2019-08-21 07:12 CEST

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IDProjectCategoryView StatusLast Update
0004589Spring engineGeneralpublic2016-02-02 17:26
ReporterShadowfury333 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version98.0.1+git 
Target VersionFixed in Version 
Summary0004589: Dynamic Water produces graphical artifacts viewed from distance at an angle
DescriptionWhen viewing water when Dynamic water (/water 2) is on, there is a graphical artifact where squares of the water seem to vanish when viewed at a steep angle from a large distance.
Steps To ReproduceOpen a map with lots of water (Blue Comet was my test case)
Zoom out fully
Rotate the camera to get parallel or nearly parallel to ground
Additional InformationScreenshot of my own test: http://i.imgur.com/ynYH8KX.png
Infolog attached.
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files
  • txt file icon infolog.txt (30,516 bytes) 2014-10-18 18:57 -
    [ParseCmdLine] command-line args: "C:\Users\Shadowfury333\Documents\My Games\Spring Dev\spring.exe"
    Using configuration source: "C:\Users\Shadowfury333\Documents\My Games\Spring Dev\springsettings.cfg"
    Using additional configuration source: "C:\Users\Shadowfury333\Documents\My Games\Spring\springsettings.cfg"
    ============== <User Config> ==============
    AllowDeferredMapRendering = 1
    AllowDeferredModelRendering = 1
    AtiHacks = 0
    BumpWaterAnisotropy = 8
    BumpWaterBlurReflection = 1
    BumpWaterReflection = 2
    CamFreeFOV = 70
    CubeTexSizeReflection = 512
    CubeTexSizeSpecular = 512
    DynamicSky = 1
    ExtraTextureUpdateRate = 5
    FPSFOV = 90
    FontFile = FreeSansBold.otf
    FontSize = 16
    Fullscreen = 0
    GroundDetail = 168
    GroundNormalTextureHighPrecision = 1
    GroundScarAlphaFade = 1
    GuiOpacity = 0.0
    HardwareCursor = 1
    InputTextGeo = 0.26 0.73 0.02 0.028
    LastSelectedMap = Blue Comet v4
    LastSelectedMod = Zero-K $VERSION
    LastSelectedScript = Null AI
    LastSelectedSetting = BumpWaterDepthBits
    MaxDynamicMapLights = 16
    MaxDynamicModelLights = 16
    MaxParticles = 20000
    OverheadFOV = 70
    OverheadScrollSpeed = 100
    ROAM = 0
    ReflectiveWater = 4
    RotOverheadFOV = 70
    RotOverheadScrollSpeed = 100
    ScreenshotCounter = 19
    ShadowMapSize = 4096
    Shadows = 1
    ShowPlayerInfo = 0
    SmallFontFile = FreeSansBold.otf
    SmoothFOV = 70
    SpringData = C:/Users/Shadowfury333/Documents/My Games/Spring
    TreeRadius = 2022
    UnitIconDist = 214
    WindowBorderless = 1
    WindowPosX = 0
    WindowPosY = 0
    WorkerThreadSpinTime = 5
    XResolution = 1920
    YResolution = 1080
    snd_volmaster = 8
    snd_volmusic = 30
    ============== </User Config> ==============
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 98.0.1-78-gaca9b62 develop
    Build Date & Time: Oct 15 2014 16:39:01
    Build Environment: boost-105500, GNU libstdc++ version 20130531
    Compiler Version:  gcc-4.8.1
    Operating System:  Microsoft Windows
    Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz; 8168MB RAM, 21038MB pagefile
    Word Size:         32-bit (emulated)
             CPU Clock: win32::TimeGetTime
    Physical CPU Cores: 4
     Logical CPU Cores: 8
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 1920x1080:
    	640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1440x900, 1600x900, 1600x1024, 1680x1050, 1920x1080
    Supported Video modes on Display 2 x:-1280 y:56 1280x1024:
    	640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024
    SDL version:  linked 2.0.2; compiled 2.0.2
    GL version:   4.4.0 NVIDIA 344.11
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GTX 570/PCIe/SSE2
    GLSL version: 4.40 NVIDIA via Cg compiler
    GLEW version: 1.5.8
    Video RAM:    total 1280MB, available 952MB
    SwapInterval: 1
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    VSync disabled
    [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
    [ThreadPool::SetThreadCount][2] #threads=3
    [DataDirs] Portable Mode!
    Using read-write data directory: C:\Users\Shadowfury333\Documents\My Games\Spring Dev\
    Using read-only data directory: C:\Users\Shadowfury333\Documents\My Games\Spring\
    Scanning: C:\Users\Shadowfury333\Documents\My Games\Spring\maps
    Scanning: C:\Users\Shadowfury333\Documents\My Games\Spring\games
    Scanning: C:\Users\Shadowfury333\Documents\My Games\Spring\packages
    Scanning: C:\Users\Shadowfury333\Documents\My Games\Spring Dev\maps
    Scanning: C:\Users\Shadowfury333\Documents\My Games\Spring Dev\base
    Scanning: C:\Users\Shadowfury333\Documents\My Games\Spring Dev\games
    Scanning: C:\Users\Shadowfury333\Documents\My Games\Spring Dev\packages
    Error: Found a "spring_features-v01.sdz" already in "C:\Users\Shadowfury333\Documents\My Games\Spring Dev\games\", ignoring one in "C:\Users\Shadowfury333\Documents\My Games\Spring\games\"
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               Speakers (VB-Audio Cable A)
    [f=0000000] [Sound]               Speakers (2- VB-Audio Virtual Cable)
    [f=0000000] [Sound]               Speakers (VB-Audio VoiceMeeter VAIO)
    [f=0000000] [Sound]               Speakers (Realtek High Definition Audio)
    [f=0000000] [Sound]               Speakers (VB-Audio Cable A)
    [f=0000000] [Sound]               Realtek Digital Output(Optical) (Realtek High Definition Audio)
    [f=0000000] [Sound]               Speakers (VB-Audio Cable B)
    [f=0000000] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
    [f=0000000] [Sound]               Speakers (VB-Audio Virtual Cable)
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: STICK A
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
    [f=0000000] [Threading] Main thread CPU affinity mask set: 252
    [f=0000000] Joystick has been added
    [f=0000000] Hosting on: localhost:8452
    [f=0000000] Connecting to local server
    [f=0000000] Warning: Opening socket on loopback address. Other users will not be able to connect!
    [f=0000000] Binding UDP socket to IP (v6) ::1 port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 305 ms
    [f=0000000] Using map: Blue Comet v4
    [f=0000000] Using game: Zero-K $VERSION
    [f=0000000] Using game archive: ZK.sdd
    [f=0000000] Recording demo to: C:\Users\Shadowfury333\Documents\My Games\Spring Dev\demos\20141018_100125_Blue Comet v4_98.0.1-78-gaca9b62 develop.sdf
    [f=0000000] PreGame::GameDataReceived: 1067 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.200000"! Clamping to 0..1 range!!
    [f=0000000] Warning: MapInfo.lua: Incorrect value "unitShadowDensity=1.200000"! Clamping to 0..1 range!!
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Found new widget "WM Stuff"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (77 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] [gamedata/modularcomms/unitdefgen.lua] Warning: Modular Comms warning: Comm data entry in modoption is empty or in invalid format
    [f=0000000] Loading all definitions:  0.221000
    [f=0000000] Game::LoadDefs (GameData): 292 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 351 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 10 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 27 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 1!
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
    [f=0000000] Switching to Legacy Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag explspike::ttl
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 119 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 1 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] Initializing gadget
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] zombies: unsynced mode
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Loading last game win data
    [f=0000000] Resetting win data
    [f=0000000] Last game player count: 1, This game player count: 1
    [f=0000000] Last game allyTeam count: 3, This game allyTeam count: 3
    [f=0000000] Player and team counts match, continuing
    [f=0000000] Testing last game's team 0 mapped to this game's team 0
    [f=0000000] All players and teams match from last game, using last game's scores as base
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set "shadows" config-parameter to 1
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 20000
    [f=0000000] Set UnitLodDist to 1000
    [f=0000000] Set UnitIconDist to 214
    [f=0000000] model shaders is enabled!
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Loaded widget:  Selection BlurryHalo  <unit_selectionblurryhalo.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Outline             <gfx_outline.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
    [f=0000000] Loaded widget:  Win Counter         <win_counter.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    [f=0000000] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
    [f=0000000] Loaded widget:  Chili CTF GUI       <gui_chili_ctf.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  ComCounter          <unit_com_counter.lua>
    [f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
    [f=0000000] Cleared Autogroups.
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  Voice Assistant     <unit_voice.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Loaded widget:  Music Player        <snd_music.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  XrayShader          <gfx_xray_shader.lua>
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Smart Nanos         <unit_smart_nanos.lua>
    [f=0000000] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Haven Handler       <gui_havens.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
    [f=0000000] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  Clippy Comments     <unit_clippy.lua>
    [f=0000000] Loaded widget:  CameraShake         <camera_shake.lua>
    [f=0000000] Loaded widget:  Chili Economy Panel  <gui_chili_resource_bars_zerok.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] [Engine Setting Fix v2] Warning: Setting UseNetMessageSmoothingBuffer = 1
    [f=0000000] [Engine Setting Fix v2] Warning: Setting WorkerThreadSpinTime = 5
    [f=0000000] Loaded widget:  Engine Setting Fix v2  <dbg_engine_settingsv2.lua>
    [f=0000000] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
    [f=0000000] <Replay control buttons> Live mode. Widget removed.
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
    [f=0000000] Loaded widget:  Ore mexes!          <gui_oremex.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  CommandInsert       <cmd_commandinsert.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [f=0000000] Loaded widget:  Waypoint Dragger    <unit_waypoint_dragger_2.lua>
    [f=0000000] Loaded widget:  Night               <gfx_night.lua>
    [f=0000000] Loaded widget:  BloomShader (v0.31a)  <gfx_bloomshader.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Loaded widget:  Smoke Signal        <gfx_lups_smokesignal.lua>
    [f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
    [f=0000000] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
    [f=0000000] Loaded widget:  Chili Window Packer  <gui_chili_windowpacker.lua>
    [f=0000000] Loaded widget:  Chili Pro Console2  <gui_chili_proconsole2.lua>
    [f=0000000] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
    [f=0000000] COFC: follow cursor active
    [f=0000000] Loaded widget:  Combo Overhead/Free Camera (experimental)  <camera_cofc.lua>
    [f=0000000] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
    [f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
    [f=0000000] UnnamedPlayer ENABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] Writing last game win data
    [f=0000000] LuaUI v0.3
    [f=0000000] [LoadFinalize] finalizing PFS
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=2525039100
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=2525039124
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [LoadFinalize] finalized PFS (32ms, checksum 1be58793)
    [f=0000000] Loading Skirmish AIs
    [f=0000000] Mex Placement Initialised with 80 spots.
    [f=0000000] Switching to Free style camera
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] GameID: e39c425406caa77ec34ea3052dac7d44
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 98.0.1-78-gaca9b62 develop
    [f=0000000] Generating playerlist
    [f=0000000] Epicmenu: Switching to COFC camera mode
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Skirmish AI "AI: Null AI" (ID:0, Short-Name:"Null AI", Version:"") took over control of team 1
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] <UnnamedPlayer> Allies: I choose: Recon Trainer!
    [f=0000000] Generating playerlist
    [f=0000007] Statistics for RectangleOptimizer: 0%
    [f=0000007] Set water rendering mode to 3 (reflective&refractive)
    [f=0000048] Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 49%
    [f=0000202] Set water rendering mode to 2 (dynamic)
    [f=0000280] Set water rendering mode to 4 (bumpmapped)
    [f=0000356] UnnamedPlayer paused the game
    [f=0000356] User exited
    [f=0000356] User exited
    [f=0000356] [SpringApp::ShutDown][1]
    [f=0000356] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
    [f=0000356] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0000356] [SpringApp::ShutDown][2]
    [f=0000356] [~CGame][1]
    [f=0000356] [~CGame][2]
    [f=0000356] [~CGame][3]
    [f=0000356] Start gadgetHandler:Shutdown
    [f=0000356] Shutdown - ranks api
    [f=0000356] Shutdown - ShareControl
    [f=0000356] Shutdown - UnitMorph
    [f=0000356] Shutdown - DoLine
    [f=0000356] Shutdown - LupsNanoSpray
    [f=0000356] Shutdown - Puppy Handler
    [f=0000356] Shutdown - StartSetup
    [f=0000356] Shutdown - Terrain Texture Handler
    [f=0000356] Shutdown - UnitCloakShield
    [f=0000356] End gadgetHandler:Shutdown
    [f=0000356] Start gadgetHandler:Shutdown
    [f=0000356] Shutdown - Ore mexes!
    [f=0000356] Shutdown - UnitMorph
    [f=0000356] Shutdown - Animator
    [f=0000356] Shutdown - DoLine
    [f=0000356] Shutdown - UnitCloakShield
    [f=0000356] Shutdown - Lups Cloak FX
    [f=0000356] Shutdown - Lups
    [f=0000356] End gadgetHandler:Shutdown
    [f=0000356] [~CGame][4]
    [f=0000356] [~CGame][5]
    [f=0000356] Generating playerlist
    [f=0000356] Generating playerlist
    [f=0000356] Generating playerlist
    [f=0000356] Generating playerlist
    [f=0000356] [~CGame][6]
    [f=0000356] Statistics for RectangleOptimizer: 0%
    [f=0000356] Start widgetHandler:Shutdown
    [f=0000356] Shutdown - SaveOrderList Complete
    [f=0000356] Writing last game win data
    [f=0000356] Shutdown - SaveConfigData Complete
    [f=0000356] Shutdown Widget - EPIC Menu
    [f=0000356] Shutdown Widget - Chili Widget Selector
    [f=0000356] Shutdown Widget - Chili Minimap
    [f=0000356] Shutdown Widget - Local Team Colors
    [f=0000356] Generating playerlist
    [f=0000356] Shutdown Widget - Selection BlurryHalo
    [f=0000356] Shutdown Widget - HealthBars
    [f=0000356] Shutdown Widget - Noises
    [f=0000356] Shutdown Widget - Unit Icons
    [f=0000356] Shutdown Widget - Outline
    [f=0000356] Shutdown Widget - Win Counter
    [f=0000356] Shutdown Widget - Highlight Geos
    [f=0000356] Shutdown Widget - Mex Placement Handler
    [f=0000356] Shutdown Widget - MinimapEvents
    [f=0000356] Shutdown Widget - Music Player
    [f=0000356] Shutdown Widget - Context Menu
    [f=0000356] Shutdown Widget - Darkening
    [f=0000356] Shutdown Widget - Stereo3D
    [f=0000356] Shutdown Widget - Local Widgets Config
    [f=0000356] Shutdown Widget - XrayShader
    [f=0000356] Shutdown Widget - Transport AI
    [f=0000356] Shutdown Widget - Show All Commands v2
    [f=0000356] Shutdown Widget - Startup Info and Selector
    [f=0000356] Shutdown Widget - Chili EndGame Window
    [f=0000356] Shutdown Widget - Chili Selections & CursorTip
    [f=0000356] Shutdown Widget - Map Edge Extension
    [f=0000356] Shutdown Widget - CameraShake
    [f=0000356] Shutdown Widget - Chili Economy Panel
    [f=0000356] Shutdown Widget - Attack AoE
    [f=0000356] Shutdown Widget - MessageBoxes
    [f=0000356] Shutdown Widget - Rank Icons 2
    [f=0000356] Shutdown Widget - Selection Send
    [f=0000356] Shutdown Widget - Waypoint Dragger
    [f=0000356] Shutdown Widget - Night
    [f=0000356] Shutdown Widget - BloomShader (v0.31a)
    [f=0000356] Shutdown Widget - Units on Fire
    [f=0000356] Shutdown Widget - Smoke Signal
    [f=0000356] Shutdown Widget - LupsManager
    [f=0000356] Shutdown Widget - Newton Firezone
    [f=0000356] Shutdown Widget - Chili Pro Console2
    [f=0000356] Shutdown Widget - Chili Crude Player List
    [f=0000356] Shutdown Widget - Lups
    [f=0000356] Shutdown Widget - Chili Framework
    [f=0000356] Shutdown Widget - Chili Core Selector
    [f=0000356] Shutdown Widget - Combo Overhead/Free Camera (experimental)
    [f=0000356] Shutdown Widget - Pause Screen
    [f=0000356] Shutdown Widget - Text To Speech Control
    [f=0000356] UnnamedPlayer DISABLE TTS
    [f=0000356] Shutdown Widget - Lasso Terraform GUI
    [f=0000356] Shutdown Widget - Chili Integral Menu
    [f=0000356] End widgetHandler:Shutdown
    [f=0000356] [~CGame][7]
    [f=0000356] [~CGame][8]
    [f=0000356] [CCollisionHandler] dis-/continuous tests: 0/5469
    [f=0000356] [~CGame][9]
    [f=0000356] [~CGame][10]
    [f=0000356] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000356] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000356] [~CPathCache(96x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000356] [~CPathCache(96x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000356] Statistics for RectangleOptimizer: 0%
    [f=0000356] Statistics for RectangleOptimizer: 0%
    [f=0000356] [~CGame][11]
    [f=0000356] [~CGame][12]
    [f=0000356] [~CGame][13]
    [f=0000356] [~CGame][14]
    [f=0000356] [~CGame][15]
    [f=0000356] [~CGame][16]
    [f=0000356] [~CGame][17]
    [f=0000356] [SpringApp::ShutDown][3]
    [f=0000356] Statistics for local connection:
    Received: 1862 bytes
    Sent: 4581 bytes
    
    [f=0000356] Writing demo: C:\Users\Shadowfury333\Documents\My Games\Spring Dev\demos\20141018_100125_Blue Comet v4_98.0.1-78-gaca9b62 develop.sdf
    [f=0000356] [SpringApp::ShutDown][4]
    [f=0000356] [SpringApp::ShutDown][5]
    [f=0000356] [SpringApp::ShutDown][6]
    [f=0000356] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW * -1
    [LuaSocket] TCP_LISTEN  ALLOW * -1
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [SpringApp::ShutDown][8]
    [WatchDog::Uninstall][1] hangDetectorThread=02E12B50
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    
    txt file icon infolog.txt (30,516 bytes) 2014-10-18 18:57 +

-Relationships
+Relationships

-Notes

~0013763

cleanrock (developer)

This issue is also present in 91 and 96.

~0015606

Anonymous (viewer)

Fix bd03bcf834b855ea4c06a0ff04e8c16c84e6f40c committed to develop branch: fix 0004589, repo: spring changeset id: 6516
+Notes

+Related Changesets

-Issue History
Date Modified Username Field Change
2014-10-18 18:57 Shadowfury333 New Issue
2014-10-18 18:57 Shadowfury333 File Added: infolog.txt
2014-10-19 11:00 cleanrock Note Added: 0013763
2016-02-02 17:26 Changeset attached => spring develop bd03bcf8
2016-02-02 17:26 Anonymous Note Added: 0015606
2016-02-02 17:26 Anonymous Status new => resolved
2016-02-02 17:26 Anonymous Resolution open => fixed
+Issue History