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IDProjectCategoryView StatusLast Update
0000455Spring engineGeneralpublic2007-04-04 22:36
ReporterArgh Assigned ToYeha  
PrioritynormalSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Summary0000455: Patch: avoidFeature
DescriptionThis Patch adds the new feature avoidFeature, which allows Units to ignore Features while validating aiming conditions. Very useful for weapons like Flamethrowers, which can now have collideFeature and avoidFeature enabled, allowing them to flame in a forest without starting a fire, or to deliberately have collideFeature on, and set the trees ablaze ;-)

Here is a direct download link to the patch, written from the latest SVN source. http://www.wolfegames.com/TA_Section/avoidFeature.zip
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Yeha

2007-03-08 04:11

reporter   ~0000771

Commited in Rev 3463

Argh

2007-03-27 06:03

reporter   ~0000836

My patch does *not* apparently work! It seems to work on Corpse Features, but does not work at all for Trees! Anybody have a clue where I went wrong???

Argh

2007-03-28 23:55

reporter   ~0000844

Yeha fixed it... read the code, and duh... I didn't do anything about move-handling side of things.

Works like a charm now!

tvo

2007-04-04 22:36

reporter   ~0000865

>Works like a charm now!

So the issue can be closed I assume? (reopen if not)

Issue History

Date Modified Username Field Change
2007-02-27 14:28 Argh New Issue
2007-03-08 04:11 Yeha Status new => resolved
2007-03-08 04:11 Yeha Resolution open => fixed
2007-03-08 04:11 Yeha Assigned To => Yeha
2007-03-08 04:11 Yeha Note Added: 0000771
2007-03-27 06:03 Argh Status resolved => feedback
2007-03-27 06:03 Argh Resolution fixed => reopened
2007-03-27 06:03 Argh Note Added: 0000836
2007-03-28 23:55 Argh Note Added: 0000844
2007-04-04 22:36 tvo Status feedback => resolved
2007-04-04 22:36 tvo Resolution reopened => fixed
2007-04-04 22:36 tvo Note Added: 0000865