2025-07-21 05:46 CEST

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IDProjectCategoryView StatusLast Update
0004349Spring engineGfx driver issuespublic2015-03-09 23:48
ReporterLu5ck 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionunable to reproduce 
Product Version96.0 
Target VersionFixed in Version 
Summary0004349: Water texture lead to crash
DescriptionWhen I am running a map that has water texture, it will crash when using certain water settings.

From what I tested, it crash on Bump-mapped if I run spring on that setting.
It also crash when FPS manager changes the setting dynamically.
Steps To Reproduce1. Set "Water" texture to "Bump-mapped"
2. Run BA on map "DeltaSiegeDry"
3. Loading stop at "Creating water"
4. Crash
Additional InformationGFX HD7850
Catalyst v13.12
Windows 7 x64
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (29,648 bytes) 2014-03-30 00:33 -
    [ParseCmdLine] command-line args: "C:\Program Files (x86)\Spring\spring.exe"
    Using configuration source: "C:\Users\Guo Wei\Documents\My Games\Spring\springsettings.cfg"
    Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 96.0
    Build date/time: Jan  3 2014 14:01:37
    Build environment: boost-105300, GNU libstdc++ version 20130531
    Compiler: gcc-4.8.1
    OS: Microsoft Windows
    Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
    AMD Phenom(tm) II X4 945 Processor; 8190MB RAM, 8188MB pagefile
    OS: emulated 32bit mode
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes: 1920x1080, 1776x1000, 1680x1050, 1600x900, 1440x900, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 800x600, 720x576, 720x480, 640x480
    [SetSDLVideoMode] video mode set to 1920x1080/32bit
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1
    [ThreadPool::SetThreadCount][2] #threads=3
    Using read-write data directory: C:\Users\Guo Wei\Documents\My Games\Spring\
    Using read-only data directory: C:\Program Files (x86)\Spring\
    Scanning: C:\Program Files (x86)\Spring\maps
    Scanning: C:\Program Files (x86)\Spring\base
    Scanning: C:\Program Files (x86)\Spring\games
    Scanning: C:\Users\Guo Wei\Documents\My Games\Spring\maps
    Scanning: C:\Users\Guo Wei\Documents\My Games\Spring\packages
    [ThreadPool::SetThreadCount][1] #wanted=3 #current=4
    [ThreadPool::SetThreadCount][2] #threads=2
    [Threading] Main thread CPU affinity not set
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.3.12618 Compatibility Profile Context 13.251.0.0
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  AMD Radeon HD 7800 Series
    [f=0000000] GLSL version: 4.30
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    unknown
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 75 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
    [f=0000000] [Initialize] CPU Cores: 4
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 13 ms
    [f=0000000] Using map: DeltaSiegeDry
    [f=0000000] Using game: Balanced Annihilation V7.94
    [f=0000000] Using game archive: 7b6bab842cbe0f66aedd852537c5f6e4.sdp
    [f=0000000] recording demo: demos/20140330_073229_DeltaSiegeDry_96.sdf
    [f=0000000] PreGame::GameDataReceived: 29 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (80 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.223000
    [f=0000000] Game::LoadDefs (GameData): 262 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 1 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 81 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 14488010
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] FBO::maxSamples: 8
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 108 ms
    [f=0000000] Game::LoadInterface (Console): 2 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=0000000] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=0000000] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=0000000] Loaded synced gadget:  Awards              <gui_awards.lua>
    [f=0000000] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=0000000] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=0000000] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded synced gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=0000000] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=0000000] Loaded synced gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded synced gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=0000000] Loaded synced gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded synced gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=0000000] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=0000000] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=0000000] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=0000000] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=0000000] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=0000000] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=0000000] Loaded synced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded synced gadget:  Limit Dgun Use      <unit_limit_dgun.lua>
    [f=0000000] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded synced gadget:  Team Com Ends       <game_team_com_ends.lua>
    [f=0000000] Loaded synced gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded synced gadget:  Prevent FPS Hax     <unit_prevent_fps_hax.lua>
    [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=0000000] Switching to Overview style camera
    [f=0000000] Switching to Smooth style camera
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Switching to Free style camera
    [f=0000000] Switching to Total War style camera
    [f=0000000] Switching to Rotatable overhead camera
    [f=0000000] Switching to Orbit style camera
    [f=0000000] Switching to FPS style camera
    [f=0000000] Switching to Smooth style camera
    [f=0000000] Loaded unsynced gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=0000000] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=0000000] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=0000000] Loaded unsynced gadget:  Awards              <gui_awards.lua>
    [f=0000000] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=0000000] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=0000000] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded unsynced gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=0000000] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=0000000] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=0000000] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=0000000] Loaded unsynced gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=0000000] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=0000000] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded unsynced gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded unsynced gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded unsynced gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=0000000] Loaded unsynced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded unsynced gadget:  Limit Dgun Use      <unit_limit_dgun.lua>
    [f=0000000] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded unsynced gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loaded unsynced gadget:  Prevent FPS Hax     <unit_prevent_fps_hax.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: unit_improved_metal_maker.lua  (Blacklisted)
    [f=0000000] Failed to load: autofirstbuildfacing.lua  (duplicate name)
    [f=0000000] Failed to load: gui_comcounter.lua  (duplicate name)
    [f=0000000] Failed to load: gui_defenserange.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Spy move/reclaim defaults  <tp_default_spy_move_cloaked.lua> ...
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from user:  Anti-Comnap v1.1    <unit_anti_comnap.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Adv. Unit Marker    <gui_adv_unit_marker.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from user:  Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from user:  Defense Range       <gui_defenseRange.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from user:  Com Counter         <gui_comCounter.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=0000000] Loading widget from mod:   SmartAreaReclaim    <unit_smart_area_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Comblast & Dgun Range  <gui_comblast_dgun_range.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from user:  SmartNanos          <unit_smart_nanos.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from user:  Z Selector          <unit_z_selector.lua> ...
    [f=0000000] Loading widget from user:  FPSManager          <FPSManager.lua> ...
    [f=0000000] Set "shadows" config-parameter to 0
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   Set Target Hotkeys  <cmd_target_on_the_move_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   SmoothScroll        <camera_smooth_move.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from user:  IceUI               <gui_IceUI.lua> ...
    [f=0000000] UpdateWidgetCallIn: bad name: TweakKeyPress
    [f=0000000] UpdateWidgetCallIn: bad name: TweakKeyRelease
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] small digital clock is disabled!
    [f=0000000] frames-per-second indicator is disabled!
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Set water rendering mode to 0 (basic)
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Reloaded ctrlpanel from file: IceUI_ctrlpanel.txt
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 96.0
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] Removed:  LuaUI\Widgets\FPSManager.lua
    [f=0000000] GameID: 2f583753d9035618bef8041f1cdf4421
    [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
    [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
    [f=0000000] Warning: [ReturnFalse] builder - deprecated field!
    [f=0000200] Press Shift+esc to access the quit menu
    [f=0000238] Press Shift+esc to access the quit menu
    [f=0000262] Press Shift+esc to access the quit menu
    [f=0000275] Press Shift+esc to access the quit menu
    [f=0000286] Press Shift+esc to access the quit menu
    [f=0000377] User exited
    [f=0000377] [SpringApp::ShutDown][1]
    [f=0000377] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3
    [f=0000377] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0000377] [SpringApp::ShutDown][2]
    [f=0000377] [~CGame][1]
    [f=0000377] [~CGame][2]
    [f=0000377] [~CGame][3]
    [f=0000377] [~CGame][4]
    [f=0000377] [~CGame][5]
    [f=0000377] Warning: [ReturnFalse] isCommander - deprecated field!
    [f=0000377] Warning: [ReturnFalse] isCommander - deprecated field!
    [f=0000377] Warning: [ReturnFalse] isCommander - deprecated field!
    [f=0000377] Warning: [ReturnFalse] isCommander - deprecated field!
    [f=0000377] [~CGame][6]
    [f=0000377] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000377] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000377] [~CGame][7]
    [f=0000377] [~CGame][8]
    [f=0000377] [CCollisionHandler] dis-/continuous tests: 0/7246
    [f=0000377] [~CGame][9]
    [f=0000377] [~CGame][10]
    [f=0000377] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000377] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000377] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000377] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000377] Statistics for RectangleOptimizer: 0%
    [f=0000377] Statistics for RectangleOptimizer: 0%
    [f=0000377] [~CGame][11]
    [f=0000377] [~CGame][12]
    [f=0000377] [~CGame][13]
    [f=0000377] [~CGame][14]
    [f=0000377] [~CGame][15]
    [f=0000377] [~CGameServer][1]
    [f=0000377] [~CGameServer][2]
    [f=0000377] [~CGame][16]
    [f=0000377] [Sound] [~CSound][1] soundThread=03011A70
    [f=0000377] [Sound] [~CSound][2]
    [f=0000377] [Sound] [~CSound][3]
    [f=0000377] [~CGame][17]
    [f=0000377] [SpringApp::ShutDown][3]
    [f=0000377] [SpringApp::ShutDown][4]
    [f=0000377] Statistics for local connection:
    Received: 2493 bytes
    Sent: 5222 bytes
    
    [f=0000377] Writing demo: demos/20140330_073229_DeltaSiegeDry_96.sdf
    [f=0000377] [SpringApp::ShutDown][5]
    [f=0000377] [SpringApp::ShutDown][6]
    [f=0000377] [SpringApp::ShutDown][7]
    [f=0000377] [SpringApp::ShutDown][8]
    [f=0000377] [SpringApp::ShutDown][9]
    [SpringApp::ShutDown][10]
    [SpringApp::ShutDown][11]
    [WatchDog::Uninstall][1] hangDetectorThread=03011870
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][12]
    [SpringApp::Run] exitCode=0
    
    txt file icon infolog.txt (29,648 bytes) 2014-03-30 00:33 +
  • txt file icon infolog2.txt (12,994 bytes) 2014-03-30 00:35 -
    [ParseCmdLine] command-line args: "C:\Program Files (x86)\Spring\spring.exe"
    Using configuration source: "C:\Users\Guo Wei\Documents\My Games\Spring\springsettings.cfg"
    Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 96.0
    Build date/time: Jan  3 2014 14:01:37
    Build environment: boost-105300, GNU libstdc++ version 20130531
    Compiler: gcc-4.8.1
    OS: Microsoft Windows
    Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
    AMD Phenom(tm) II X4 945 Processor; 8190MB RAM, 8188MB pagefile
    OS: emulated 32bit mode
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes: 1920x1080, 1776x1000, 1680x1050, 1600x900, 1440x900, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 800x600, 720x576, 720x480, 640x480
    [SetSDLVideoMode] video mode set to 1920x1080/32bit
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1
    [ThreadPool::SetThreadCount][2] #threads=3
    Using read-write data directory: C:\Users\Guo Wei\Documents\My Games\Spring\
    Using read-only data directory: C:\Program Files (x86)\Spring\
    Scanning: C:\Program Files (x86)\Spring\maps
    Scanning: C:\Program Files (x86)\Spring\base
    Scanning: C:\Program Files (x86)\Spring\games
    Scanning: C:\Users\Guo Wei\Documents\My Games\Spring\maps
    Scanning: C:\Users\Guo Wei\Documents\My Games\Spring\packages
    [ThreadPool::SetThreadCount][1] #wanted=3 #current=4
    [ThreadPool::SetThreadCount][2] #threads=2
    [Threading] Main thread CPU affinity not set
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.3.12618 Compatibility Profile Context 13.251.0.0
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  AMD Radeon HD 7800 Series
    [f=0000000] GLSL version: 4.30
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    unknown
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 75 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
    [f=0000000] [Initialize] CPU Cores: 4
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 12 ms
    [f=0000000] Using map: DeltaSiegeDry
    [f=0000000] Using game: Balanced Annihilation V7.94
    [f=0000000] Using game archive: 7b6bab842cbe0f66aedd852537c5f6e4.sdp
    [f=0000000] recording demo: demos/20140330_073735_DeltaSiegeDry_96.sdf
    [f=0000000] PreGame::GameDataReceived: 23 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (80 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.222000
    [f=0000000] Game::LoadDefs (GameData): 262 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 2 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 82 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 14488010
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] FBO::maxSamples: 8
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Error: Spring 96.0 has crashed.
    [f=0000000] Error: DLL information:
    [f=0000000] Error: 0x00400000	spring
    [f=0000000] Error: 0x775c0000	ntdll
    [f=0000000] Error: 0x75bf0000	kernel32
    [f=0000000] Error: 0x75040000	KERNELBASE
    [f=0000000] Error: 0x76290000	ADVAPI32
    [f=0000000] Error: 0x76080000	msvcrt
    [f=0000000] Error: 0x754b0000	sechost
    [f=0000000] Error: 0x75710000	RPCRT4
    [f=0000000] Error: 0x74fe0000	SspiCli
    [f=0000000] Error: 0x74fd0000	CRYPTBASE
    [f=0000000] Error: 0x6d9d0000	GLU32
    [f=0000000] Error: 0x626a0000	OPENGL32
    [f=0000000] Error: 0x75fd0000	GDI32
    [f=0000000] Error: 0x76420000	USER32
    [f=0000000] Error: 0x76530000	LPK
    [f=0000000] Error: 0x754d0000	USP10
    [f=0000000] Error: 0x690c0000	DDRAW
    [f=0000000] Error: 0x690b0000	DCIMAN32
    [f=0000000] Error: 0x75d00000	SETUPAPI
    [f=0000000] Error: 0x755d0000	CFGMGR32
    [f=0000000] Error: 0x753e0000	OLEAUT32
    [f=0000000] Error: 0x76130000	ole32
    [f=0000000] Error: 0x76060000	DEVOBJ
    [f=0000000] Error: 0x749f0000	dwmapi
    [f=0000000] Error: 0x75470000	IMAGEHLP
    [f=0000000] Error: 0x76570000	SHELL32
    [f=0000000] Error: 0x75570000	SHLWAPI
    [f=0000000] Error: 0x6edb0000	WINMM
    [f=0000000] Error: 0x75ae0000	WS2_32
    [f=0000000] Error: 0x75a20000	NSI
    [f=0000000] Error: 0x10000000	DevIL
    [f=0000000] Error: 0x73650000	MSVCP80
    [f=0000000] Error: 0x735b0000	MSVCR80
    [f=0000000] Error: 0x6b600000	OpenAL32
    [f=0000000] Error: 0x70780000	vorbisfile
    [f=0000000] Error: 0x68140000	ogg
    [f=0000000] Error: 0x64cc0000	vorbis
    [f=0000000] Error: 0x62e80000	zlib1
    [f=0000000] Error: 0x66fc0000	freetype6
    [f=0000000] Error: 0x62aa0000	glew32
    [f=0000000] Error: 0x00330000	SDL
    [f=0000000] Error: 0x7c340000	MSVCR71
    [f=0000000] Error: 0x763c0000	IMM32
    [f=0000000] Error: 0x75b20000	MSCTF
    [f=0000000] Error: 0x70f50000	dsound
    [f=0000000] Error: 0x724a0000	POWRPROF
    [f=0000000] Error: 0x76330000	CLBCatQ
    [f=0000000] Error: 0x6f380000	MMDevApi
    [f=0000000] Error: 0x73ea0000	PROPSYS
    [f=0000000] Error: 0x6d9a0000	wdmaud
    [f=0000000] Error: 0x6d980000	ksuser
    [f=0000000] Error: 0x6d990000	AVRT
    [f=0000000] Error: 0x712a0000	AUDIOSES
    [f=0000000] Error: 0x6b920000	msacm32
    [f=0000000] Error: 0x6b900000	MSACM32
    [f=0000000] Error: 0x6b930000	midimap
    [f=0000000] Error: 0x72310000	profapi
    [f=0000000] Error: 0x74770000	uxtheme
    [f=0000000] Error: 0x01360000	RocketDock
    [f=0000000] Error: 0x77590000	PSAPI
    [f=0000000] Error: 0x6b8c0000	atiglpxx
    [f=0000000] Error: 0x5f9e0000	atioglxx
    [f=0000000] Error: 0x72a50000	VERSION
    [f=0000000] Error: 0x62420000	atiadlxy
    [f=0000000] Error: 0x72320000	USERENV
    [f=0000000] Error: 0x73590000	WTSAPI32
    [f=0000000] Error: 0x72780000	IPHLPAPI
    [f=0000000] Error: 0x72770000	WINNSI
    [f=0000000] Error: 0x756e0000	WINTRUST
    [f=0000000] Error: 0x752c0000	CRYPT32
    [f=0000000] Error: 0x75a40000	MSASN1
    [f=0000000] Error: 0x6e190000	aticfx32
    [f=0000000] Error: 0x6a410000	atigktxx
    [f=0000000] Error: 0x693a0000	DINPUT
    [f=0000000] Error: 0x6b8f0000	HID
    [f=0000000] Error: 0x71390000	dbghelp
    [f=0000000] Error: Exception: Access violation (0xc0000005)
    [f=0000000] Error: Exception Address: 0x6024d4ed
    [f=0000000] Error: Stacktrace for Spring 96.0:
    [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
    [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x82f3ed) [0x6024D4ED]
    [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x8302ac) [0x6024E3AC]
    [f=0000000] Error: (2) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x8a9f8) [0x5FAA8AF8]
    [f=0000000] Error: (3) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3d8fa8) [0x5FDF70A8]
    [f=0000000] Error: (4) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x735235) [0x60153335]
    [f=0000000] Error: (5) C:\Program Files (x86)\Spring\spring.exe [0x006FBB4C]
    [f=0000000] Error: (6) C:\Program Files (x86)\Spring\spring.exe [0x006FBFA4]
    [f=0000000] Error: (7) C:\Program Files (x86)\Spring\spring.exe [0x006734D8]
    [f=0000000] Error: (8) C:\Program Files (x86)\Spring\spring.exe [0x0067977D]
    [f=0000000] Error: (9) C:\Program Files (x86)\Spring\spring.exe [0x00665F53]
    [f=0000000] Error: (10) C:\Program Files (x86)\Spring\spring.exe [0x0070F468]
    [f=0000000] Error: (11) C:\Program Files (x86)\Spring\spring.exe [0x004255DF]
    [f=0000000] Error: (12) C:\Program Files (x86)\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x3b3d55) [0x00CB65A5]
    [f=0000000] Error: (13) C:\Program Files (x86)\Spring\spring.exe [0x0087A181]
    [f=0000000] Error: (14) C:\Program Files (x86)\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x3a7bd1) [0x00CAA421]
    [f=0000000] Error: (15) C:\Program Files (x86)\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x299c37) [0x00B9C487]
    [f=0000000] Error: (16) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x775F9F72]
    [f=0000000] Error: (17) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x775F9F45]
    [f=0000000] Error: [ErrorMessageBox][1] msg="Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\Guo Wei\Documents\My Games\Spring\infolog.txt" IsMainThread()=0 fromMain=0
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] Error: [ExitMessage] failed to shutdown normally, exit forced
    [f=0000000] Fatal: Spring: Unhandled exception
    Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\Guo Wei\Documents\My Games\Spring\infolog.txt
    
    txt file icon infolog2.txt (12,994 bytes) 2014-03-30 00:35 +

-Relationships
+Relationships

-Notes

~0012973

Lu5ck (reporter)

infolog = crash when FPS manager dynamically changing the water setting
infolog2 = crash when running "Bump-mapped" setting

~0012974

Lu5ck (reporter)

Also, if I disable "Shadow", it will also crash.

~0012981

abma (administrator)

[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.

~0012984

Lu5ck (reporter)

hi, the driver is already the latest stable version.
other games like banished, guild wars 2, battlefield etc which i am playing now have no such issue.

~0012987

abma (administrator)

Last edited: 2014-04-04 14:44

View 2 revisions

I guess all these games use DirectX. Spring uses OpenGL. You shouldn't use FPS-Manager when it causes a crash for you.

These driver crashes are known for years, but not solution has found to directly fix these. Just disable/don't use the settings which causes crashes. If it crashes with "default" settings please report, then this setting should be disabled.

sorry

~0012988

abma (administrator)

maybe the good news is, that the ATI Open-Source drivers on Linux work quiet well...

~0012989

jK (developer)

disable shorewaves, your driver is bugged
+Notes

-Issue History
Date Modified Username Field Change
2014-03-30 00:33 Lu5ck New Issue
2014-03-30 00:33 Lu5ck File Added: infolog.txt
2014-03-30 00:35 Lu5ck File Added: infolog2.txt
2014-03-30 00:36 Lu5ck Note Added: 0012973
2014-03-30 00:40 Lu5ck Note Added: 0012974
2014-04-04 14:20 abma Note Added: 0012981
2014-04-04 14:38 Lu5ck Note Added: 0012984
2014-04-04 14:43 abma Note Added: 0012987
2014-04-04 14:44 abma Note Edited: 0012987 View Revisions
2014-04-04 14:44 abma Note Added: 0012988
2014-04-05 01:36 jK Note Added: 0012989
2015-03-09 23:48 abma Status new => resolved
2015-03-09 23:48 abma Resolution open => unable to reproduce
2015-03-09 23:48 abma Assigned To => abma
+Issue History