2025-07-18 00:09 CEST

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IDProjectCategoryView StatusLast Update
0000442Spring engineGeneralpublic2007-06-12 22:02
Reporterhideo 
Assigned Totvo 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0000442: Clipping issue with building on enemy cloaked mexes
DescriptionAll construction units may build on enemy cloaked mexes if their stealth is not deactivated before construction begins. Though the stealth is deactivated after the new building is complete, some buildings (ie. Moho Metal Extractor) are large enough to cover up the Twilight mex completely.

Though this is easily avoided by destroying the cloaked mex when noticing the red patch on the metal map view, it happens frequently without being noticed by the player especially when trying to micro the placement of mexes efficiently. This can have a significant effect on the player's metal income if this happens more than a few times as the new mex has close to zero metal production.

Perhaps the addition of some kind of script that lets the construction unit reclaim the cloaked mex or that simply cancels the build order during encounters of this type would solve the problem.

I'm not sure how much this has to do with the spring engine versus the mod (Balanced Annihilation 4.7) itself.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0000957

tvo (reporter)

Fixed in revision 3818. Thank you for your bug report!
+Notes

-Issue History
Date Modified Username Field Change
2007-02-19 02:29 hideo New Issue
2007-06-12 22:01 tvo Status new => assigned
2007-06-12 22:01 tvo Assigned To => tvo
2007-06-12 22:02 tvo Status assigned => resolved
2007-06-12 22:02 tvo Resolution open => fixed
2007-06-12 22:02 tvo Note Added: 0000957
+Issue History