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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004797 | Spring engine | General | public | 2015-06-07 12:47 | 2015-06-13 13:36 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | hokomoko | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 98.0.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004797: 98.0.1-722 Gunship strafe and chase problems | ||||||||
Description | Gunships strafe and chase unit targets poorly. This is demonstrated in the attached replay. When strafing they tend to get stuck and jitter in mid air. When chasing they can become stuck just outside their range. Their strafe behaviour works for ground attack targets. I disabled two gadgets (unit_gunship_strafe_control and unit_control_gunship_stafe_range) and found that they have no effect on behaviour. The gadgets are not disabled in the replay. | ||||||||
Additional Information | Zero-K v1.3.5.1 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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hokomoko (developer) 2015-06-13 13:10 |
Introduced in https://github.com/spring/spring/commit/47bf190a1801a0490811bfd9c58ba0c4b2ac13b6 |
hokomoko (developer) 2015-06-13 13:36 |
Fix 225b030a6789745dadfd8aaf6b927d38997ce8c8 committed to develop branch: Fix 0004797, repo: spring changeset id: 5103 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2015-06-07 12:47 | Google_Frog | New Issue | |
2015-06-07 12:47 | Google_Frog | File Added: 20150607_203805_ScorpioBattleground_98.0.1-722-gd7ebbb0 develop.sdf | |
2015-06-13 13:10 | hokomoko | Note Added: 0014576 | |
2015-06-13 13:36 | hokomoko | Changeset attached | => spring develop 225b030a |
2015-06-13 13:36 | hokomoko | Note Added: 0014577 | |
2015-06-13 13:36 | hokomoko | Assigned To | => hokomoko |
2015-06-13 13:36 | hokomoko | Status | new => resolved |
2015-06-13 13:36 | hokomoko | Resolution | open => fixed |