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IDProjectCategoryView StatusLast Update
0004524Spring engineGeneralpublic2015-03-09 23:46
ReporterGoogle_Frog 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version97.0.1+git 
Target VersionFixed in Version 
Summary0004524: 97.0.1-344 Crash on exit
DescriptionCrash at the end of the game. Replay: http://zero-k.info/Battles/Detail/288870
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog_344_crash.txt (50,803 bytes) 2014-08-28 11:07 -
    [ParseCmdLine] command-line args: "C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe --config "C:\Users\user\Documents\My Games\Spring\springsettings.cfg" "C:/Users/user/Documents/My Games/Spring/script.txt""
    Using configuration source: "C:\Users\user\Documents\My Games\Spring\springsettings.cfg"
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 97.0.1-344-g06ed166 develop
    Build Date & Time: Aug 27 2014 19:13:10
    Build Environment: boost-105500, GNU libstdc++ version 20130531
    Compiler Version:  gcc-4.8.1
    Operating System:  Microsoft Windows
    Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16333MB RAM, 32664MB pagefile
    Word Size:         32-bit (emulated)
             CPU Clock: win32::TimeGetTime
    Physical CPU Cores: 6
     Logical CPU Cores: 12
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes: 640x480, 640x480, 640x480, 640x480, 640x480, 640x480, 720x480, 720x480, 720x480, 720x480, 720x576, 720x576, 720x576, 720x576, 800x600, 800x600, 800x600, 800x600, 1024x768, 1024x768, 1024x768, 1024x768, 1152x864, 1152x864, 1280x720, 1280x720, 1280x720, 1280x720, 1280x768, 1280x768, 1280x768, 1280x768, 1280x800, 1280x800, 1280x800, 1280x800, 1280x960, 1280x960, 1280x960, 1280x960, 1280x1024, 1280x1024, 1280x1024, 1280x1024, 1360x768, 1360x768, 1360x768, 1360x768, 1366x768, 1366x768, 1366x768, 1366x768, 1600x900, 1600x900, 1600x900, 1600x900, 1600x1024, 1600x1024, 1600x1024, 1600x1024, 1680x1050, 1680x1050, 1680x1050, 1680x1050, 1920x1080, 1920x1080
    SDL version:  linked 2.0.2; compiled 2.0.2
    GL version:   4.4.0
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GTX 560 Ti/PCIe/SSE2
    GLSL version: 4.40 NVIDIA via Cg compiler
    GLEW version: 1.5.8
    Video RAM:    total 1024MB, available 423MB
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    VSync disabled
    [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
    [WatchDog::Install] disabled
    [ThreadPool::SetThreadCount][1] #wanted=6 #current=1 #max=6
    [ThreadPool::SetThreadCount][2] #threads=5
    [DataDirs] Isolation Mode!
    Using read-write data directory: C:\Users\user\Documents\My Games\Spring\
    Using read-only data directory: C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\
    Using read-only data directory: C:\Users\user\Documents\My Games\Spring\engine\
    Scanning: C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\base
    Scanning: C:\Users\user\Documents\My Games\Spring\maps
    Scanning: C:\Users\user\Documents\My Games\Spring\base
    Scanning: C:\Users\user\Documents\My Games\Spring\games
    Scanning: C:\Users\user\Documents\My Games\Spring\packages
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               Speakers (Realtek High Definition Audio)
    [f=0000000] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 32
    [f=0000000] Joysticks found: 0
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=6 #max=6
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
    [f=0000000] [Threading] Main thread CPU affinity mask set: 4092
    [f=0000000] [Startup] Loading StartScript from: C:/Users/user/Documents/My Games/Spring/script.txt
    [f=0000000] Connecting to: 94.23.171.72:8660
    [f=0000000] Connecting to 94.23.171.72:8660 using name GoogleFrog
    [f=0000000] Using map: DeadLands
    [f=0000000] Using game: Zero-K v1.2.8.17
    [f=0000000] Using game archive: f544871d2ae7442bba289db711c6df43.sdp
    [f=0000000] Warning: Incompatible map-checksum: Checksum of DeadLands (checksum 0xbc511412) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] Warning: Incompatible game-checksum: Checksum of f544871d2ae7442bba289db711c6df43.sdp (checksum 0x2e86d5c9) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] Recording demo to: C:\Users\user\Documents\My Games\Spring\demos\20140828_184152_DeadLands_97.0.1-344-g06ed166 develop.sdf
    [f=0000000] PreGame::GameDataReceived: 59 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 1 (team 0, allyteam 0)
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Found new widget "WM Stuff"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (25 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.703000
    [f=0000000] Game::LoadDefs (GameData): 804 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 350 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 15 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 22 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 9
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 2!
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] [Sound] Error: WAV file sounds/weapon/missile/missile_fire2.wav has data length 291939 greater than actual data length 101848
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag explspike::ttl
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 361 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 25 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 0 is empty or in invalid format
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 1 is empty or in invalid format
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 2 is empty or in invalid format
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 3 is empty or in invalid format
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 4 is empty or in invalid format
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 5 is empty or in invalid format
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 6 is empty or in invalid format
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 7 is empty or in invalid format
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 7 is empty or in invalid format
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 7 is empty or in invalid format
    [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 10 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 1 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 2 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 3 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 4 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 5 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 7 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 7 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 7 is empty or in invalid format
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 10 is empty or in invalid format
    [f=0000000] Setting morph for custom comms for player: 8
    [f=0000000] Setting morph for custom comms for player: 9
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 1 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 2 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 3 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 4 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 5 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 7 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 7 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 7 is empty or in invalid format
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 10 is empty or in invalid format
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] Initializing gadget
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] zombies: unsynced mode
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Loaded local team color config.
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Will use old Chili
    [f=0000000] Set "shadows" config-parameter to 1
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 20000
    [f=0000000] Set UnitLodDist to 9999
    [f=0000000] Set UnitIconDist to 151
    [f=0000000] model shaders is enabled!
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
    [f=0000000] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
    [f=0000000] Loaded widget:  Chili CTF GUI       <gui_chili_ctf.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  ComCounter          <unit_com_counter.lua>
    [f=0000000] Spectator mode detected. Removed: Auto First Build Facing
    [f=0000000] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Replace Cloak Con Orders  <gui_replace_cloak_con_order.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Resource Stat Writer  <game_resource_stats_writer.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
    [f=0000000] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
    [f=0000000] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
    [f=0000000] [Engine Setting Fix v2] Warning: Setting UseNetMessageSmoothingBuffer = 1
    [f=0000000] [Engine Setting Fix v2] Warning: Setting WorkerThreadSpinTime = 5
    [f=0000000] Loaded widget:  Engine Setting Fix v2  <dbg_engine_settingsv2.lua>
    [f=0000000] Loaded widget:  Haven Handler       <gui_havens.lua>
    [f=0000000] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  Music Player        <snd_music.lua>
    [f=0000000] Loaded widget:  Chili Economy Panel  <gui_chili_resource_bars_zerok.lua>
    [f=0000000] <Startup Info and Selector> Spectator mode, Junior forced, or replay. Widget removed.
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
    [f=0000000] <Stockpiler>: disabled for spectators
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] <Specific Unit Reclaimer>: disabled for spectators
    [f=0000000] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] <Unit Marker> Spectator mode or replay. Widget removed.
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  Resurrect Congregate  <unit_resurrect_congregate.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  Starlight Drawer    <unit_mah_lazor_drawer.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] <Replay control buttons> Live mode. Widget removed.
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
    [f=0000000] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
    [f=0000000] Loaded widget:  Ore mexes!          <gui_oremex.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  CommandInsert       <cmd_commandinsert.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
    [f=0000000] <Building Starter>: disabled for spectators
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] <Cloaker Guard>: disabled for spectators
    [f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [f=0000000] Newton Firezone disabled for spectator.
    [f=0000000] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Chili Window Packer  <gui_chili_windowpacker.lua>
    [f=0000000] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
    [f=0000000] Loaded font: FreeSansBold.otf
    [f=0000000] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
    [f=0000000] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
    [f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
    [f=0000000] GoogleFrog DISABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
    [f=0000000] LuaUI v0.3
    [f=0000000] [LoadFinalize] finalizing PFS
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=217639700
    [f=0000000] PathCosts: creating PE8 cache with 12 PF threads (54 MB)
    [f=0000000] PathCosts: precached 214 of 4096 blocks
    [f=0000000] PathCosts: precached 471 of 4096 blocks
    [f=0000000] PathCosts: precached 734 of 4096 blocks
    [f=0000000] PathCosts: precached 993 of 4096 blocks
    [f=0000000] PathCosts: precached 1339 of 4096 blocks
    [f=0000000] PathCosts: precached 1605 of 4096 blocks
    [f=0000000] PathCosts: precached 1867 of 4096 blocks
    [f=0000000] PathCosts: precached 2123 of 4096 blocks
    [f=0000000] PathCosts: precached 2459 of 4096 blocks
    [f=0000000] PathCosts: precached 2720 of 4096 blocks
    [f=0000000] PathCosts: precached 2986 of 4096 blocks
    [f=0000000] PathCosts: precached 3249 of 4096 blocks
    [f=0000000] PathCosts: precached 3564 of 4096 blocks
    [f=0000000] PathCosts: precached 3827 of 4096 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=217639700
    [f=0000000] PathCosts: written
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=217639724
    [f=0000000] PathCosts: creating PE32 cache with 12 PF threads (26 MB)
    [f=0000000] PathCosts: precached 23 of 256 blocks
    [f=0000000] PathCosts: precached 83 of 256 blocks
    [f=0000000] PathCosts: precached 99 of 256 blocks
    [f=0000000] PathCosts: precached 121 of 256 blocks
    [f=0000000] PathCosts: precached 162 of 256 blocks
    [f=0000000] PathCosts: precached 178 of 256 blocks
    [f=0000000] PathCosts: precached 216 of 256 blocks
    [f=0000000] PathCosts: precached 240 of 256 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=217639724
    [f=0000000] PathCosts: written
    [f=0000000] [LoadFinalize] finalized PFS (2569ms, checksum a55fdc6b)
    [f=0000000] Mex Placement Initialised with 23 spots.
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] GameID: 7eebfe534662757944ab8c7540c2d64e
    [f=0000000] Connection attempt from [G0G0]Dancer
    [f=0000000]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0000000] Epicmenu: Switching to Total Annihilation camera mode
    [f=0000000]  -> Connection established (given id 9)
    [f=0000000] Connection attempt from Skasi
    [f=0000000]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0000000]  -> Connection established (given id 10)
    [f=0000000] Connection attempt from GoogleFrog
    [f=0000000]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from Orfelius
    [f=0000000]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from sanyc
    [f=0000000]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from Aquanim
    [f=0000000]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from Tomoe
    [f=0000000]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from Rafal[ZK]
    [f=0000000]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0000000]  -> Connection established (given id 8)
    [f=0000000] > [Orfelius]for exaple
    [f=0000000] > [Skasi]I noticed in 97 pathing is very edgy
    [f=0000000] > GoogleFrog has left lobby
    [f=0000000] > [Orfelius]when i used my com towards the hill
    [f=0000000] <Ghost Site> Spectator mode. Widget removed.
    [f=0000000] Connection attempt from hopefulll
    [f=0000000]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] <[G0G0]Dancer> Allies: I choose: SprayNPray!
    [f=0000000] <Rafal[ZK]> Allies: I choose: NINJA JUMPING TROLL!
    [f=0000000] > [Orfelius]it went trough the center of low ground
    [f=0000000] <Rafal[ZK]> Allies: I choose: U225 Singularity RUSH!
    [f=0000000] Connection attempt from YurGa
    [f=0000000]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0000000]  -> Connection established (given id 5)
    [f=0000048] Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 32%
    [f=0000060] Terraform cost multipler = 1
    [f=0000105] > [Orfelius]and then trough the center of the slope
    [f=0000646] [Skasi] it seems like units prefer to reach their target via 6 directions
    [f=0000671] Commanders Remaining: 1
    [f=0000677] > [Orfelius]even tho i directed him to go in the fastest possible manner
    [f=0000809] > [Orfelius]yeah
    [f=0000924] > [Orfelius]exacly that
    [f=0001172] [Skasi] like, they can walk west, east, northwest, northeast, southwest and southeast
    [f=0001298] [Skasi] or something like that
    [f=0001966] > [Orfelius]its frustrating
    [f=0002310] > [Orfelius]and they have hard time going araund wrecks too
    [f=0002370] [Skasi] there used to be a hotkey for pathing map, whats it now?
    [f=0002507] [Skasi] its not alt+n anymore
    [f=0002690] [Aquanim] F2
    [f=0002775] [Skasi] no
    [f=0002941] [Skasi] a map that shows pathing calculations
    [f=0003930] Spectator sanyc left the game:  normal quit
    [f=0004045] [Skasi] I think spring pathing is using some hexagonal algorithm or so
    [f=0005395] [YurGa] lol
    [f=0005580] [Orfelius] Skasi the point is that i could make it go in my wanted direction
    [f=0006013] [Orfelius] it instead prefered its silly 12 way thing
    [f=0006501] [GoogleFrog] Allies: Orfelius I looked at the previous game and saw no problems
    [f=0006650] [GoogleFrog] Allies: you will have to point them out
    [f=0006892] [Orfelius] Dancer propably didnt notice because h was using only felons convicts and his com
    [f=0007069] [Orfelius] Allies: ok
    [f=0007141] [Skasi] is there a way to change colors used for F2 view?
    [f=0007335] [GoogleFrog] Allies: no
    [f=0007666] [GoogleFrog] Allies: for pathing do '/debugpath'
    [f=0007690]   /debug   /debugcolvol   /debugdrawai   /debuginfo   /debugpath   /debugtraceray   /decguiopacity   /decreaseviewradius   /deselect   /destroy   /devlua 
    [f=0007720]   /debug   /debugcolvol   /debugdrawai   /debuginfo   /debugpath   /debugtraceray 
    [f=0007748] path-debug rendering mode is enabled!
    [f=0007813] [Skasi] too bad.. red and purple are kinda hard to tell apart
    [f=0008041] [Skasi] Allies: oh this, nice
    [f=0008950] [Skasi] Allies: yeah this probably explains why people use 6 directions
    [f=0009125] [YurGa] Allies: lol debugpath is cool
    [f=0009154] debug-info rendering mode is enabled!
    [f=0009168] [Aquanim] Allies: watching jack pathing algorithm
    [f=0009201] Error: assert(CTO <= 1.3f) failed (SF=9201 : DF=74525 : CTO=1.386680 : WSF=0.030815 : DT=45.000000ms : DLNPPT=0.000000ms | DLRPT=48.000000ms | DSFPT=48.000000ms : NP=0)
    [f=0009201] Error: assert(CTO <= 1.3f) failed (SF=9201 : DF=74526 : CTO=1.571571 : WSF=0.030815 : DT=51.000000ms : DLNPPT=0.000000ms | DLRPT=54.000000ms | DSFPT=54.000000ms : NP=0)
    [f=0009206] debug-info rendering mode is disabled!
    [f=0009372] [Aquanim] Allies: then "fuck this grid, I have jump lol"
    [f=0009805] [YurGa] Allies: better look at something unmciroed :P
    [f=0011815] [GoogleFrog] Allies: pathing last game seemed fine to me
    [f=0011966] Skasi added point: 
    [f=0011998] Skasi added point: 
    [f=0012706] [Aquanim] Allies: that seemed less than fine
    [f=0012919] [YurGa] Allies: oh path smoothes as units get closer 
    [f=0013060] [Aquanim] Allies: mason got stuck inside lveh fac
    [f=0013809] [Skasi] Allies: actually this view is epic
    [f=0013941] [Skasi] Allies: I will use it while playing
    [f=0014113] [GoogleFrog] Allies: you can't
    [f=0014121] [Skasi] Allies: its just so valuable information
    [f=0014250] [Skasi] Allies: why? :O
    [f=0014313] [GoogleFrog] Allies: pretty sure it is only cheats or spec
    [f=0014445] [Skasi] Allies: D:
    [f=0014992] [Aquanim] Allies: does pathing take into account units you can't see?
    [f=0015039] [YurGa] Allies: i will die in lags with this view
    [f=0015141] [YurGa] Allies: try selecting units
    [f=0015166] [GoogleFrog] Allies: yes
    [f=0015190] Commanders Remaining: 0
    [f=0015406] [Skasi] Allies: yea I know about that YurGa
    [f=0015573] [Aquanim] Allies: I guess that's... probably not a huge problem in zk
    [f=0015742] [Skasi] Allies: it needs to be disabled when I select units, obviously :P
    [f=0015936] [Aquanim] Allies: it was much more powerful in starcraft
    [f=0016334] [GoogleFrog] Allies: units blocking this is rare
    [f=0016516] [Aquanim] Allies: for instance, you could scout where their base was without getting into sight radius
    [f=0016709] [Aquanim] Allies: then cannon rush them or something
    [f=0016734] <Rafal[ZK]> moderator is so paer for a 300m unit
    [f=0016838] <Rafal[ZK]> paper
    [f=0016904] [GoogleFrog] Allies: but the map itself tells you where enemy structures are
    [f=0017628] [Aquanim] Allies: in what way?
    [f=0017790] [GoogleFrog] Allies: select a unit
    [f=0018006] [GoogleFrog] Allies: you see its own pathing map
    [f=0018127] [GoogleFrog] Allies: well for its type
    [f=0018361] [GoogleFrog] Allies: and then you see inf under bases
    [f=0018507] [Aquanim] Allies: sure
    [f=0018543] [Skasi] Allies: hmm
    [f=0018637] [Aquanim] Allies: but in game you couldn't see that
    [f=0018705] [Aquanim] Allies: right?
    [f=0018743] [Orfelius] Allies: yeah
    [f=0018776] [Skasi] Allies: proconsole is sometimes weird
    [f=0018818] [GoogleFrog] Allies: yes you could
    [f=0019094] [Skasi] Allies: when clicking the expand button theres empty space between messages
    [f=0019436] [Orfelius] Allies: they go in 8 directions
    [f=0019627] [Skasi] Allies: actually you can sometimes see enemy structures in F2 view
    [f=0019704] [Skasi] Allies: without having scouted
    [f=0019727] [Orfelius] Allies: units seems to go only in 8 directions
    [f=0019774] [GoogleFrog] Allies: they do that in 91.0 too
    [f=0020472] [Aquanim] Allies: if you could use this view to see enemy building locations through fog of war
    [f=0020516] [Orfelius] Allies: yeah but the time before they witch is shorter
    [f=0020661] [Aquanim] Allies: that would be  pretty broken
    [f=0020742] [Skasi] Allies: oh it looked like just 6 directions to me
    [f=0020786] [Orfelius] Allies: i could barely micro mi glaives
    [f=0020957] [Orfelius] Allies: my*
    [f=0021537] [Skasi] Allies: whats with the green pillars on units?
    [f=0021577] [GoogleFrog] Allies: this view is only visible for spectators, everyone when cheat is enabled or I think singleplayer as well
    [f=0022025] [GoogleFrog] Allies: I think the green pillar is their normal
    [f=0022091] [GoogleFrog] Allies: it has an arrow
    [f=0022213] [GoogleFrog] Allies: looks like a vector to me
    [f=0022240] [Skasi] Allies: oh
    [f=0023182] [GoogleFrog] Allies: as units get close they have a red section of path
    [f=0023332] [GoogleFrog] Allies: which has a high resolution
    [f=0023735] [GoogleFrog] Allies: so they don't walk along the 8 straight lines of the map
    [f=0024329] [Aquanim] Allies: moderators tho
    [f=0024352] [Skasi] Allies: the red line is vers short
    [f=0024356] [Aquanim] Allies: lol
    [f=0024474] [YurGa] Allies: pretty neat
    [f=0024493] [Skasi] Allies: units still mostly move in 8 directions
    [f=0024991] [GoogleFrog] Allies: gobally yes
    [f=0025352] [GoogleFrog] Allies: they've always done this though
    [f=0025415] [YurGa] Allies: well that explains why they all get together on long movecommands
    [f=0025836] [GoogleFrog] Allies: the better thing about the pathing here is that they don't get stuck on terrain
    [f=0025921] [YurGa] Allies: and why it advised to make multiple move commands to keep formation
    [f=0025977] [GoogleFrog] Allies: and terraform updates a lot faster
    [f=0026511] [Skasi] Allies: so I guess drawing movement lines is more important now
    [f=0026763] [GoogleFrog] Allies: no
    [f=0026975] [GoogleFrog] Allies: it is not more important "now"
    [f=0027270] [GoogleFrog] Allies: there is a similar view to this in 91.0
    [f=0027468] [Game::ClientReadNet] added new player HailMegatron with number 11 to team 0
    [f=0027628] [GoogleFrog] Allies: it might all be tied in with /debug view
    [f=0027792] [GoogleFrog] Allies: check the red line length there
    [f=0027991] Rafal[ZK] added point: anmni|/
    [f=0028185] Rafal[ZK] added point: 
    [f=0028189] [Aquanim] Allies: lol
    [f=0028234] Rafal[ZK] added point: 
    [f=0028329] [Aquanim] Allies: who is he pinging that for?
    [f=0028562] [Skasi] Allies: us obviously
    [f=0028593] Connection attempt from HailMegatron
    [f=0028593]  -> Version: 97.0.1-344-g06ed166 develop
    [f=0028593]  -> Connection established (given id 11)
    [f=0028684] [GoogleFrog] Allies: reminder?
    [f=0028841] <Rafal[ZK]> my jump gui broke
    [f=0028876] [Orfelius] Allies: whelp i will be back when you switch back to 91
    [f=0029047] [Skasi] Allies: he wants us to watch how anni rapes him honk
    [f=0029048] Spectator Orfelius left the game:  normal quit
    [f=0029060] <Rafal[ZK]> it wasn't giving order
    [f=0029084] Rafal[ZK] added point: 
    [f=0029124] > Orfelius has left lobby
    [f=0029489] <Rafal[ZK]> nvm i had some key stuck
    [f=0029737] > diligentdolphin has left lobby
    [f=0030271] [Skasi] Allies: oooh interesting
    [f=0030506] [Skasi] Allies: hold down the mapmarker key, double click and type some text
    [f=0030595] [Skasi] Allies: but DONT press enter
    [f=0030833] [Skasi] Allies: actually dont need to write text either
    [f=0030960] [Skasi] Allies: now left click with mouse
    [f=0031310] [Skasi] Allies: honk
    [f=0031452] GoogleFrog added point: nope
    [f=0031902] YurGa added point: 
    [f=0031932] [Skasi] Allies: it draws while it write-mode
    [f=0032140] [YurGa] Allies: yeah
    [f=0032177] [Skasi] Allies: while in*
    [f=0032537] [Game::ClientReadNet] added new player ResignMutedMan with number 12 to team 0
    [f=0032626] > [ResignMutedMan]lel
    [f=0032763] > [ResignMutedMan]wut ar u doin here
    [f=0032999] > [Skasi]talking about you
    [f=0033075] > [Skasi]honk
    [f=0033216] > [ResignMutedMan]honk
    [f=0033271] Aquanim added point: 
    [f=0033596] > [Skasi]nah we watch pathing debug view
    [f=0033800] > [ResignMutedMan]:(
    [f=0033857] > [Skasi]its very pretty and colorful
    [f=0035557] [GoogleFrog] Allies: where you the one who had the problem with the unit not walking over the windmill corpse?
    [f=0035711] [GoogleFrog] Allies: that sort of stuff is fixed now
    [f=0035818] [Skasi] Allies: yes me
    [f=0035849] [Skasi] Allies: great
    [f=0036064] [GoogleFrog] Allies: look at the yellow squares on the minimap
    [f=0036381] [Skasi] Allies: I oh nice
    [f=0036425] [Skasi] Allies: yup
    [f=0036655] [GoogleFrog] Allies: those are queued pathfinder updates
    [f=0036755] [Skasi] Allies: that explains why its always at where units attack
    [f=0036773] [Skasi] Allies: :D
    [f=0036939] [GoogleFrog] Allies: they get eaten through really quickly now
    [f=0037120] [Aquanim] Allies: what unt has the greatest hp per metal?
    [f=0037156] [GoogleFrog] Allies: earlier apparently it could take dozens of minutes
    [f=0037304] [GoogleFrog] Allies: razor?
    [f=0037689] [Skasi] Allies: what about the "weaver fails to climb and build windgen" and "weaver walks to a completely different location" bugs?
    [f=0037873] [Aquanim] Allies: it's a bit over 10:1, that's pretty good
    [f=0038158] [GoogleFrog] Allies: I mean closed razor
    [f=0038340] [Aquanim] Allies: oh right
    [f=0038689] [GoogleFrog] Allies: 12k
    [f=0038703] [Skasi] Allies: Aquanim theres a unit list that lets you sort units by hp/cost and similar I think
    [f=0039121] [Skasi] Allies: its some experimental stuff
    [f=0039124] <[G0G0]Dancer> gg
    [f=0039243] [Skasi] Allies: gonna try to find it
    [f=0039349] [YurGa] Allies: nerf closed razor hp lol
    [f=0039742] <[G0G0]Dancer> but yeah
    [f=0039762] [Aquanim] Allies: ait what
    [f=0039835] <[G0G0]Dancer> pathing is fucky
    [f=0040169] <[G0G0]Dancer> troops dont obey orders
    [f=0040313] [GoogleFrog] Allies: ok that is wrong
    [f=0040403] <Rafal[ZK]> mine too sometimes
    [f=0040405] [G0G0]Dancer added point: like these guys
    [f=0040771] [G0G0]Dancer added point: or these
    [f=0041385] <[G0G0]Dancer> 97 is a piece of shit
    [f=0041898] <[G0G0]Dancer> sorry google
    [f=0042059] <Rafal[ZK]> we are ere to find bugs
    [f=0042083] [Aquanim] Allies: wait wtf
    [f=0042191] [GoogleFrog] shut up
    [f=0042390] <[G0G0]Dancer> pathing is bad
    [f=0042603] <[G0G0]Dancer> i told penetrators to attack target
    [f=0042739] <[G0G0]Dancer> so they ran up next to it
    [f=0043077] <Rafal[ZK]> had not clear line of fire probably
    [f=0043170] [GoogleFrog] so why be an arsehole?
    [f=0043226] [GoogleFrog] just say that
    [f=0043228] <Rafal[ZK]> happens in 91
    [f=0043423] [GoogleFrog] point out when stuff happens
    [f=0043474] <[G0G0]Dancer> oh, sorry not trying to be an arse
    [f=0044088] <[G0G0]Dancer> most of the game, units didnt follow orders properly
    [f=0044469] <[G0G0]Dancer> i would tell troops to go forward
    [f=0044559] [Aquanim] Allies: the dante was a sumo morph? lol
    [f=0044684] <[G0G0]Dancer> and they would go backwards
    [f=0044685] [Aquanim] Allies: I guess that's where all his metal went
    [f=0044820] AllyTeam 0 has an overwhelming numerical advantage!
    [f=0044865] Game Over: Destroying alliance 1
    [f=0044865] Team 0 wins!
    [f=0044865] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
    [f=0044882] > Game over, exiting
    [f=0044882] > Game over, exiting
    [f=0044883] > Game over, exiting
    [f=0044886] > Game over, exiting
    [f=0044888] <autoquit> Autoquit canceled.
    [f=0044888] > Game over, exiting
    [f=0044888] > Game over, exiting
    [f=0044892] > Game over, exiting
    [f=0044893] > Game over, exiting
    [f=0044910] Team 0 wins!
    [f=0044913] User exited
    [f=0044913] User exited
    [f=0044913] [SpringApp::ShutDown][1]
    [f=0044913] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=6
    [f=0044913] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0044913] [SpringApp::ShutDown][2]
    [f=0044913] [~CGame][1]
    [f=0044913] [~CGame][2]
    [f=0044913] [~CGame][3]
    [f=0044913] Start gadgetHandler:Shutdown
    [f=0044913] Shutdown - ranks api
    [f=0044913] Shutdown - ShareControl
    [f=0044913] Shutdown - UnitMorph
    [f=0044913] Shutdown - DoLine
    [f=0044913] Shutdown - LupsNanoSpray
    [f=0044913] Shutdown - Puppy Handler
    [f=0044913] Shutdown - Terrain Texture Handler
    [f=0044913] Shutdown - UnitCloakShield
    [f=0044913] End gadgetHandler:Shutdown
    [f=0044913] Start gadgetHandler:Shutdown
    [f=0044913] Shutdown - Ore mexes!
    [f=0044913] Shutdown - UnitMorph
    [f=0044913] Shutdown - Animator
    [f=0044913] Shutdown - DoLine
    [f=0044913] Shutdown - UnitCloakShield
    [f=0044913] Shutdown - Lups Cloak FX
    [f=0044913] Shutdown - Lups
    [f=0044913] End gadgetHandler:Shutdown
    [f=0044913] [~CGame][4]
    [f=0044913] [~CGame][5]
    [f=0044913] [~CGame][6]
    [f=0044913] Statistics for RectangleOptimizer: 2%
    [f=0044913] Start widgetHandler:Shutdown
    [f=0044913] Shutdown - SaveOrderList Complete
    [f=0044913] Shutdown - SaveConfigData Complete
    [f=0044913] Shutdown Widget - EPIC Menu
    [f=0044913] Shutdown Widget - Chili Widget Selector
    [f=0044913] Shutdown Widget - Chili Minimap
    [f=0044913] Shutdown Widget - Local Team Colors
    [f=0044913] Shutdown Widget - HealthBars
    [f=0044913] Shutdown Widget - Noises
    [f=0044913] Shutdown Widget - Unit Icons
    [f=0044913] Shutdown Widget - Context Menu
    [f=0044913] Shutdown Widget - Darkening
    [f=0044913] Shutdown Widget - Highlight Geos
    [f=0044913] Shutdown Widget - Local Widgets Config
    [f=0044913] Shutdown Widget - Mex Placement Handler
    [f=0044913] Shutdown Widget - MinimapEvents
    [f=0044913] Shutdown Widget - Show All Commands v2
    [f=0044913] Shutdown Widget - Chili EndGame Window
    [f=0044913] Shutdown Widget - Chili Selections & CursorTip
    [f=0044913] Shutdown Widget - Music Player
    [f=0044913] Shutdown Widget - Chili Economy Panel
    [f=0044913] Shutdown Widget - MessageBoxes
    [f=0044913] Shutdown Widget - Attack AoE
    [f=0044913] Shutdown Widget - Rank Icons 2
    [f=0044913] Shutdown Widget - Selection Send
    [f=0044913] Shutdown Widget - Units on Fire
    [f=0044913] Shutdown Widget - LupsManager
    [f=0044913] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
    [f=0044913] Shutdown Widget - Chili Pro Console
    [f=0044913] Shutdown Widget - Chili Framework
    [f=0044913] Shutdown Widget - Lups
    [f=0044913] Shutdown Widget - Chili Core Selector
    [f=0044913] Shutdown Widget - Pause Screen
    [f=0044913] Shutdown Widget - Text To Speech Control
    [f=0044913] GoogleFrog DISABLE TTS
    [f=0044913] Shutdown Widget - Lasso Terraform GUI
    [f=0044913] Shutdown Widget - Chili Integral Menu
    [f=0044913] End widgetHandler:Shutdown
    [f=0044913] [~CGame][7]
    [f=0044913] [~CGame][8]
    [f=0044913] [CCollisionHandler] dis-/continuous tests: 138/10477152
    [f=0044913] [~CGame][9]
    [f=0044913] [~CGame][10]
    [f=0044913] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0044913] [~CPathCache(16x16)] cacheHits=964 hitPercentage=38% numHashColls=0 maxCacheSize=46
    [f=0044913] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0044913] [~CPathCache(64x64)] cacheHits=23295 hitPercentage=3% numHashColls=0 maxCacheSize=201
    [f=0044913] Statistics for RectangleOptimizer: 2%
    [f=0044913] Statistics for RectangleOptimizer: 2%
    [f=0044913] [~CGame][11]
    [f=0044913] [~CGame][12]
    [f=0044913] [~CGame][13]
    [f=0044913] [~CGame][14]
    [f=0044913] [~CGame][15]
    [f=0044913] [~CGame][16]
    [f=0044913] Error: Spring 97.0.1-344-g06ed166 develop has crashed.
    [f=0044913] Error: DLL information:
    [f=0044913] Error: 0x00400000	spring
    [f=0044913] Error: 0x779f0000	ntdll
    [f=0044913] Error: 0x77300000	kernel32
    [f=0044913] Error: 0x775a0000	KERNELBASE
    [f=0044913] Error: 0x774a0000	ADVAPI32
    [f=0044913] Error: 0x75470000	msvcrt
    [f=0044913] Error: 0x75450000	sechost
    [f=0044913] Error: 0x755f0000	RPCRT4
    [f=0044913] Error: 0x753f0000	SspiCli
    [f=0044913] Error: 0x753e0000	CRYPTBASE
    [f=0044913] Error: 0x6ad70000	GLU32
    [f=0044913] Error: 0x6aca0000	OPENGL32
    [f=0044913] Error: 0x76de0000	GDI32
    [f=0044913] Error: 0x75a20000	USER32
    [f=0044913] Error: 0x772f0000	LPK
    [f=0044913] Error: 0x76d30000	USP10
    [f=0044913] Error: 0x569f0000	DDRAW
    [f=0044913] Error: 0x715b0000	DCIMAN32
    [f=0044913] Error: 0x756e0000	SETUPAPI
    [f=0044913] Error: 0x76ef0000	CFGMGR32
    [f=0044913] Error: 0x76c30000	OLEAUT32
    [f=0044913] Error: 0x767b0000	ole32
    [f=0044913] Error: 0x758a0000	DEVOBJ
    [f=0044913] Error: 0x73ac0000	dwmapi
    [f=0044913] Error: 0x77410000	IMAGEHLP
    [f=0044913] Error: 0x75b20000	SHELL32
    [f=0044913] Error: 0x76e80000	SHLWAPI
    [f=0044913] Error: 0x72370000	WINMM
    [f=0044913] Error: 0x76be0000	WS2_32
    [f=0044913] Error: 0x758c0000	NSI
    [f=0044913] Error: 0x10000000	DevIL
    [f=0044913] Error: 0x73af0000	MSVCP80
    [f=0044913] Error: 0x723f0000	MSVCR80
    [f=0044913] Error: 0x6b600000	OpenAL32
    [f=0044913] Error: 0x6cec0000	libgcc_s_sjlj-1
    [f=0044913] Error: 0x70780000	vorbisfile
    [f=0044913] Error: 0x68140000	ogg
    [f=0044913] Error: 0x64cc0000	vorbis
    [f=0044913] Error: 0x62e80000	zlib1
    [f=0044913] Error: 0x70e40000	libfreetype-6
    [f=0044913] Error: 0x64f80000	libfontconfig-1
    [f=0044913] Error: 0x68f40000	libexpat-1
    [f=0044913] Error: 0x62aa0000	glew32
    [f=0044913] Error: 0x6c740000	SDL2
    [f=0044913] Error: 0x77440000	IMM32
    [f=0044913] Error: 0x75520000	MSCTF
    [f=0044913] Error: 0x75310000	VERSION
    [f=0044913] Error: 0x73e40000	nvapi
    [f=0044913] Error: 0x715e0000	uxtheme
    [f=0044913] Error: 0x539c0000	nvoglv32
    [f=0044913] Error: 0x75280000	ntmarta
    [f=0044913] Error: 0x76ce0000	WLDAP32
    [f=0044913] Error: 0x76b50000	CLBCatQ
    [f=0044913] Error: 0x72340000	shfolder
    [f=0044913] Error: 0x5bd70000	dinput8
    [f=0044913] Error: 0x715c0000	HID
    [f=0044913] Error: 0x6bb80000	MMDevApi
    [f=0044913] Error: 0x716c0000	PROPSYS
    [f=0044913] Error: 0x5bda0000	dsound
    [f=0044913] Error: 0x75150000	POWRPROF
    [f=0044913] Error: 0x76780000	WINTRUST
    [f=0044913] Error: 0x76f20000	CRYPT32
    [f=0044913] Error: 0x76ee0000	MSASN1
    [f=0044913] Error: 0x6b5c0000	AUDIOSES
    [f=0044913] Error: 0x07e00000	XInput1_3
    [f=0044913] Error: 0x72920000	mswsock
    [f=0044913] Error: 0x722e0000	wship6
    [f=0044913] Error: 0x72840000	wshtcpip
    [f=0044913] Error: 0x72fb0000	dbghelp
    [f=0044913] Error: Exception: Access violation (0xc0000005)
    [f=0044913] Error: Exception Address: 0x00000110
    [f=0044913] Error: Stacktrace for Spring 97.0.1-344-g06ed166 develop:
    [f=0044913] Error: (0) Unknown [0x00000110]
    [f=0044913] Error: (1) C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x1a1d4) [0x008118F4]
    [f=0044913] Error: (2) C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x1a286) [0x008119A6]
    [f=0044913] Error: (3) C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x4ef124) [0x00CE6844]
    [f=0044913] Error: (4) C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x293a6c) [0x00A8B18C]
    [f=0044913] Error: (5) C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x292e96) [0x00A8A5B6]
    [f=0044913] Error: (6) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x7731338A]
    [f=0044913] Error: (7) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77A29F72]
    [f=0044913] Error: (8) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77A29F45]
    [f=0044913] Error: [ErrorMessageBox][1] msg="Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\user\Documents\My Games\Spring\infolog.txt" IsMainThread()=0 fromMain=0
    [f=0044913] Error: [ExitMessage] failed to shutdown normally, exit forced
    [f=0044913] Fatal: Spring: Unhandled exception
    Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\user\Documents\My Games\Spring\infolog.txt
    
    txt file icon infolog_344_crash.txt (50,803 bytes) 2014-08-28 11:07 +

-Relationships
+Relationships

-Notes

~0013580

abma (administrator)

translated:

C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe 0x008118F4 rts/System/Sound/OpenAL/SoundSource.cpp:136
C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe 0x008119A6 rts/System/Sound/OpenAL/SoundSource.cpp:56
C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe 0x00CE6844 /slave/mingwlibs/include/boost/thread/detail/thread.hpp:118
C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe 0x00A8B18C thread.cpp:0
C:\Users\user\Documents\My Games\Spring\engine\97.0.1-344-g06ed166\spring.exe 0x00A8A5B6 thread.cpp:0
C:\Windows\syswow64\kernel32.dll 0x7731338A ??:0
C:\Windows\SysWOW64\ntdll.dll 0x77A29F72 ??:0
C:\Windows\SysWOW64\ntdll.dll 0x77A29F45 ??:0

~0013582

abma (administrator)

Last edited: 2014-08-31 15:20

View 2 revisions

maybe fixed by https://github.com/spring/spring/commit/4dedec22c61534b0f68f8df05403d099eb7a6d0c

(but unlikely, the stacktrace doesn't really fit)

~0014133

abma (administrator)

can't do more atm (i assume/hope its fixed)
+Notes

-Issue History
Date Modified Username Field Change
2014-08-28 11:07 Google_Frog New Issue
2014-08-28 11:07 Google_Frog File Added: infolog_344_crash.txt
2014-08-29 15:04 abma Note Added: 0013580
2014-08-31 15:12 abma Note Added: 0013582
2014-08-31 15:20 abma Note Edited: 0013582 View Revisions
2015-03-09 23:46 abma Note Added: 0014133
2015-03-09 23:46 abma Status new => resolved
2015-03-09 23:46 abma Resolution open => fixed
2015-03-09 23:46 abma Assigned To => abma
+Issue History