2020-04-04 00:40 CEST

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IDProjectCategoryView StatusLast Update
0004522Spring engineGeneralpublic2014-08-27 17:30
ReporterGoogle_Frog 
Assigned TojK 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version97.0.1+git 
Target Version98.0Fixed in Version 
Summary0004522: 97.0.1-338 Pathfinding: Units running at cliff.
DescriptionIn the attached replay I spawn units on a plateau with a large ramp on one side. They are then told to move somewhere which will require them to move further from their goal to use the ramp. The cliffs around the plateau are fairly wide and the ramp is large.

Units which are spawned far from the ramp do not find the ramp. Instead they run directly at their goal and bounce around on the cliff top for a while. Eventually they figure out that they need to use the ramp.

From the attached screenshot of the cliff it looks like the low resolution pathmap considers part of the cliff to be passable.

I deleted my path cache before trying this.
Additional InformationMap: ScorpioBattleground
Game: ZK v1.2.8.14
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
related to 0004519resolvedjK units choose very long path to reach destination 
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-Notes
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+Notes

-Issue History
Date Modified Username Field Change
2014-08-26 06:31 Google_Frog New Issue
2014-08-26 06:31 Google_Frog File Added: 20140826_142012_ScorpioBattleground_97.0.1-338-g0e31515 develop.sdf
2014-08-26 06:32 Google_Frog File Added: cliffPathing.jpg
2014-08-26 09:49 abma Target Version => 98.0
2014-08-26 10:17 abma Relationship added related to 0004519
2014-08-27 15:45 abma Severity minor => major
2014-08-27 17:30 jK Changeset attached => spring develop bd95be03
2014-08-27 17:30 jK Assigned To => jK
2014-08-27 17:30 jK Status new => resolved
2014-08-27 17:30 jK Resolution open => fixed
+Issue History