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IDProjectCategoryView StatusLast Update
0004357Spring engineGeneralpublic2014-04-06 20:23
Reportermsafwan Assigned To 
PrioritylowSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version96.0 
Summary0004357: Cannon-type (ballistic) weapon using "noExplode" tag behave like a spherical range
DescriptionIn ZK there is turret called armpb which shoot a noExplode projectile.

When elevated, the Spring UI showed a bonus range, but the projectile themselves do not obey them and explode before it reach those range.

I saw a related code in TraveledRange() in Spring/rts/sim/projectiles/weaponprojectiles/weaponprojectiles.cpp . It says the noExplode weapon will explode automatically after it flew at certain range.

I'm reporting inconsistency between the UI's range and the projectile behaviour.
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Checked infolog.txt for Errors

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Issue History

Date Modified Username Field Change
2014-04-06 20:23 msafwan New Issue