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IDProjectCategoryView StatusLast Update
0004757Spring engineGeneralpublic2016-02-03 22:21
ReporterShadowfury333 Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version98.0.1+git 
Fixed in Version100.0+git 
Summary0004757: Bumpmapped water with BumpWaterRefraction=2 hides nanoframe lines underwater
DescriptionWhen building a unit or building underwater, the lines and flat-shaded faces that should show normally do not, and the unit or building only appears underwater once the build animation has gotten to the textured stage.

Curiously, this only happens with bumpmapped water, not dynamic water.
Steps To ReproduceSet BumpWaterRefraction = 2 and use bumpmapped water (ReflectiveWater = 4) in springsettings.config
Open a Spring game and map that allows underwater construction (tested with Zero-K v1.3.4.4 on IncultaV2WetV3).
Build something underwater, possibly also build something on land or on a shore for comparison.
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2016-02-03 22:21

developer   ~0015613

fixed as part of c2680eb

Issue History

Date Modified Username Field Change
2015-04-25 18:22 Shadowfury333 New Issue
2016-02-03 22:21 Kloot Note Added: 0015613
2016-02-03 22:21 Kloot Status new => resolved
2016-02-03 22:21 Kloot Fixed in Version => 100.0+git
2016-02-03 22:21 Kloot Resolution open => fixed
2016-02-03 22:21 Kloot Assigned To => Kloot