View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0004345 | Spring engine | General | public | 2014-03-25 08:34 | 2014-03-25 08:34 | ||||||||
Reporter | Google_Frog | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004345: Separate weapon Range from weapon 'length'. | ||||||||||||
Description | I would like to separately define the range of a weapon and the length of its beam or projectile. This would be applicable to weapons that disappear when they hit maximum range; BeamLaser, LaserCannon and LightningCannon. This tag could be used to deliberately introduce overshoot which I have found can be useful. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | |||||||||||||
Attached Files |
|
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2014-03-25 08:34 | Google_Frog | New Issue |