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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004678 | Spring engine | General | public | 2015-02-18 15:47 | 2018-02-10 15:27 | ||||
Reporter | hokomoko | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 98.0.1+git | ||||||||
Target Version | Fixed in Version | 104.0 +git | |||||||
Summary | 0004678: Changing targets during a burst can lead to units firing anywhere | ||||||||
Description | When new shots in a salvo are created they're sent to a target the even if it was changed. | ||||||||
Steps To Reproduce | (tested in ZK and S44 with different burst weapons, example is ZK) Lowering speed is recommended. 1) Spawn a corbhmth 2) Spawn a cafus next to it 3) Tell the behemoth to fire at point A 4) Just when the first shot is fired give and order to fire at point B in a different direction. 5) Profit! | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Google_Frog (reporter) 2015-02-19 03:18 |
I noticed this while messing with the firetolerance tag. This behaviour has always been the case and the implementation of burst makes it a bit hard to know what to do about it. I think blocking the shots of the burst is bad. It could be seen as a bug if units do not always fire their entire burst. Units could re-target themselves and cause blocked shots. You could do something similar to firetolerance and only allow the weapon to shoot at the new target if it is within some angle of its direction. Otherwise the weapon would continue shooting at the old target on the condition that the old target is within a certain angle as well. This sounds messy. A simple possibility is to have people re-implement burst in their LUS if they have an infrequent or long burst. In practice most uses of burst seem to be so fast that they are unexploitable. |
Kloot (developer) 2018-02-10 15:22 Last edited: 2018-02-10 15:27 |
this should be quite suppressable now that Lua can alter AimWeapon's call frequency OTF. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2015-02-18 15:47 | hokomoko | New Issue | |
2015-02-18 15:47 | hokomoko | File Added: 20150218_164209_1944_Cooper_Hill_v3_98.0.1-386-g4abfa48 develop.sdf | |
2015-02-19 03:18 | Google_Frog | Note Added: 0014064 | |
2018-02-10 15:22 | Kloot | Assigned To | => Kloot |
2018-02-10 15:22 | Kloot | Status | new => resolved |
2018-02-10 15:22 | Kloot | Resolution | open => fixed |
2018-02-10 15:22 | Kloot | Fixed in Version | => 104.0 +git |
2018-02-10 15:22 | Kloot | Note Added: 0018800 | |
2018-02-10 15:27 | Kloot | Note Edited: 0018800 | View Revisions |