01 22:44 Kloot Note Added: 0015416
2016-01-01 22:49 The_Yak Note Added: 0015417
2016-01-01 22:59 The_Yak Note Added: 0015418
2016-01-01 23:03 The_Yak Note Edited: 0015418
2016-01-01 23:08 The_Yak Note Edited: 0015418
2016-01-01 23:26 The_Yak Note Added: 0015420
2016-01-01 23:29 The_Yak Note Edited: 0015420
2016-01-02 00:20 hokomoko Note Added: 0015421
2016-01-02 00:43 Kloot Note Added: 0015422
2016-01-02 00:44 Kloot Note Edited: 0015422
2016-01-02 04:00 Kloot Note Edited: 0015422
2016-01-02 16:42 Changeset attached => spring develop afbbf9ee
2016-01-02 16:42 Anonymous Note Added: 0015434
2016-01-02 16:42 Anonymous Status new => resolved
2016-01-02 16:42 Anonymous Resolution open => fixed