View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0004357 | Spring engine | General | public | 2014-04-06 20:23 | 2014-04-06 20:23 | ||||||||
Reporter | msafwan | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 96.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004357: Cannon-type (ballistic) weapon using "noExplode" tag behave like a spherical range | ||||||||||||
Description | In ZK there is turret called armpb which shoot a noExplode projectile. When elevated, the Spring UI showed a bonus range, but the projectile themselves do not obey them and explode before it reach those range. I saw a related code in TraveledRange() in Spring/rts/sim/projectiles/weaponprojectiles/weaponprojectiles.cpp . It says the noExplode weapon will explode automatically after it flew at certain range. I'm reporting inconsistency between the UI's range and the projectile behaviour. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | |||||||||||||
Attached Files |
|
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2014-04-06 20:23 | msafwan | New Issue |