| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004606 | Spring engine | General | public | 2014-11-01 12:11 | 2014-11-15 07:51 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | jK | ||||||||
| Priority | normal | Severity | major | Reproducibility | sometimes | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 98.0.1+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004606: 98.0.1-113 Partially Stuck Unit | ||||||||
| Description | At 2580 4360 12:10 in the attached replay a unit becomes partially stuck. It is trying to reclaim a wreckage which is just outside its build range. It is possible to unstick the unit with orders given by /cheat /godmode. I tested a variation on stuckness by giving it a build order in a similar location and it remained stuck. | ||||||||
| Additional Information | Map: Obsidian_0.1_Beta Game version: Zero-K v1.2.11.2 Engine version: 98.0.1-113-g0eac0f7 http://zero-k.info/Battles/Detail/305430 | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-11-01 12:11 | Google_Frog | New Issue | |
| 2014-11-01 12:11 | Google_Frog | File Added: 20141101_111916_Obsidian_0_98.0.1-113-g0eac0f7 develop.sdf | |
| 2014-11-14 12:24 | abma | Status | new => resolved |
| 2014-11-14 12:24 | abma | Resolution | open => fixed |
| 2014-11-14 12:24 | abma | Assigned To | => abma |
| 2014-11-14 12:24 | abma | Assigned To | abma => |
| 2014-11-14 12:24 | abma | Status | resolved => new |
| 2014-11-15 07:51 | jK | Status | new => resolved |
| 2014-11-15 07:51 | jK | Assigned To | => jK |


