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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004399 | Spring engine | Gfx driver issues | public | 2014-05-20 03:01 | 2014-10-07 18:52 | ||||
Reporter | abma | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | unable to reproduce | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004399: OpenGL errors with ATI drivers: GL_INVALID_OPERATION | ||||||||
Description | happens in "l"-mode for example | ||||||||
Steps To Reproduce | set DebugGL = 1 press l | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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abma (administrator) 2014-05-20 03:04 |
[f=0000000] Error: OpenGL: source<API> type<error> id<2272> severity<high>: glGetProgramiv has failed because the referenced program object '14' does not have any geometry shaders attached to it (GL_INVALID_OPERATION) C:\Windows\SysWOW64\ntdll.dll 0x76FA1D85 ??:0 D:\spring\spring.exe 0x008FD9D0 rts/System/Platform/Win/CrashHandler.cpp:135 D:\spring\spring.exe 0x006AFE3C /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/basic_string.h:293 C:\Windows\system32\atioglxx.dll 0x03DEFD47 ??:0 C:\Windows\system32\atioglxx.dll 0x03DEF555 ??:0 C:\Windows\system32\atioglxx.dll 0x03CC920E ??:0 C:\Windows\system32\atioglxx.dll 0x03C81E16 ??:0 C:\Windows\system32\atioglxx.dll 0x03C830FD ??:0 C:\Windows\system32\atioglxx.dll 0x0437A413 ??:0 D:\spring\spring.exe 0x006F14F8 rts/Rendering/Shaders/GLSLCopyState.cpp:384 D:\spring\spring.exe 0x006F22EE rts/Rendering/Shaders/Shader.cpp:424 D:\spring\spring.exe 0x006F5876 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/hashtable.h:369 D:\spring\spring.exe 0x006F5D9E rts/Rendering/Shaders/Shader.cpp:357 D:\spring\spring.exe 0x00638FCD rts/Map/SMF/SMFRenderState.cpp:449 D:\spring\spring.exe 0x0062C400 rts/Map/SMF/SMFGroundDrawer.cpp:293 D:\spring\spring.exe 0x00683E8F rts/Rendering/Env/CubeMapHandler.cpp:207 D:\spring\spring.exe 0x006841C1 rts/Rendering/Env/CubeMapHandler.cpp:136 D:\spring\spring.exe 0x0042CDB8 rts/Game/Game.cpp:1241 D:\spring\spring.exe 0x008B9F0E rts/System/SpringApp.cpp:895 D:\spring\spring.exe 0x008C0F14 rts/System/SpringApp.cpp:923 D:\spring\spring.exe 0x0089D146 rts/System/Main.cpp:48 D:\spring\spring.exe 0x00F50434 rts/System/Main.cpp:107 D:\spring\spring.exe 0x00401402 crtexe.c:0 C:\Windows\syswow64\kernel32.dll 0x75A2338A ??:0 C:\Windows\SysWOW64\ntdll.dll 0x76FB9F72 ??:0 C:\Windows\SysWOW64\ntdll.dll 0x76FB9F45 ??:0 C:\Windows\SysWOW64\ntdll.dll 0x76FA015D ??:0 C:\Windows\syswow64\kernel32.dll 0x75A219F8 ??:0 C:\Windows\syswow64\kernel32.dll 0x75A24200 ??:0 D:\spring\spring.exe 0x00BC2E3C thread.cpp:0 D:\spring\spring.exe 0x00CDC574 /slave/mingwlibs/include/boost/thread/detail/thread.hpp:118 D:\spring\spring.exe 0x00BC1967 thread.cpp:0 C:\Windows\SysWOW64\ntdll.dll 0x76FB9F72 ??:0 C:\Windows\SysWOW64\ntdll.dll 0x76FB9F45 ??:0 |
abma (administrator) 2014-05-20 13:22 |
i still get this: [f=0000000] Error: OpenGL: source<API> type<error> id<2272> severity<high>: glGetProgramiv has failed because the referenced program object '14' does not have any geometry shaders attached to it (GL_INVALID_OPERATION) [f=0000000] Warning: Stacktrace (rendering) for Spring 96.0.1-441-g4cebf22 release: [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 96.0.1-441-g4cebf22 release. C:\\Windows\\SysWOW64\\ntdll.dll 0x77171D85 ??:0 D:\\testspring\\spring.exe 0x008FD9D0 rts/System/Platform/Win/CrashHandler.cpp:135 D:\\testspring\\spring.exe 0x006AFE3C /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/basic_string.h:293 C:\\Windows\\system32\\atioglxx.dll 0x03EAFD47 ??:0 C:\\Windows\\system32\\atioglxx.dll 0x03EAF555 ??:0 C:\\Windows\\system32\\atioglxx.dll 0x03D8920E ??:0 C:\\Windows\\system32\\atioglxx.dll 0x03D41E16 ??:0 C:\\Windows\\system32\\atioglxx.dll 0x03D430FD ??:0 C:\\Windows\\system32\\atioglxx.dll 0x0443A413 ??:0 D:\\testspring\\spring.exe 0x006F14F8 rts/Rendering/Shaders/GLSLCopyState.cpp:384 D:\\testspring\\spring.exe 0x006F22EE rts/Rendering/Shaders/Shader.cpp:424 D:\\testspring\\spring.exe 0x006F5876 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/hashtable.h:369 D:\\testspring\\spring.exe 0x006F5D9E rts/Rendering/Shaders/Shader.cpp:357 D:\\testspring\\spring.exe 0x00638FCD rts/Map/SMF/SMFRenderState.cpp:449 D:\\testspring\\spring.exe 0x0062C400 rts/Map/SMF/SMFGroundDrawer.cpp:293 D:\\testspring\\spring.exe 0x00683E8F rts/Rendering/Env/CubeMapHandler.cpp:207 D:\\testspring\\spring.exe 0x006841C1 rts/Rendering/Env/CubeMapHandler.cpp:136 D:\\testspring\\spring.exe 0x0042CDB8 rts/Game/Game.cpp:1241 D:\\testspring\\spring.exe 0x008B9F0E rts/System/SpringApp.cpp:895 D:\\testspring\\spring.exe 0x008C0F14 rts/System/SpringApp.cpp:923 D:\\testspring\\spring.exe 0x0089D146 rts/System/Main.cpp:48 D:\\testspring\\spring.exe 0x00F50434 rts/System/Main.cpp:107 D:\\testspring\\spring.exe 0x00401402 crtexe.c:0 C:\\Windows\\syswow64\\kernel32.dll 0x758B338A ??:0 C:\\Windows\\SysWOW64\\ntdll.dll 0x77189F72 ??:0 C:\\Windows\\SysWOW64\\ntdll.dll 0x77189F45 ??:0 C:\\Windows\\SysWOW64\\ntdll.dll 0x7717015D ??:0 C:\\Windows\\syswow64\\kernel32.dll 0x758B19F8 ??:0 C:\\Windows\\syswow64\\kernel32.dll 0x758B4200 ??:0 D:\\testspring\\spring.exe 0x00BC2E3C thread.cpp:0 D:\\testspring\\spring.exe 0x00CDC574 /slave/mingwlibs/include/boost/thread/detail/thread.hpp:118 D:\\testspring\\spring.exe 0x00BC1967 thread.cpp:0 C:\\Windows\\SysWOW64\\ntdll.dll 0x77189F72 ??:0 C:\\Windows\\SysWOW64\\ntdll.dll 0x77189F45 ??:0 |
abma (administrator) 2014-05-20 13:24 |
(i guess hang detection happens because generating stacktrace code is somehow broken on win32, it doesn't continue after the stacktrace) |
abma (administrator) 2014-05-21 00:01 |
ooops, sorry didn't notice build was broken and so tested with an old build, sorry, will retest soon: https://github.com/spring/spring/commit/9f44dbc91d0fc7b8eee74a4bfede15f2ebc4638d |
abma (administrator) 2014-05-21 01:29 |
initial error was fixed but this one remains: when pressing f4 twice i get this one: [f=0000145] Error: OpenGL: source<API> type<error> id<2269> severity<high>: glUniform1f has failed to set the uniform at location '106': the uniform's type, component size, or matrix dimensions are incompatible with the function variant (GL_INVALID_OPERATION) [f=0000145] Warning: Stacktrace (rendering) for Spring 96.0.1-443-g9f44dbc release: C:\\Windows\\SysWOW64\\ntdll.dll 0x778E1D85 ??:0 D:\\testspring\\spring.exe 0x008FDD20 rts/System/Platform/Win/CrashHandler.cpp:135 D:\\testspring\\spring.exe 0x006AFF7C /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/basic_string.h:293 C:\\Windows\\system32\\atioglxx.dll 0x03E5FD47 ??:0 C:\\Windows\\system32\\atioglxx.dll 0x03E5F555 ??:0 C:\\Windows\\system32\\atioglxx.dll 0x03D3920E ??:0 C:\\Windows\\system32\\atioglxx.dll 0x03CF1F8C ??:0 C:\\Windows\\system32\\atioglxx.dll 0x04073395 ??:0 C:\\Windows\\system32\\atioglxx.dll 0x043E9878 ??:0 D:\\testspring\\spring.exe 0x0063920E rts/Map/SMF/SMFRenderState.cpp:453 D:\\testspring\\spring.exe 0x0062C540 rts/Map/SMF/SMFGroundDrawer.cpp:293 D:\\testspring\\spring.exe 0x00723624 rts/Rendering/WorldDrawer.cpp:124 D:\\testspring\\spring.exe 0x0042D464 rts/Game/Game.cpp:1289 D:\\testspring\\spring.exe 0x008BA23E rts/System/SpringApp.cpp:895 D:\\testspring\\spring.exe 0x008C1244 rts/System/SpringApp.cpp:923 D:\\testspring\\spring.exe 0x0089D476 rts/System/Main.cpp:48 D:\\testspring\\spring.exe 0x00F504C4 rts/System/Main.cpp:107 D:\\testspring\\spring.exe 0x00401402 crtexe.c:0 C:\\Windows\\syswow64\\kernel32.dll 0x7664338A ??:0 C:\\Windows\\SysWOW64\\ntdll.dll 0x778F9F72 ??:0 C:\\Windows\\SysWOW64\\ntdll.dll 0x778F9F45 ??:0 C:\\Windows\\SysWOW64\\ntdll.dll 0x778E015D ??:0 C:\\Windows\\syswow64\\kernel32.dll 0x766419F8 ??:0 C:\\Windows\\syswow64\\kernel32.dll 0x76644200 ??:0 D:\\testspring\\spring.exe 0x00BC31AC thread.cpp:0 D:\\testspring\\spring.exe 0x00CDCA34 /slave/mingwlibs/include/boost/thread/detail/thread.hpp:118 D:\\testspring\\spring.exe 0x00BC1CD7 thread.cpp:0 C:\\Windows\\SysWOW64\\ntdll.dll 0x778F9F72 ??:0 C:\\Windows\\SysWOW64\\ntdll.dll 0x778F9F45 ??:0 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2014-05-20 03:01 | abma | New Issue | |
2014-05-20 03:01 | abma | File Added: infolog.txt | |
2014-05-20 03:02 | abma | Steps to Reproduce Updated | View Revisions |
2014-05-20 03:04 | abma | Note Added: 0013120 | |
2014-05-20 12:06 | Kloot | Changeset attached | => spring release 0f7a28a9 |
2014-05-20 12:06 | Kloot | Assigned To | => Kloot |
2014-05-20 12:06 | Kloot | Status | new => resolved |
2014-05-20 12:06 | Kloot | Resolution | open => fixed |
2014-05-20 13:22 | abma | Note Added: 0013123 | |
2014-05-20 13:24 | abma | Note Added: 0013124 | |
2014-05-20 17:14 | abma | Assigned To | Kloot => |
2014-05-20 17:14 | abma | Status | resolved => new |
2014-05-21 00:01 | abma | Note Added: 0013125 | |
2014-05-21 00:39 | abma | Assigned To | => abma |
2014-05-21 00:39 | abma | Status | new => feedback |
2014-05-21 01:29 | abma | Note Added: 0013126 | |
2014-05-21 01:29 | abma | Status | feedback => assigned |
2014-05-21 03:00 | abma | Status | assigned => new |
2014-05-21 03:01 | abma | Assigned To | abma => |
2014-10-07 18:52 | abma | Status | new => resolved |
2014-10-07 18:52 | abma | Resolution | fixed => unable to reproduce |
2014-10-07 18:52 | abma | Assigned To | => abma |