2025-07-22 10:16 CEST

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IDProjectCategoryView StatusLast Update
0004357Spring engineGeneralpublic2014-04-06 20:23
Reportermsafwan 
Assigned To 
PrioritylowSeverityminorReproducibilityalways
StatusnewResolutionopen 
Product Version96.0 
Target VersionFixed in Version 
Summary0004357: Cannon-type (ballistic) weapon using "noExplode" tag behave like a spherical range
DescriptionIn ZK there is turret called armpb which shoot a noExplode projectile.

When elevated, the Spring UI showed a bonus range, but the projectile themselves do not obey them and explode before it reach those range.

I saw a related code in TraveledRange() in Spring/rts/sim/projectiles/weaponprojectiles/weaponprojectiles.cpp . It says the noExplode weapon will explode automatically after it flew at certain range.

I'm reporting inconsistency between the UI's range and the projectile behaviour.
TagsNo tags attached.
Checked infolog.txt for Errors
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Date Modified Username Field Change
2014-04-06 20:23 msafwan New Issue
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