| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004563 | Spring engine | General | public | 2014-09-27 09:04 | 2014-09-28 23:01 | ||||
| Reporter | silentwings | ||||||||
| Assigned To | jK | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 97.0.1+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004563: waterbounces spawns the wrong cegs | ||||||||
| Description | with 97.0.1-436 Attached unitdef for corsb (slightly modified to make the bounces clearly distinct) & associated ceg (with all booleans set correctly, afaik). | ||||||||
| Steps To Reproduce | (1) /give corsb and bomb the water; (2) the three bounces spawn the 'land' part of the ceg (which has water=false, underwater=false, air=true, ground=true) (3) the projectile explosion spawns the 'water' part of the ceg (which has water=true, underwater=true, air=false, ground=false) | ||||||||
| Additional Information | As in http://springrts.com/mantis/view.php?id=4558#c13668, it seems still to be the case that a cegs will spawn as a water bounce if and only if it has air=true. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-09-27 09:04 | silentwings | New Issue | |
| 2014-09-27 09:04 | silentwings | File Added: watersplash_small_light.lua | |
| 2014-09-27 09:05 | silentwings | File Added: corsb.lua | |
| 2014-09-28 23:01 | jK | Changeset attached | => spring develop 3034e5f5 |
| 2014-09-28 23:01 | jK | Assigned To | => jK |
| 2014-09-28 23:01 | jK | Status | new => resolved |
| 2014-09-28 23:01 | jK | Resolution | open => fixed |


